Implement QueryResult_AutoPtr type which is ACE's reference counted auto_ptr(ACE_Refcounted_Auto_Ptr) for QueryResult pointers.
Use this auto_ptr for every DB queries(except QueryNamedResult yet). This patch guarantees NO memory leaks from QueryResult pointers. Thanks to raczman for the idea and for the helping to make this patch. --HG-- branch : trunk
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@@ -78,14 +78,13 @@ void CreatureGroupManager::LoadCreatureFormations()
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CreatureGroupMap.clear();
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//Check Integrity of the table
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QueryResult *result = WorldDatabase.PQuery("SELECT MAX(leaderGUID) FROM creature_formations");
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QueryResult_AutoPtr result = WorldDatabase.PQuery("SELECT MAX(leaderGUID) FROM creature_formations");
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if(!result)
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{
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sLog.outErrorDb(" ...an error occured while loading the table creature_formations ( maybe it doesn't exist ?)\n");
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return;
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}
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delete result;
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//Get group data
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result = WorldDatabase.PQuery("SELECT leaderGUID, memberGUID, dist, angle, groupAI FROM creature_formations ORDER BY leaderGUID");
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@@ -126,14 +125,13 @@ void CreatureGroupManager::LoadCreatureFormations()
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// check data correctness
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{
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QueryResult* result = WorldDatabase.PQuery("SELECT guid FROM creature WHERE guid = %u", group_member->leaderGUID);
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QueryResult_AutoPtr result = WorldDatabase.PQuery("SELECT guid FROM creature WHERE guid = %u", group_member->leaderGUID);
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if(!result)
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{
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sLog.outErrorDb("creature_formations table leader guid %u incorrect (not exist)", group_member->leaderGUID);
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delete group_member;
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continue;
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}
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delete result;
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result = WorldDatabase.PQuery("SELECT guid FROM creature WHERE guid = %u", memberGUID);
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if(!result)
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@@ -142,7 +140,6 @@ void CreatureGroupManager::LoadCreatureFormations()
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delete group_member;
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continue;
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}
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delete result;
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}
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CreatureGroupMap[memberGUID] = group_member;
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@@ -152,8 +149,6 @@ void CreatureGroupManager::LoadCreatureFormations()
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sLog.outString();
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sLog.outString( ">> Loaded %u creatures in formations", total_records );
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sLog.outString();
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//Free some heap
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delete result;
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}
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void CreatureGroup::AddMember(Creature *member)
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