Core/Script: Code style and some rewriting.
JustDied(Unit* Killer) -> JustDied(Unit* killer) JustDied(Unit* /*Killer*/) -> JustDied(Unit* /*killer*/) JustDied(Unit* /*unit*/) -> JustDied(Unit* /*killer*/) JustDied(Unit* /*slayer*/)) -> JustDied(Unit* /*killer*/) JustDied(Unit* /*victim*/) -> JustDied(Unit* /*killer*/) JustDied(Unit* victim) -> JustDied(Unit* killer) JustDied(Unit* /*who*/) -> JustDied(Unit* /*killer*/) JustDied(Unit* who) -> JustDied(Unit* killer) JustDied(Unit*) -> JustDied(Unit* /*killer*/) Signed-off-by: Gyx <[email protected]>
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@@ -189,7 +189,7 @@ class mob_tempest_minion : public CreatureScript
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OverchargedTimer = 0;
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}
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void JustDied(Unit* /*Killer*/)
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void JustDied(Unit* /*killer*/)
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{
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if (Creature* emalon = Unit::GetCreature(*me, instance ? instance->GetData64(DATA_EMALON) : 0))
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{
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