Core/BossAI: Remove _DespawnAtEvade(uint32, Creature*) overload
Use _DespawnAtEvade(Seconds, Creature*) instead (cherry picked from commit 27229c10cd6813e69ea6db69384312b1854b2b57)
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@@ -599,10 +599,10 @@ bool BossAI::CanAIAttack(Unit const* target) const
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void BossAI::_DespawnAtEvade(Seconds delayToRespawn /*= 30s*/, Creature* who /*= nullptr*/)
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{
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if (delayToRespawn < Seconds(2))
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if (delayToRespawn < 2s)
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{
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TC_LOG_ERROR("scripts.ai", "BossAI::_DespawnAtEvade: called with delay of " SI64FMTD " seconds, defaulting to 2 (me: %s)", delayToRespawn.count(), me->GetGUID().ToString().c_str());
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delayToRespawn = Seconds(2);
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delayToRespawn = 2s;
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}
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if (!who)
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