Core/Vehicles: Respect seatId in vehicle_accessory
This commit is contained in:
@@ -16477,8 +16477,14 @@ bool Unit::HandleSpellClick(Unit* clicker, int8 seatId)
|
|||||||
uint8 i = 0;
|
uint8 i = 0;
|
||||||
bool valid = false;
|
bool valid = false;
|
||||||
while (i < MAX_SPELL_EFFECTS && !valid)
|
while (i < MAX_SPELL_EFFECTS && !valid)
|
||||||
if (spellEntry->EffectApplyAuraName[i++] == SPELL_AURA_CONTROL_VEHICLE)
|
{
|
||||||
|
if (spellEntry->EffectApplyAuraName[i] == SPELL_AURA_CONTROL_VEHICLE)
|
||||||
|
{
|
||||||
valid = true;
|
valid = true;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
++i;
|
||||||
|
}
|
||||||
|
|
||||||
if (!valid)
|
if (!valid)
|
||||||
{
|
{
|
||||||
|
|||||||
Reference in New Issue
Block a user