Core/Items: Implemented trading soulbound loot items

Core/DBLayer: Converted more more player-related queries into prepared statements
Core/Items: Fixed loading of enchantments

Closes issue #4130.

--HG--
branch : trunk
This commit is contained in:
Shauren
2010-09-21 21:55:16 +02:00
parent 5eb0fd80ac
commit d8ddf38453
18 changed files with 323 additions and 56 deletions
+49 -6
View File
@@ -371,7 +371,9 @@ void Item::SaveToDB(SQLTransaction& trans)
}break;
case ITEM_REMOVED:
{
trans->PAppend("DELETE FROM item_instance WHERE guid = '%u'", guid);
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_ITEM_INSTANCE);
stmt->setUInt32(0, guid);
trans->Append(stmt);
if (HasFlag(ITEM_FIELD_FLAGS, ITEM_FLAG_WRAPPED))
trans->PAppend("DELETE FROM character_gifts WHERE item_guid = '%u'", GetGUIDLow());
delete this;
@@ -437,7 +439,7 @@ bool Item::LoadFromDB(uint32 guid, uint64 owner_guid, PreparedQueryResult result
need_save = true;
}
_LoadIntoDataField(result->GetCString(6), ITEM_FIELD_ENCHANTMENT_1_1, MAX_ENCHANTMENT_SLOT * MAX_ENCHANTMENT_OFFSET);
_LoadIntoDataField(result->GetString(6).c_str(), ITEM_FIELD_ENCHANTMENT_1_1, MAX_ENCHANTMENT_SLOT * MAX_ENCHANTMENT_OFFSET);
SetInt32Value(ITEM_FIELD_RANDOM_PROPERTIES_ID, result->GetInt32(7));
// recalculate suffix factor
if (GetItemRandomPropertyId() < 0)
@@ -472,12 +474,16 @@ bool Item::LoadFromDB(uint32 guid, uint64 owner_guid, PreparedQueryResult result
void Item::DeleteFromDB(SQLTransaction& trans)
{
trans->PAppend("DELETE FROM item_instance WHERE guid = '%u'", GetGUIDLow());
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_ITEM_INSTANCE);
stmt->setUInt32(0, GetGUIDLow());
trans->Append(stmt);
}
void Item::DeleteFromInventoryDB(SQLTransaction& trans)
{
trans->PAppend("DELETE FROM character_inventory WHERE item = '%u'", GetGUIDLow());
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_INVENTORY_ITEM);
stmt->setUInt32(0, GetGUIDLow());
trans->Append(stmt);
}
ItemPrototype const *Item::GetProto() const
@@ -736,12 +742,12 @@ bool Item::IsEquipped() const
return !IsInBag() && m_slot < EQUIPMENT_SLOT_END;
}
bool Item::CanBeTraded(bool mail) const
bool Item::CanBeTraded(bool mail, bool trade) const
{
if (m_lootGenerated)
return false;
if ((!mail || !IsBoundAccountWide()) && IsSoulBound())
if ((!mail || !IsBoundAccountWide()) && (IsSoulBound() && !HasFlag(ITEM_FIELD_FLAGS, ITEM_FLAG_BOP_TRADEABLE) || !trade))
return false;
if (IsBag() && (Player::IsBagPos(GetPos()) || !((Bag const*)this)->IsEmpty()))
@@ -1067,6 +1073,10 @@ bool Item::IsBindedNotWith(Player const* player) const
if (GetOwnerGUID() == player->GetGUID())
return false;
if (HasFlag(ITEM_FIELD_FLAGS, ITEM_FLAG_BOP_TRADEABLE))
if (allowedGUIDs.find(player->GetGUIDLow()) != allowedGUIDs.end())
return false;
// BOA item case
if (IsBoundAccountWide())
return false;
@@ -1171,3 +1181,36 @@ bool Item::IsRefundExpired()
{
return (GetPlayedTime() > 2*HOUR);
}
void Item::SetSoulboundTradeable(AllowedLooterSet* allowedLooters, Player* currentOwner, bool apply)
{
if (apply)
{
SetFlag(ITEM_FIELD_FLAGS, ITEM_FLAG_BOP_TRADEABLE);
allowedGUIDs = *allowedLooters;
}
else
{
RemoveFlag(ITEM_FIELD_FLAGS, ITEM_FLAG_BOP_TRADEABLE);
if (allowedGUIDs.empty())
return;
allowedGUIDs.clear();
SetState(ITEM_CHANGED, currentOwner);
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_ITEM_BOP_TRADE);
stmt->setUInt32(0, GetGUIDLow());
CharacterDatabase.Execute(stmt);
}
}
bool Item::CheckSoulboundTradeExpire()
{
// called from owner's update - GetOwner() MUST be valid
