Scripts/Malygos: - Applied TC code style.
- Every Hover Disk will correctly change the faction once the creature passenger dies.
- Player's mount will be despawned when the passenger leaves it.
This commit is contained in:
@@ -24,7 +24,6 @@ Script Data End */
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// Find sniffed spawn position for chest
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// Implement a better way to disappear the gameobjects
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// Implement achievements
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// Implement scaling for player's drakes (should be done with aura 66668, it is casted - but it is not working as it should)
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// Remove hack that re-adds targets to the aggro list after they enter to a vehicle when it works as expected
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// Improve whatever can be improved :)
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@@ -221,53 +220,52 @@ public:
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boss_malygosAI(Creature* creature) : BossAI(creature, DATA_MALYGOS_EVENT)
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{
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// If we enter in combat when MovePoint generator is active, it overrwrites our homeposition
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homePosition = creature->GetHomePosition();
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_homePosition = creature->GetHomePosition();
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}
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void Reset()
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{
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_Reset();
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bersekerTimer = 0;
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currentPos = 0;
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_bersekerTimer = 0;
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_currentPos = 0;
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SetPhase(PHASE_ONE, true);
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delayedMovementTimer = 8000;
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delayedMovement = false;
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_delayedMovementTimer = 8000;
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_delayedMovement = false;
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summonDeaths = 0;
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_summonDeaths = 0;
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me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
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cannotMove = true;
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_cannotMove = true;
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}
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uint32 GetData(uint32 data)
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{
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if (data == DATA_SUMMON_DEATHS)
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return summonDeaths;
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return _summonDeaths;
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else if (data == DATA_PHASE)
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return phase;
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return _phase;
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return 0;
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}
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void SetData(uint32 data, uint32 value)
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{
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if (data == DATA_SUMMON_DEATHS && phase == PHASE_TWO)
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if (data == DATA_SUMMON_DEATHS && _phase == PHASE_TWO)
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{
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summonDeaths = value;
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_summonDeaths = value;
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if (summonDeaths >= MAX_SUMMONS_PHASE_TWO)
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if (_summonDeaths >= MAX_SUMMONS_PHASE_TWO)
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StartPhaseThree();
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}
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}
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void EnterEvadeMode()
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{
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me->SetHomePosition(homePosition);
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me->SetHomePosition(_homePosition);
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me->AddUnitMovementFlag(MOVEMENTFLAG_LEVITATING);
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@@ -277,15 +275,15 @@ public:
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instance->SetBossState(DATA_MALYGOS_EVENT, FAIL);
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}
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void SetPhase(uint8 _phase, bool setEvents = false)
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void SetPhase(uint8 phase, bool setEvents = false)
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{
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events.Reset();
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events.SetPhase(_phase);
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phase = _phase;
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events.SetPhase(phase);
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_phase = phase;
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if (setEvents)
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SetPhaseEvents(_phase);
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SetPhaseEvents();
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}
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void StartPhaseThree()
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@@ -320,7 +318,7 @@ public:
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me->GetMotionMaster()->MovePoint(MOVE_CENTER_PLATFORM, MalygosPositions[0].GetPositionX(), MalygosPositions[0].GetPositionY(), MalygosPositions[0].GetPositionZ());
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}
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void SetPhaseEvents(uint8 _phase)
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void SetPhaseEvents()
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{
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switch (_phase)
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{
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@@ -365,7 +363,7 @@ public:
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if (who->GetTypeId() != TYPEID_PLAYER)
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return;
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switch (phase)
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switch (_phase)
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{
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case PHASE_ONE:
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Talk(SAY_KILLED_PLAYER_P_ONE);
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@@ -400,7 +398,6 @@ public:
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// not sure about the distance | I think it is better check this here than in the UpdateAI function...
