*Procflag patch by DiSlord.

--HG--
branch : trunk
This commit is contained in:
megamage
2008-11-26 15:14:03 -06:00
parent 0521e2d017
commit da6c516fdf
10 changed files with 3058 additions and 420 deletions
+2 -1
View File
@@ -4849,6 +4849,7 @@ void Player::UpdateWeaponSkill (WeaponAttackType attType)
void Player::UpdateCombatSkills(Unit *pVictim, WeaponAttackType attType, MeleeHitOutcome outcome, bool defence)
{
/* Not need, this checked on call this func from trigger system
switch(outcome)
{
case MELEE_HIT_CRIT:
@@ -4861,7 +4862,7 @@ void Player::UpdateCombatSkills(Unit *pVictim, WeaponAttackType attType, MeleeHi
default:
break;
}
*/
uint32 plevel = getLevel(); // if defense than pVictim == attacker
uint32 greylevel = Trinity::XP::GetGrayLevel(plevel);
uint32 moblevel = pVictim->getLevelForTarget(this);