diff --git a/src/game/Player.cpp b/src/game/Player.cpp index dd22c49c72..10e8763c62 100644 --- a/src/game/Player.cpp +++ b/src/game/Player.cpp @@ -488,10 +488,6 @@ Player::~Player () // it must be unloaded already in PlayerLogout and accessed only for loggined player //m_social = NULL; - // Player may still set map - remove it to correctly unload instances - if (FindMap()) - ResetMap(); - // Note: buy back item already deleted from DB when player was saved for(uint8 i = 0; i < PLAYER_SLOTS_COUNT; ++i) {