Core: Yet more cleanups in codestyle...
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@@ -262,8 +262,8 @@ class Group
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void SendUpdate();
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void UpdatePlayerOutOfRange(Player* pPlayer);
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// ignore: GUID of player that will be ignored
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void BroadcastPacket(WorldPacket *packet, bool ignorePlayersInBGRaid, int group=-1, uint64 ignore=0);
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void BroadcastReadyCheck(WorldPacket *packet);
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void BroadcastPacket(WorldPacket* packet, bool ignorePlayersInBGRaid, int group=-1, uint64 ignore=0);
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void BroadcastReadyCheck(WorldPacket* packet);
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void OfflineReadyCheck();
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/*********************************************************/
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