Core/Quests: Add new field RequiredClasses for quest_template Credits to
NoFantasy. * SkillOrClass is converted to RequiredSkill (and then field can contain skill id only) * Field ZoneOrSort has no longer a function in quest requirement, and RequiredClasses must be used instead where class limits are expected. To restrict a quest to one class or more, use bitmask of class in RequiredClasses. RequiredSkill works like before. Signed-off-by: NoFantasy <[email protected]> Signed-off-by: Stalker_Riddick <[email protected]>
This commit is contained in:
@@ -3691,41 +3691,41 @@ void ObjectMgr::LoadQuests()
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mExclusiveQuestGroups.clear();
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// 0 1 2 3 4 5 6 7 8 9
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QueryResult result = WorldDatabase.Query("SELECT entry, Method, ZoneOrSort, SkillOrClassMask, MinLevel, MaxLevel, QuestLevel, Type, RequiredRaces, RequiredSkillValue, "
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// 10 11 12 13 14 15 16 17 18 19
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// 0 1 2 3 4 5 6 7 8 9 10
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QueryResult result = WorldDatabase.Query("SELECT entry, Method, ZoneOrSort, MinLevel, MaxLevel, QuestLevel, Type, RequiredClasses, RequiredRaces, RequiredSkill, RequiredSkillValue, "
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// 11 12 13 14 15 16 17 18 19 20
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"RepObjectiveFaction, RepObjectiveValue, RepObjectiveFaction2, RepObjectiveValue2, RequiredMinRepFaction, RequiredMinRepValue, RequiredMaxRepFaction, RequiredMaxRepValue, SuggestedPlayers, LimitTime, "
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// 20 21 22 23 24 25 26 27 28 29 30 31 32 33
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// 21 22 23 24 25 26 27 28 29 30 31 32 33 34
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"QuestFlags, SpecialFlags, CharTitleId, PlayersSlain, BonusTalents, RewardArenaPoints, PrevQuestId, NextQuestId, ExclusiveGroup, NextQuestInChain, RewXPId, SrcItemId, SrcItemCount, SrcSpell, "
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// 34 35 36 37 38 39 40 41 42 43 44
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// 35 36 37 38 39 40 41 42 43 44 45
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"Title, Details, Objectives, OfferRewardText, RequestItemsText, EndText, CompletedText, ObjectiveText1, ObjectiveText2, ObjectiveText3, ObjectiveText4, "
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// 45 46 47 48 49 50 51 52 53 54 55 56
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// 46 47 48 49 50 51 52 53 54 55 56 57
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"ReqItemId1, ReqItemId2, ReqItemId3, ReqItemId4, ReqItemId5, ReqItemId6, ReqItemCount1, ReqItemCount2, ReqItemCount3, ReqItemCount4, ReqItemCount5, ReqItemCount6, "
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// 57 58 59 60 61 62 63 64
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// 58 59 60 61 62 63 64 65
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"ReqSourceId1, ReqSourceId2, ReqSourceId3, ReqSourceId4, ReqSourceCount1, ReqSourceCount2, ReqSourceCount3, ReqSourceCount4, "
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// 65 66 67 68 69 70 71 72
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// 66 67 68 69 70 71 72 73
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"ReqCreatureOrGOId1, ReqCreatureOrGOId2, ReqCreatureOrGOId3, ReqCreatureOrGOId4, ReqCreatureOrGOCount1, ReqCreatureOrGOCount2, ReqCreatureOrGOCount3, ReqCreatureOrGOCount4, "
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// 73 74 75 76
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// 74 75 76 77
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"ReqSpellCast1, ReqSpellCast2, ReqSpellCast3, ReqSpellCast4, "
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// 77 78 79 80 81 82
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// 78 79 80 81 82 83
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"RewChoiceItemId1, RewChoiceItemId2, RewChoiceItemId3, RewChoiceItemId4, RewChoiceItemId5, RewChoiceItemId6, "
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// 83 84 85 86 87 88
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// 84 85 86 87 88 89
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"RewChoiceItemCount1, RewChoiceItemCount2, RewChoiceItemCount3, RewChoiceItemCount4, RewChoiceItemCount5, RewChoiceItemCount6, "
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// 89 90 91 92 93 94 95 96
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// 90 91 92 93 94 95 96 97
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"RewItemId1, RewItemId2, RewItemId3, RewItemId4, RewItemCount1, RewItemCount2, RewItemCount3, RewItemCount4, "
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// 97 98 99 100 101 102 103 104 105 106
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// 98 99 100 101 102 103 104 105 106 107
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"RewRepFaction1, RewRepFaction2, RewRepFaction3, RewRepFaction4, RewRepFaction5, RewRepValueId1, RewRepValueId2, RewRepValueId3, RewRepValueId4, RewRepValueId5, "
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// 107 108 109 110 111
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// 108 109 110 111 112
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"RewRepValue1, RewRepValue2, RewRepValue3, RewRepValue4, RewRepValue5, "
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// 112 113 114 115 116 117 118 119 120 121 122 123
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// 113 114 115 116 117 118 119 120 121 122 123 124
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"RewHonorAddition, RewHonorMultiplier, RewOrReqMoney, RewMoneyMaxLevel, RewSpell, RewSpellCast, RewMailTemplateId, RewMailDelaySecs, PointMapId, PointX, PointY, PointOpt, "
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// 124 125 126 127 128 129 130 131
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// 125 126 127 128 129 130 131 132
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"DetailsEmote1, DetailsEmote2, DetailsEmote3, DetailsEmote4, DetailsEmoteDelay1, DetailsEmoteDelay2, DetailsEmoteDelay3, DetailsEmoteDelay4, "
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// 132 133 134 135 136 137
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// 133 134 135 136 137 138
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"IncompleteEmote, CompleteEmote, OfferRewardEmote1, OfferRewardEmote2, OfferRewardEmote3, OfferRewardEmote4, "
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// 138 139 140 141
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// 139 140 141 142
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"OfferRewardEmoteDelay1, OfferRewardEmoteDelay2, OfferRewardEmoteDelay3, OfferRewardEmoteDelay4, "
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// 142 143
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// 143 144
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"StartScript, CompleteScript"
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" FROM quest_template");
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if (!result)
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@@ -3829,45 +3829,43 @@ void ObjectMgr::LoadQuests()
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qinfo->GetQuestId(), qinfo->ZoneOrSort);
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// no changes, quest not dependent from this value but can have problems at client (note some may be 0, we must allow this so no check)
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}
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//check SkillOrClass value (class case).