if (GetUInt32Value(ITEM_FIELD_CREATE_PLAYED_TIME) + 2*HOUR < GetOwner()->GetTotalPlayedTime())
{
SetSoulboundTradeable(NULL, GetOwner(), false);
return true; // remove from tradeable list
}
return false;
}
+6 -1
View File
@@ -254,7 +254,7 @@ class Item : public Object
bool IsLocked() const { return !HasFlag(ITEM_FIELD_FLAGS, ITEM_FLAG_UNLOCKED); }
bool IsBag() const { return GetProto()->InventoryType == INVTYPE_BAG; }
bool IsBroken() const { return GetUInt32Value(ITEM_FIELD_MAXDURABILITY) > 0 && GetUInt32Value(ITEM_FIELD_DURABILITY) == 0; }
bool CanBeTraded(bool mail = false) const;
bool CanBeTraded(bool mail = false, bool trade = false) const;
void SetInTrade(bool b = true) { mb_in_trade = b; }
bool IsInTrade() const { return mb_in_trade; }
@@ -345,6 +345,10 @@ class Item : public Object
uint32 GetPlayedTime();
bool IsRefundExpired();
// Soulbound trade system
void SetSoulboundTradeable(AllowedLooterSet* allowedLooters, Player* currentOwner, bool apply);
bool CheckSoulboundTradeExpire();
void BuildUpdate(UpdateDataMapType&);
uint32 GetScriptId() const { return GetProto()->ScriptId; }
@@ -359,5 +363,6 @@ class Item : public Object
uint32 m_refundRecipient;
uint32 m_paidMoney;
uint32 m_paidExtendedCost;
AllowedLooterSet allowedGUIDs;
};
#endif
+148 -25
View File
@@ -1301,6 +1301,9 @@ void Player::Update(uint32 p_time)
if (now > m_Last_tick)
UpdateItemDuration(uint32(now - m_Last_tick));
if (now > m_Last_tick + IN_MILLISECONDS)
UpdateSoulboundTradeItems();
if (!m_timedquests.empty())
{
QuestSet::iterator iter = m_timedquests.begin();
@@ -4503,7 +4506,9 @@ void Player::DeleteFromDB(uint64 playerguid, uint32 accountId, bool updateRealmC
ItemPrototype const* itemProto = sObjectMgr.GetItemPrototype(item_template);
if (!itemProto)
{
trans->PAppend("DELETE FROM item_instance WHERE guid = '%u'", item_guidlow);
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_ITEM_INSTANCE);
stmt->setUInt32(0, item_guidlow);
trans->Append(stmt);
continue;
}
@@ -11437,7 +11442,7 @@ void Player::RemoveAmmo()
}
// Return stored item (if stored to stack, it can diff. from pItem). And pItem ca be deleted in this case.
Item* Player::StoreNewItem(ItemPosCountVec const& dest, uint32 item, bool update,int32 randomPropertyId)
Item* Player::StoreNewItem(ItemPosCountVec const& dest, uint32 item, bool update, int32 randomPropertyId, AllowedLooterSet* allowedLooters)
{
uint32 count = 0;
for (ItemPosCountVec::const_iterator itr = dest.begin(); itr != dest.end(); ++itr)
@@ -11451,6 +11456,23 @@ Item* Player::StoreNewItem(ItemPosCountVec const& dest, uint32 item, bool update
if (randomPropertyId)
pItem->SetItemRandomProperties(randomPropertyId);
pItem = StoreItem(dest, pItem, update);
if (allowedLooters && pItem->GetProto()->GetMaxStackSize() == 1 && pItem->IsSoulBound())
{
pItem->SetSoulboundTradeable(allowedLooters, this, true);
pItem->SetUInt32Value(ITEM_FIELD_CREATE_PLAYED_TIME, GetTotalPlayedTime());
m_itemSoulboundTradeable.push_back(pItem);
// save data
std::ostringstream ss;
for (AllowedLooterSet::iterator itr = allowedLooters->begin(); itr != allowedLooters->end(); ++itr)
ss << *itr << " ";
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_ADD_ITEM_BOP_TRADE);
stmt->setUInt32(0, pItem->GetGUIDLow());
stmt->setString(1, ss.str());
CharacterDatabase.Execute(stmt);
}
}
return pItem;
}
@@ -11574,6 +11596,8 @@ Item* Player::_StoreItem(uint16 pos, Item *pItem, uint32 count, bool clone, bool
pItem->SetOwnerGUID(GetGUID()); // prevent error at next SetState in case trade/mail/buy from vendor
pItem->SetNotRefundable(this);
