Core/Script: Code style and some rewriting.
JustDied(Unit* Killer) -> JustDied(Unit* killer) JustDied(Unit* /*Killer*/) -> JustDied(Unit* /*killer*/) JustDied(Unit* /*unit*/) -> JustDied(Unit* /*killer*/) JustDied(Unit* /*slayer*/)) -> JustDied(Unit* /*killer*/) JustDied(Unit* /*victim*/) -> JustDied(Unit* /*killer*/) JustDied(Unit* victim) -> JustDied(Unit* killer) JustDied(Unit* /*who*/) -> JustDied(Unit* /*killer*/) JustDied(Unit* who) -> JustDied(Unit* killer) JustDied(Unit*) -> JustDied(Unit* /*killer*/) Signed-off-by: Gyx <[email protected]>
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@@ -79,7 +79,7 @@ class boss_doomwalker : public CreatureScript
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Talk(SAY_SLAY);
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}
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void JustDied(Unit* /*Killer*/)
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void JustDied(Unit* /*killer*/)
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{
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Talk(SAY_DEATH);
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}
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