Core: Yet more cleanups in codestyle...
This commit is contained in:
@@ -2008,7 +2008,7 @@ void World::ForceGameEventUpdate()
|
||||
}
|
||||
|
||||
/// Send a packet to all players (except self if mentioned)
|
||||
void World::SendGlobalMessage(WorldPacket *packet, WorldSession *self, uint32 team)
|
||||
void World::SendGlobalMessage(WorldPacket* packet, WorldSession* self, uint32 team)
|
||||
{
|
||||
SessionMap::const_iterator itr;
|
||||
for (itr = m_sessions.begin(); itr != m_sessions.end(); ++itr)
|
||||
@@ -2025,7 +2025,7 @@ void World::SendGlobalMessage(WorldPacket *packet, WorldSession *self, uint32 te
|
||||
}
|
||||
|
||||
/// Send a packet to all GMs (except self if mentioned)
|
||||
void World::SendGlobalGMMessage(WorldPacket *packet, WorldSession *self, uint32 team)
|
||||
void World::SendGlobalGMMessage(WorldPacket* packet, WorldSession* self, uint32 team)
|
||||
{
|
||||
SessionMap::iterator itr;
|
||||
for (itr = m_sessions.begin(); itr != m_sessions.end(); ++itr)
|
||||
@@ -2141,7 +2141,7 @@ void World::SendGMText(int32 string_id, ...)
|
||||
}
|
||||
|
||||
/// DEPRECATED, only for debug purpose. Send a System Message to all players (except self if mentioned)
|
||||
void World::SendGlobalText(const char* text, WorldSession *self)
|
||||
void World::SendGlobalText(const char* text, WorldSession* self)
|
||||
{
|
||||
WorldPacket data;
|
||||
|
||||
@@ -2159,7 +2159,7 @@ void World::SendGlobalText(const char* text, WorldSession *self)
|
||||
}
|
||||
|
||||
/// Send a packet to all players (or players selected team) in the zone (except self if mentioned)
|
||||
void World::SendZoneMessage(uint32 zone, WorldPacket *packet, WorldSession *self, uint32 team)
|
||||
void World::SendZoneMessage(uint32 zone, WorldPacket* packet, WorldSession* self, uint32 team)
|
||||
{
|
||||
SessionMap::const_iterator itr;
|
||||
for (itr = m_sessions.begin(); itr != m_sessions.end(); ++itr)
|
||||
@@ -2177,7 +2177,7 @@ void World::SendZoneMessage(uint32 zone, WorldPacket *packet, WorldSession *self
|
||||
}
|
||||
|
||||
/// Send a System Message to all players in the zone (except self if mentioned)
|
||||
void World::SendZoneText(uint32 zone, const char* text, WorldSession *self, uint32 team)
|
||||
void World::SendZoneText(uint32 zone, const char* text, WorldSession* self, uint32 team)
|
||||
{
|
||||
WorldPacket data;
|
||||
ChatHandler::FillMessageData(&data, NULL, CHAT_MSG_SYSTEM, LANG_UNIVERSAL, NULL, 0, text, NULL);
|
||||
|
||||
@@ -616,12 +616,12 @@ class World
|
||||
void LoadConfigSettings(bool reload = false);
|
||||
|
||||
void SendWorldText(int32 string_id, ...);
|
||||
void SendGlobalText(const char* text, WorldSession *self);
|
||||
void SendGlobalText(const char* text, WorldSession* self);
|
||||
void SendGMText(int32 string_id, ...);
|
||||
void SendGlobalMessage(WorldPacket *packet, WorldSession *self = 0, uint32 team = 0);
|
||||
void SendGlobalGMMessage(WorldPacket *packet, WorldSession *self = 0, uint32 team = 0);
|
||||
void SendZoneMessage(uint32 zone, WorldPacket *packet, WorldSession *self = 0, uint32 team = 0);
|
||||
void SendZoneText(uint32 zone, const char *text, WorldSession *self = 0, uint32 team = 0);
|
||||
void SendGlobalMessage(WorldPacket* packet, WorldSession* self = 0, uint32 team = 0);
|
||||
void SendGlobalGMMessage(WorldPacket* packet, WorldSession* self = 0, uint32 team = 0);
|
||||
void SendZoneMessage(uint32 zone, WorldPacket* packet, WorldSession* self = 0, uint32 team = 0);
|
||||
void SendZoneText(uint32 zone, const char *text, WorldSession* self = 0, uint32 team = 0);
|
||||
void SendServerMessage(ServerMessageType type, const char *text = "", Player* player = NULL);
|
||||
|
||||
/// Are we in the middle of a shutdown?
|
||||
|
||||
Reference in New Issue
Block a user