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if (ClassByQuestSort(-int32(qinfo->ZoneOrSort)))
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{
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// SkillOrClass should not have class case when class case already set in ZoneOrSort.
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if (qinfo->SkillOrClassMask < 0)
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{
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sLog->outErrorDb("Quest %u has `ZoneOrSort` = %i (class sort case) and `SkillOrClassMask` = %i (class case), redundant.",
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qinfo->GetQuestId(), qinfo->ZoneOrSort, qinfo->SkillOrClassMask);
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}
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}
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//check for proper SkillOrClass value (skill case)
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//check for proper RequiredSkill value (skill case)
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if (int32 skill_id = SkillByQuestSort(-int32(qinfo->ZoneOrSort)))
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{
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// skill is positive value in SkillOrClass
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if (qinfo->SkillOrClassMask != skill_id)
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if (qinfo->RequiredSkill != skill_id)
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{
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sLog->outErrorDb("Quest %u has `ZoneOrSort` = %i (skill sort case) but `SkillOrClassMask` does not have a corresponding value (%i).",
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sLog->outErrorDb("Quest %u has `ZoneOrSort` = %i but `RequiredSkill` does not have a corresponding value (%i).",
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qinfo->GetQuestId(), qinfo->ZoneOrSort, skill_id);
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//override, and force proper value here?
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}
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}
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}
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// SkillOrClassMask (class case)
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if (qinfo->SkillOrClassMask < 0)
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// RequiredClasses, can be 0/CLASSMASK_ALL_PLAYABLE to allow any class
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if (qinfo->RequiredClasses)
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{
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if (!(-int32(qinfo->SkillOrClassMask) & CLASSMASK_ALL_PLAYABLE))
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if (!(qinfo->RequiredClasses & CLASSMASK_ALL_PLAYABLE))
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{
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sLog->outErrorDb("Quest %u has `SkillOrClassMask` = %i (class case) but classmask does not have valid class",
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qinfo->GetQuestId(), qinfo->SkillOrClassMask);
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sLog->outErrorDb("Quest %u does not contain any playable classes in `RequiredClasses` (%u), value set to 0 (all classes).", qinfo->GetQuestId(), qinfo->RequiredClasses);
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qinfo->RequiredClasses = 0;
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}
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}
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// SkillOrClassMask (skill case)
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if (qinfo->SkillOrClassMask > 0)
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{
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if (!sSkillLineStore.LookupEntry(qinfo->SkillOrClassMask))
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// RequiredRaces, can be 0/RACEMASK_ALL_PLAYABLE to allow any race
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if (qinfo->RequiredRaces)
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{
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sLog->outErrorDb("Quest %u has `SkillOrClass` = %u (skill case) but skill (%i) does not exist",
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qinfo->GetQuestId(), qinfo->SkillOrClassMask, qinfo->SkillOrClassMask);
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if (!(qinfo->RequiredRaces & RACEMASK_ALL_PLAYABLE))
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{
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sLog->outErrorDb("Quest %u does not contain any playable races in `RequiredRaces` (%u), value set to 0 (all races).", qinfo->GetQuestId(), qinfo->RequiredRaces);
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qinfo->RequiredRaces = 0;
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}
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}
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// RequiredSkill, can be 0
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if (qinfo->RequiredSkill)
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{
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if (!sSkillLineStore.LookupEntry(qinfo->RequiredSkill))
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{
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sLog->outErrorDb("Quest %u has `RequiredSkill` = %u but this skill does not exist",
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qinfo->GetQuestId(), qinfo->RequiredSkill);
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}
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}
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@@ -3879,13 +3877,6 @@ void ObjectMgr::LoadQuests()
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qinfo->GetQuestId(), qinfo->RequiredSkillValue, sWorld->GetConfigMaxSkillValue());
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// no changes, quest can't be done for this requirement
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}
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if (qinfo->SkillOrClassMask <= 0)
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{
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sLog->outErrorDb("Quest %u has `RequiredSkillValue` = %u but `SkillOrClass` = %i (class case), value ignored.",
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qinfo->GetQuestId(), qinfo->RequiredSkillValue, qinfo->SkillOrClassMask);
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// no changes, quest can't be done for this requirement (fail at wrong skill id)
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}
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}
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// else Skill quests can have 0 skill level, this is ok
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