Implement QueryResult_AutoPtr type which is ACE's reference counted auto_ptr(ACE_Refcounted_Auto_Ptr) for QueryResult pointers.

Use this auto_ptr for every DB queries(except QueryNamedResult yet).

This patch guarantees NO memory leaks from QueryResult pointers.

Thanks to raczman for the idea and for the helping to make this patch.

--HG--
branch : trunk
This commit is contained in:
Anubisss
2010-01-23 14:45:58 +01:00
parent c784110d87
commit d9cb070215
76 changed files with 458 additions and 1108 deletions
+2 -7
View File
@@ -78,14 +78,13 @@ void CreatureGroupManager::LoadCreatureFormations()
CreatureGroupMap.clear();
//Check Integrity of the table
QueryResult *result = WorldDatabase.PQuery("SELECT MAX(leaderGUID) FROM creature_formations");
QueryResult_AutoPtr result = WorldDatabase.PQuery("SELECT MAX(leaderGUID) FROM creature_formations");
if(!result)
{
sLog.outErrorDb(" ...an error occured while loading the table creature_formations ( maybe it doesn't exist ?)\n");
return;
}
delete result;
//Get group data
result = WorldDatabase.PQuery("SELECT leaderGUID, memberGUID, dist, angle, groupAI FROM creature_formations ORDER BY leaderGUID");
@@ -126,14 +125,13 @@ void CreatureGroupManager::LoadCreatureFormations()
// check data correctness
{
QueryResult* result = WorldDatabase.PQuery("SELECT guid FROM creature WHERE guid = %u", group_member->leaderGUID);
QueryResult_AutoPtr result = WorldDatabase.PQuery("SELECT guid FROM creature WHERE guid = %u", group_member->leaderGUID);
if(!result)
{
sLog.outErrorDb("creature_formations table leader guid %u incorrect (not exist)", group_member->leaderGUID);
delete group_member;
continue;
}
delete result;
result = WorldDatabase.PQuery("SELECT guid FROM creature WHERE guid = %u", memberGUID);
if(!result)
@@ -142,7 +140,6 @@ void CreatureGroupManager::LoadCreatureFormations()
delete group_member;
continue;
}
delete result;
}
CreatureGroupMap[memberGUID] = group_member;
@@ -152,8 +149,6 @@ void CreatureGroupManager::LoadCreatureFormations()
sLog.outString();
sLog.outString( ">> Loaded %u creatures in formations", total_records );
sLog.outString();
//Free some heap
delete result;
}
void CreatureGroup::AddMember(Creature *member)