From d907a217a006e474a9c1c896d9a04439b8dbebb7 Mon Sep 17 00:00:00 2001 From: Gosha <284210+Lordron@users.noreply.github.com> Date: Thu, 13 Apr 2023 12:52:34 +0300 Subject: [PATCH] Change Map::Visit to not call EnsureGridLoaded if cell.NoCreate is true (#28884) Remove Map::setGridObjectDataLoaded/Map::isGridObjectDataLoaded helpers, we have NGridType object to use methods directly (cherry picked from commit 71b7cc6361d6db9dd445aef617a40b8435393729) --- src/server/game/Maps/Map.cpp | 7 ++++--- src/server/game/Maps/Map.h | 12 +++++------- 2 files changed, 9 insertions(+), 10 deletions(-) diff --git a/src/server/game/Maps/Map.cpp b/src/server/game/Maps/Map.cpp index 0d4d2e6372..cb620b2a02 100644 --- a/src/server/game/Maps/Map.cpp +++ b/src/server/game/Maps/Map.cpp @@ -325,11 +325,11 @@ bool Map::EnsureGridLoaded(Cell const& cell) NGridType *grid = getNGrid(cell.GridX(), cell.GridY()); ASSERT(grid != nullptr); - if (!isGridObjectDataLoaded(cell.GridX(), cell.GridY())) + if (!grid->isGridObjectDataLoaded()) { TC_LOG_DEBUG("maps", "Loading grid[{}, {}] for map {} instance {}", cell.GridX(), cell.GridY(), GetId(), i_InstanceId); - setGridObjectDataLoaded(true, cell.GridX(), cell.GridY()); + grid->setGridObjectDataLoaded(true); LoadGridObjects(grid, cell); @@ -603,7 +603,8 @@ bool Map::AddToMap(Transport* obj) bool Map::IsGridLoaded(GridCoord const& p) const { - return (getNGrid(p.x_coord, p.y_coord) && isGridObjectDataLoaded(p.x_coord, p.y_coord)); + NGridType* grid = getNGrid(p.x_coord, p.y_coord); + return grid && grid->isGridObjectDataLoaded(); } void Map::VisitNearbyCellsOf(WorldObject* obj, TypeContainerVisitor &gridVisitor, TypeContainerVisitor &worldVisitor) diff --git a/src/server/game/Maps/Map.h b/src/server/game/Maps/Map.h index d4f5e36934..2753ea1855 100644 --- a/src/server/game/Maps/Map.h +++ b/src/server/game/Maps/Map.h @@ -635,9 +635,6 @@ class TC_GAME_API Map : public GridRefManager return i_grids[x][y]; } - bool isGridObjectDataLoaded(uint32 x, uint32 y) const { return getNGrid(x, y)->isGridObjectDataLoaded(); } - void setGridObjectDataLoaded(bool pLoaded, uint32 x, uint32 y) { getNGrid(x, y)->setGridObjectDataLoaded(pLoaded); } - void setNGrid(NGridType* grid, uint32 x, uint32 y); void ScriptsProcess(); @@ -958,10 +955,11 @@ inline void Map::Visit(Cell const& cell, TypeContainerVisitor& vis const uint32 cell_x = cell.CellX(); const uint32 cell_y = cell.CellY(); - if (!cell.NoCreate() || IsGridLoaded(GridCoord(x, y))) - { + if (!cell.NoCreate()) EnsureGridLoaded(cell); - getNGrid(x, y)->VisitGrid(cell_x, cell_y, visitor); - } + + NGridType* grid = getNGrid(x, y); + if (grid && grid->isGridObjectDataLoaded()) + grid->VisitGrid(cell_x, cell_y, visitor); } #endif