Implement QueryResult_AutoPtr type which is ACE's reference counted auto_ptr(ACE_Refcounted_Auto_Ptr) for QueryResult pointers.

Use this auto_ptr for every DB queries(except QueryNamedResult yet).

This patch guarantees NO memory leaks from QueryResult pointers.

Thanks to raczman for the idea and for the helping to make this patch.

--HG--
branch : trunk
This commit is contained in:
Anubisss
2010-01-23 14:45:58 +01:00
parent c784110d87
commit d9cb070215
76 changed files with 458 additions and 1108 deletions
+1 -1
View File
@@ -240,7 +240,7 @@ class TRINITY_DLL_SPEC Item : public Object
bool IsBindedNotWith(Player const* player) const;
bool IsBoundByEnchant() const;
virtual void SaveToDB();
virtual bool LoadFromDB(uint32 guid, uint64 owner_guid, QueryResult *result = NULL);
virtual bool LoadFromDB(uint32 guid, uint64 owner_guid, QueryResult_AutoPtr result = QueryResult_AutoPtr(NULL));
virtual void DeleteFromDB();
void DeleteFromInventoryDB();