pItem->SetState(ITEM_REMOVED, this);
pItem->SetSoulboundTradeable(NULL, this, false);
RemoveTradeableItem(pItem->GetGUIDLow());
}
// AddItemDurations(pItem2); - pItem2 already have duration listed for player
@@ -11691,6 +11715,8 @@ Item* Player::EquipItem(uint16 pos, Item *pItem, bool update)
pItem->SetOwnerGUID(GetGUID()); // prevent error at next SetState in case trade/mail/buy from vendor
pItem->SetNotRefundable(this);
pItem->SetSoulboundTradeable(NULL, this, false);
RemoveTradeableItem(pItem->GetGUIDLow());
pItem->SetState(ITEM_REMOVED, this);
pItem2->SetState(ITEM_CHANGED, this);
@@ -11862,6 +11888,15 @@ void Player::MoveItemFromInventory(uint8 bag, uint8 slot, bool update)
it->RemoveFromWorld();
it->DestroyForPlayer(this);
}
for (ItemDurationList::iterator itr = m_itemSoulboundTradeable.begin(); itr != m_itemSoulboundTradeable.end();)
{
if ((*itr)->GetGUID() == it->GetGUID())
{
m_itemSoulboundTradeable.erase(itr++);
break;
}
++itr;
}
}
}
@@ -11886,6 +11921,9 @@ void Player::MoveItemToInventory(ItemPosCountVec const& dest, Item* pItem, bool
// in case trade we already have item in other player inventory
pLastItem->SetState(in_characterInventoryDB ? ITEM_CHANGED : ITEM_NEW, this);
}
if (pLastItem->HasFlag(ITEM_FIELD_FLAGS, ITEM_FLAG_BOP_TRADEABLE))
m_itemSoulboundTradeable.push_back(pLastItem);
}
void Player::DestroyItem(uint8 bag, uint8 slot, bool update)
@@ -11909,6 +11947,8 @@ void Player::DestroyItem(uint8 bag, uint8 slot, bool update)
RemoveItemDurations(pItem);
pItem->SetNotRefundable(this);
pItem->SetSoulboundTradeable(NULL, this, false);
RemoveTradeableItem(pItem->GetGUIDLow());
ItemRemovedQuestCheck(pItem->GetEntry(), pItem->GetCount());
@@ -12848,6 +12888,46 @@ void Player::TradeCancel(bool sendback)
}
}
void Player::UpdateSoulboundTradeItems()
{
if (m_itemSoulboundTradeable.empty())
return;
// also checks for garbage data
for (ItemDurationList::iterator itr = m_itemSoulboundTradeable.begin(); itr != m_itemSoulboundTradeable.end();)
{
if (!*itr)
{
itr = m_itemSoulboundTradeable.erase(itr++);
continue;
}
if ((*itr)->GetOwnerGUID() != GetGUID())
{
itr = m_itemSoulboundTradeable.erase(itr++);
continue;
}
if ((*itr)->CheckSoulboundTradeExpire())
{
itr = m_itemSoulboundTradeable.erase(itr++);
continue;
}
++itr;
}
}
void Player::RemoveTradeableItem(uint32 lowGuid)
{
for (ItemDurationList::iterator itr = m_itemSoulboundTradeable.begin(); itr != m_itemSoulboundTradeable.end();)
{
if ((*itr)->GetGUIDLow() == lowGuid)
{
m_itemSoulboundTradeable.erase(itr++);
break;
}
++itr;
}
}
void Player::UpdateItemDuration(uint32 time, bool realtimeonly)
{
if (m_itemDuration.empty())
@@ -15913,8 +15993,8 @@ bool Player::LoadFromDB(uint32 guid, SQLQueryHolder *holder)
SetUInt32Value(UNIT_FIELD_LEVEL, result->GetUInt8(6));
SetUInt32Value(PLAYER_XP, result->GetUInt32(7));
_LoadIntoDataField(result->GetCString(61), PLAYER_EXPLORED_ZONES_1, PLAYER_EXPLORED_ZONES_SIZE);
_LoadIntoDataField(result->GetCString(64), PLAYER__FIELD_KNOWN_TITLES, KNOWN_TITLES_SIZE*2);
_LoadIntoDataField(result->GetString(61).c_str(), PLAYER_EXPLORED_ZONES_1, PLAYER_EXPLORED_ZONES_SIZE);
_LoadIntoDataField(result->GetString(64).c_str(), PLAYER__FIELD_KNOWN_TITLES, KNOWN_TITLES_SIZE*2);
SetFloatValue(UNIT_FIELD_BOUNDINGRADIUS, DEFAULT_WORLD_OBJECT_SIZE);
SetFloatValue(UNIT_FIELD_COMBATREACH, 1.5f);
@@ -16261,7 +16341,7 @@ bool Player::LoadFromDB(uint32 guid, SQLQueryHolder *holder)
if (HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_GM))
SetUInt32Value(PLAYER_FLAGS, 0 | old_safe_flags);
