Implement QueryResult_AutoPtr type which is ACE's reference counted auto_ptr(ACE_Refcounted_Auto_Ptr) for QueryResult pointers.

Use this auto_ptr for every DB queries(except QueryNamedResult yet).

This patch guarantees NO memory leaks from QueryResult pointers.

Thanks to raczman for the idea and for the helping to make this patch.

--HG--
branch : trunk
This commit is contained in:
Anubisss
2010-01-23 14:45:58 +01:00
parent c784110d87
commit d9cb070215
76 changed files with 458 additions and 1108 deletions
+2 -1
View File
@@ -30,6 +30,7 @@
#include "Policies/Singleton.h"
#include "SharedDefines.h"
#include "ace/Atomic_Op.h"
#include "QueryResult.h"
#include <map>
#include <set>
@@ -645,7 +646,7 @@ class World
protected:
void _UpdateGameTime();
// callback for UpdateRealmCharacters
void _UpdateRealmCharCount(QueryResult *resultCharCount, uint32 accountId);
void _UpdateRealmCharCount(QueryResult_AutoPtr resultCharCount, uint32 accountId);
void InitDailyQuestResetTime();
void ResetDailyQuests();