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if (who->GetDistance(me) <= 2.5f)
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who->CastSpell(me, SPELL_POWER_SPARK_MALYGOS, true);
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}
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}
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@@ -434,15 +431,15 @@ public:
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ExecuteVortex();
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break;
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case MOVE_DEEP_BREATH_ROTATION:
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currentPos = currentPos == MALYGOS_MAX_WAYPOINTS - 1 ? 0 : currentPos+1;
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_currentPos = _currentPos == MALYGOS_MAX_WAYPOINTS - 1 ? 0 : _currentPos+1;
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me->GetMotionMaster()->MovementExpired();
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me->GetMotionMaster()->MovePoint(MOVE_DEEP_BREATH_ROTATION, MalygosPhaseTwoWaypoints[currentPos]);
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me->GetMotionMaster()->MovePoint(MOVE_DEEP_BREATH_ROTATION, MalygosPhaseTwoWaypoints[_currentPos]);
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break;
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case MOVE_INIT_PHASE_ONE:
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me->SetInCombatWithZone();
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break;
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case MOVE_CENTER_PLATFORM:
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cannotMove = false;
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_cannotMove = false;
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// malygos will move into center of platform and then he does not chase dragons, he just turns to his current target.
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me->GetMotionMaster()->MoveIdle();
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break;
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@@ -481,9 +478,9 @@ public:
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events.Update(diff);
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if (phase == PHASE_THREE)
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if (_phase == PHASE_THREE)
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{
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if (!cannotMove)
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if (!_cannotMove)
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{
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// it can change if the player falls from the vehicle.
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if (me->GetMotionMaster()->GetCurrentMovementGeneratorType() != IDLE_MOTION_TYPE)
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@@ -502,18 +499,18 @@ public:
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}
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// we need a better way for pathing
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if (delayedMovement)
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if (_delayedMovement)
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{
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if (delayedMovementTimer <= diff)
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if (_delayedMovementTimer <= diff)
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{
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me->GetMotionMaster()->MovePoint(MOVE_DEEP_BREATH_ROTATION, MalygosPhaseTwoWaypoints[currentPos]);
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delayedMovementTimer = 8000;
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delayedMovement = false;
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} delayedMovementTimer -= diff;
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me->GetMotionMaster()->MovePoint(MOVE_DEEP_BREATH_ROTATION, MalygosPhaseTwoWaypoints[_currentPos]);
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_delayedMovementTimer = 8000;
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_delayedMovement = false;
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} _delayedMovementTimer -= diff;
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}
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// at 50 % health malygos switch to phase 2
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if (me->GetHealthPct() <= 50.0f && phase == PHASE_ONE)
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if (me->GetHealthPct() <= 50.0f && _phase == PHASE_ONE)
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StartPhaseTwo();
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// the boss is handling vortex
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@@ -561,7 +558,7 @@ public:
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break;
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case EVENT_SURGE_POWER:
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me->GetMotionMaster()->MoveIdle();
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delayedMovement = true;
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_delayedMovement = true;
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DoCast(SPELL_SURGE_POWER);
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events.ScheduleEvent(EVENT_SURGE_POWER, urand(60, 70)*IN_MILLISECONDS, 0, PHASE_TWO);
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break;
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@@ -611,17 +608,16 @@ public:
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}
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private:
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uint8 phase;
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uint32 bersekerTimer;
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uint8 currentPos; // used for phase 2 rotation...
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bool delayedMovement; // used in phase2.
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uint32 delayedMovementTimer; // used in phase 2
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uint8 summonDeaths;
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Position homePosition; // it can get bugged because core thinks we are pathing
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bool mustTalk;
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bool cannotMove;
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uint8 _phase;
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uint32 _bersekerTimer;
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uint8 _currentPos; // used for phase 2 rotation...
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bool _delayedMovement; // used in phase 2.
