Core/World: Add character name data after loading PlayerDump

Closes #3653

Note: Manual changes in database while the server is running are not advised thus not supported
This commit is contained in:
Shauren
2012-04-03 00:02:58 +02:00
parent 3831e76b9a
commit d9451cedd8
5 changed files with 9 additions and 3 deletions
@@ -653,8 +653,6 @@ void WorldSession::HandleCharCreateCallback(PreparedQueryResult result, Characte
LoginDatabase.CommitTransaction(trans);
newChar.CleanupsBeforeDelete();
WorldPacket data(SMSG_CHAR_CREATE, 1);
data << uint8(CHAR_CREATE_SUCCESS);
SendPacket(&data);
@@ -665,6 +663,7 @@ void WorldSession::HandleCharCreateCallback(PreparedQueryResult result, Characte
sScriptMgr->OnPlayerCreate(&newChar);
sWorld->AddCharacterNameData(newChar.GetGUIDLow(), std::string(newChar.GetName()), newChar.getGender(), newChar.getRace(), newChar.getClass());
newChar.CleanupsBeforeDelete();
delete createInfo;
_charCreateCallback.Reset();
}