Implement QueryResult_AutoPtr type which is ACE's reference counted auto_ptr(ACE_Refcounted_Auto_Ptr) for QueryResult pointers.
Use this auto_ptr for every DB queries(except QueryNamedResult yet). This patch guarantees NO memory leaks from QueryResult pointers. Thanks to raczman for the idea and for the helping to make this patch. --HG-- branch : trunk
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@@ -100,7 +100,7 @@ void LootStore::LoadLootTable()
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sLog.outString( "%s :", GetName());
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// 0 1 2 3 4 5 6 7 8 9
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QueryResult *result = WorldDatabase.PQuery("SELECT entry, item, ChanceOrQuestChance, lootmode, groupid, mincountOrRef, maxcount, lootcondition, condition_value1, condition_value2 FROM %s",GetName());
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QueryResult_AutoPtr result = WorldDatabase.PQuery("SELECT entry, item, ChanceOrQuestChance, lootmode, groupid, mincountOrRef, maxcount, lootcondition, condition_value1, condition_value2 FROM %s",GetName());
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if (result)
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{
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@@ -163,8 +163,6 @@ void LootStore::LoadLootTable()
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} while (result->NextRow());
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delete result;
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Verify(); // Checks validity of the loot store
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sLog.outString();
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