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uint32 _delayedMovementTimer; // used in phase 2
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uint8 _summonDeaths;
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Position _homePosition; // it can get bugged because core thinks we are pathing
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bool _mustTalk;
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bool _cannotMove;
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};
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};
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class spell_malygos_vortex_dummy : public SpellScriptLoader
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@@ -733,12 +729,12 @@ public:
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{
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npc_portal_eoeAI(Creature* creature) : ScriptedAI(creature)
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{
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instance = creature->GetInstanceScript();
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_instance = creature->GetInstanceScript();
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}
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void Reset()
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{
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summonTimer = urand(5, 7)*IN_MILLISECONDS;
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_summonTimer = urand(5, 7)*IN_MILLISECONDS;
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}
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void UpdateAI(uint32 const diff)
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@@ -747,9 +743,9 @@ public:
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!me->HasAura(SPELL_PORTAL_OPENED))
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DoCast(me, SPELL_PORTAL_VISUAL_CLOSED, true);
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if (instance)
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if (_instance)
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{
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if (Creature* malygos = Unit::GetCreature(*me, instance->GetData64(DATA_MALYGOS)))
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if (Creature* malygos = Unit::GetCreature(*me, _instance->GetData64(DATA_MALYGOS)))
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{
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if (malygos->AI()->GetData(DATA_PHASE) != PHASE_ONE)
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{
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@@ -762,11 +758,12 @@ public:
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if (!me->HasAura(SPELL_PORTAL_OPENED))
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return;
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if (summonTimer <= diff)
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if (_summonTimer <= diff)
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{
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DoCast(SPELL_SUMMON_POWER_PARK);
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summonTimer = urand(5, 7)*IN_MILLISECONDS;
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} else summonTimer -= diff;
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_summonTimer = urand(5, 7)*IN_MILLISECONDS;
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} else
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_summonTimer -= diff;
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}
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void JustSummoned(Creature* summon)
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@@ -775,8 +772,8 @@ public:
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}
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private:
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uint32 summonTimer;
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InstanceScript* instance;
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uint32 _summonTimer;
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InstanceScript* _instance;
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};
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};
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@@ -795,7 +792,7 @@ public:
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{
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npc_power_sparkAI(Creature* creature) : ScriptedAI(creature)
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{
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instance = creature->GetInstanceScript();
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_instance = creature->GetInstanceScript();
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MoveToMalygos();
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}
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@@ -809,19 +806,19 @@ public:
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{
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me->GetMotionMaster()->MoveIdle();
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if (instance)
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if (_instance)
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{
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if (Creature* malygos = Unit::GetCreature(*me, instance->GetData64(DATA_MALYGOS)))
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if (Creature* malygos = Unit::GetCreature(*me, _instance->GetData64(DATA_MALYGOS)))
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me->GetMotionMaster()->MoveFollow(malygos, 0.0f, 0.0f);
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}
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}
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void UpdateAI(uint32 const /*diff*/)
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{
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if (!instance)
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if (!_instance)
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return;
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if (Creature* malygos = Unit::GetCreature(*me, instance->GetData64(DATA_MALYGOS)))
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if (Creature* malygos = Unit::GetCreature(*me, _instance->GetData64(DATA_MALYGOS)))
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{
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if (malygos->AI()->GetData(DATA_PHASE) != PHASE_ONE)
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{
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@@ -851,7 +848,7 @@ public:
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}
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private:
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InstanceScript* instance;
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InstanceScript* _instance;
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};
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};
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@@ -874,7 +871,7 @@ public:
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else
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me->SetInCombatWithZone();
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instance = creature->GetInstanceScript();
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_instance = creature->GetInstanceScript();
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}
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void PassengerBoarded(Unit* unit, int8 /*seat*/, bool apply)
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@@ -894,9 +891,9 @@ public:
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if (unit->GetTypeId() == TYPEID_UNIT)
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{
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// This will only be called if the passenger dies
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if (instance)
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if (_instance)
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{
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if (Creature* malygos = Unit::GetCreature(*me, instance->GetData64(DATA_MALYGOS)))
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if (Creature* malygos = Unit::GetCreature(*me, _instance->GetData64(DATA_MALYGOS)))
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malygos->AI()->SetData(DATA_SUMMON_DEATHS, malygos->AI()->GetData(DATA_SUMMON_DEATHS)+1);
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}
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@@ -905,7 +902,7 @@ public:
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me->GetMotionMaster()->MoveIdle();
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if (me->GetEntry() == NPC_HOVER_DISK_MELEE)
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if (me->GetEntry() == NPC_HOVER_DISK_MELEE || me->GetEntry() == NPC_HOVER_DISK_CASTER)
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{
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// Hack: Fall ground function can fail (remember the platform is a gameobject), we will teleport the disk to the ground
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if (me->GetPositionZ() > GROUND_Z)
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@@ -960,7 +957,7 @@ public:
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}
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private:
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InstanceScript* instance;
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InstanceScript* _instance;
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};
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};
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@@ -1013,47 +1010,54 @@ public:
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{
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npc_wyrmrest_skytalonAI(Creature* creature) : NullCreatureAI(creature)
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{
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instance = creature->GetInstanceScript();
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_instance = creature->GetInstanceScript();
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timer = 1000;
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entered = false;
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_timer = 1000;
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_entered = false;
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}
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void PassengerBoarded(Unit* /*unit*/, int8 /*seat*/, bool apply)
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{
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if (!apply)
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me->DespawnOrUnsummon();
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}
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// we can't call this in reset function, it fails.
