Implement QueryResult_AutoPtr type which is ACE's reference counted auto_ptr(ACE_Refcounted_Auto_Ptr) for QueryResult pointers.

Use this auto_ptr for every DB queries(except QueryNamedResult yet).

This patch guarantees NO memory leaks from QueryResult pointers.

Thanks to raczman for the idea and for the helping to make this patch.

--HG--
branch : trunk
This commit is contained in:
Anubisss
2010-01-23 14:45:58 +01:00
parent c784110d87
commit d9cb070215
76 changed files with 458 additions and 1108 deletions
+1 -3
View File
@@ -100,7 +100,7 @@ void LootStore::LoadLootTable()
sLog.outString( "%s :", GetName());
// 0 1 2 3 4 5 6 7 8 9
QueryResult *result = WorldDatabase.PQuery("SELECT entry, item, ChanceOrQuestChance, lootmode, groupid, mincountOrRef, maxcount, lootcondition, condition_value1, condition_value2 FROM %s",GetName());
QueryResult_AutoPtr result = WorldDatabase.PQuery("SELECT entry, item, ChanceOrQuestChance, lootmode, groupid, mincountOrRef, maxcount, lootcondition, condition_value1, condition_value2 FROM %s",GetName());
if (result)
{
@@ -163,8 +163,6 @@ void LootStore::LoadLootTable()
} while (result->NextRow());
delete result;
Verify(); // Checks validity of the loot store
sLog.outString();