Implement QueryResult_AutoPtr type which is ACE's reference counted auto_ptr(ACE_Refcounted_Auto_Ptr) for QueryResult pointers.

Use this auto_ptr for every DB queries(except QueryNamedResult yet).

This patch guarantees NO memory leaks from QueryResult pointers.

Thanks to raczman for the idea and for the helping to make this patch.

--HG--
branch : trunk
This commit is contained in:
Anubisss
2010-01-23 14:45:58 +01:00
parent c784110d87
commit d9cb070215
76 changed files with 458 additions and 1108 deletions
+1 -2
View File
@@ -291,7 +291,7 @@ void SocialMgr::BroadcastToFriendListers(Player *player, WorldPacket *packet)
}
}
PlayerSocial *SocialMgr::LoadFromDB(QueryResult *result, uint32 guid)
PlayerSocial *SocialMgr::LoadFromDB(QueryResult_AutoPtr result, uint32 guid)
{
PlayerSocial *social = &m_socialMap[guid];
social->SetPlayerGUID(guid);
@@ -318,7 +318,6 @@ PlayerSocial *SocialMgr::LoadFromDB(QueryResult *result, uint32 guid)
break;
}
while (result->NextRow());
delete result;
return social;
}