Core/BossAI: Remove _DespawnAtEvade(uint32, Creature*) overload

Use _DespawnAtEvade(Seconds,  Creature*) instead

(cherry picked from commit 27229c10cd6813e69ea6db69384312b1854b2b57)
This commit is contained in:
Carbenium
2022-01-23 23:28:47 +01:00
committed by Shauren
parent 5f296fb7c7
commit da438c73e2
3 changed files with 5 additions and 6 deletions
@@ -599,10 +599,10 @@ bool BossAI::CanAIAttack(Unit const* target) const
void BossAI::_DespawnAtEvade(Seconds delayToRespawn /*= 30s*/, Creature* who /*= nullptr*/)
{
if (delayToRespawn < Seconds(2))
if (delayToRespawn < 2s)
{
TC_LOG_ERROR("scripts.ai", "BossAI::_DespawnAtEvade: called with delay of " SI64FMTD " seconds, defaulting to 2 (me: %s)", delayToRespawn.count(), me->GetGUID().ToString().c_str());
delayToRespawn = Seconds(2);
delayToRespawn = 2s;
}
if (!who)