Core/Vehicles: Respect seatId in vehicle_accessory

This commit is contained in:
Machiavelli
2011-02-27 17:38:20 +01:00
parent 76f393717d
commit da773981f8
+7 -1
View File
@@ -16477,8 +16477,14 @@ bool Unit::HandleSpellClick(Unit* clicker, int8 seatId)
uint8 i = 0; uint8 i = 0;
bool valid = false; bool valid = false;
while (i < MAX_SPELL_EFFECTS && !valid) while (i < MAX_SPELL_EFFECTS && !valid)
if (spellEntry->EffectApplyAuraName[i++] == SPELL_AURA_CONTROL_VEHICLE) {
if (spellEntry->EffectApplyAuraName[i] == SPELL_AURA_CONTROL_VEHICLE)
{
valid = true; valid = true;
break;
}
++i;
}
if (!valid) if (!valid)
{ {