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void MakePlayerEnter()
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{
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if (!instance)
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if (!_instance)
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return;
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if (Unit* summoner = me->ToTempSummon()->GetSummoner())
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{
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if (Creature* malygos = Unit::GetCreature(*me, instance->GetData64(DATA_MALYGOS)))
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if (Creature* malygos = Unit::GetCreature(*me, _instance->GetData64(DATA_MALYGOS)))
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{
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summoner->CastSpell(me, SPELL_RIDE_RED_DRAGON, true);
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float victim_threat = malygos->getThreatManager().getThreat(summoner);
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float victimThreat = malygos->getThreatManager().getThreat(summoner);
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malygos->getThreatManager().resetAllAggro();
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malygos->AI()->AttackStart(me);
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malygos->AddThreat(me, victim_threat);
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malygos->AddThreat(me, victimThreat);
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}
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}
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}
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void UpdateAI(const uint32 diff)
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{
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if (!entered)
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if (!_entered)
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{
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if (timer <= diff)
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if (_timer <= diff)
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{
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MakePlayerEnter();
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entered = true;
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} else timer -= diff;
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_entered = true;
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} else
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_timer -= diff;
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}
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}
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private:
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InstanceScript* instance;
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uint32 timer;
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bool entered;
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InstanceScript* _instance;
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uint32 _timer;
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bool _entered;
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};
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};
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@@ -1068,7 +1072,7 @@ enum AlexstraszaYells
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class npc_alexstrasza_eoe : public CreatureScript
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{
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public:
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npc_alexstrasza_eoe() : CreatureScript("npc_alexstrasza_eoe") { }
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npc_alexstrasza_eoe() : CreatureScript("npc_alexstrasza_eoe") {}
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CreatureAI* GetAI(Creature* creature) const
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{
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@@ -1081,28 +1085,27 @@ public:
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void Reset()
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{
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events.Reset();
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events.ScheduleEvent(EVENT_YELL_1, 0);
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_events.Reset();
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_events.ScheduleEvent(EVENT_YELL_1, 0);
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}
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void UpdateAI(uint32 const /*diff*/)
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{
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while (uint32 eventId = events.ExecuteEvent())
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while (uint32 eventId = _events.ExecuteEvent())
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{
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switch (eventId)
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{
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case EVENT_YELL_1:
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Talk(SAY_ONE);
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events.ScheduleEvent(EVENT_YELL_2, 4*IN_MILLISECONDS);
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_events.ScheduleEvent(EVENT_YELL_2, 4*IN_MILLISECONDS);
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break;
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case EVENT_YELL_2:
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Talk(SAY_TWO);
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events.ScheduleEvent(EVENT_YELL_3, 4*IN_MILLISECONDS);
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_events.ScheduleEvent(EVENT_YELL_3, 4*IN_MILLISECONDS);
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break;
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case EVENT_YELL_3:
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Talk(SAY_THREE);
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events.ScheduleEvent(EVENT_YELL_4, 7*IN_MILLISECONDS);
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_events.ScheduleEvent(EVENT_YELL_4, 7*IN_MILLISECONDS);
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break;
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case EVENT_YELL_4:
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Talk(SAY_FOUR);
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@@ -1111,14 +1114,14 @@ public:
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}
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}
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private:
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EventMap events;
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EventMap _events;
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};
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};
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class achievement_denyin_the_scion : public AchievementCriteriaScript
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{
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public:
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achievement_denyin_the_scion() : AchievementCriteriaScript("achievement_denyin_the_scion") { }
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achievement_denyin_the_scion() : AchievementCriteriaScript("achievement_denyin_the_scion") {}
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bool OnCheck(Player* source, Unit* /*target*/)
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{
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Reference in New Issue
Block a user