m_taxi.LoadTaxiMask(result->GetCString(17)); // must be before InitTaxiNodesForLevel
m_taxi.LoadTaxiMask(result->GetString(17).c_str()); // must be before InitTaxiNodesForLevel
uint32 extraflags = result->GetUInt32(31);
@@ -16707,8 +16787,12 @@ void Player::_LoadInventory(PreparedQueryResult result, uint32 timediff)
if (!proto)
{
trans->PAppend("DELETE FROM character_inventory WHERE item = '%u'", item_guid);
trans->PAppend("DELETE FROM item_instance WHERE guid = '%u'", item_guid);
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_INVENTORY_ITEM);
stmt->setUInt32(0, item_guid);
trans->Append(stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_ITEM_INSTANCE);
stmt->setUInt32(0, item_guid);
trans->Append(stmt);
sLog.outError("Player::_LoadInventory: Player %s has an unknown item (id: #%u) in inventory, deleted.", GetName(),item_id);
continue;
}
@@ -16718,7 +16802,9 @@ void Player::_LoadInventory(PreparedQueryResult result, uint32 timediff)
if (!item->LoadFromDB(item_guid, GetGUID(), result, item_id))
{
sLog.outError("Player::_LoadInventory: Player %s has broken item (id: #%u) in inventory, deleted.", GetName(),item_id);
CharacterDatabase.PExecute("DELETE FROM character_inventory WHERE item = '%u'", item_guid);
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_INVENTORY_ITEM);
stmt->setUInt32(0, item_guid);
trans->Append(stmt);
item->FSetState(ITEM_REMOVED);
item->SaveToDB(trans); // it also deletes item object !
continue;
@@ -16727,7 +16813,9 @@ void Player::_LoadInventory(PreparedQueryResult result, uint32 timediff)
// not allow have in alive state item limited to another map/zone
if (isAlive() && item->IsLimitedToAnotherMapOrZone(GetMapId(), zone))
{
CharacterDatabase.PExecute("DELETE FROM character_inventory WHERE item = '%u'", item_guid);
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_INVENTORY_ITEM);
stmt->setUInt32(0, item_guid);
trans->Append(stmt);
item->FSetState(ITEM_REMOVED);
item->SaveToDB(trans); // it also deletes item object !
continue;
@@ -16736,7 +16824,9 @@ void Player::_LoadInventory(PreparedQueryResult result, uint32 timediff)
// "Conjured items disappear if you are logged out for more than 15 minutes"
if (timediff > 15*MINUTE && proto->Flags & ITEM_PROTO_FLAG_CONJURED)
{
CharacterDatabase.PExecute("DELETE FROM character_inventory WHERE item = '%u'", item_guid);
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_INVENTORY_ITEM);
stmt->setUInt32(0, item_guid);
trans->Append(stmt);
item->FSetState(ITEM_REMOVED);
item->SaveToDB(trans); // it also deletes item object !
continue;
@@ -16752,26 +16842,45 @@ void Player::_LoadInventory(PreparedQueryResult result, uint32 timediff)
}
else
{
QueryResult result2 = CharacterDatabase.PQuery(
"SELECT player_guid,paidMoney,paidExtendedCost FROM `item_refund_instance` WHERE item_guid = '%u' AND player_guid = '%u' LIMIT 1",
item->GetGUIDLow(), GetGUIDLow());
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_LOAD_ITEM_REFUNDS);
stmt->setUInt32(0, item->GetGUIDLow());
stmt->setUInt32(1, GetGUIDLow());
PreparedQueryResult result2 = CharacterDatabase.Query(stmt);
if (!result2)
{
sLog.outDebug("Item::LoadFromDB, "
"Item GUID: %u has field flags & ITEM_FLAGS_REFUNDABLE but has no data in item_refund_instance, removing flag.",
item->GetGUIDLow());
sLog.outDebug("Item::LoadFromDB, Item GUID: %u has field flags & ITEM_FLAGS_REFUNDABLE but has no data in item_refund_instance, removing flag.", item->GetGUIDLow());
item->RemoveFlag(ITEM_FIELD_FLAGS, ITEM_FLAG_REFUNDABLE);
}
else
{
Field* fields2 = result2->Fetch();
item->SetRefundRecipient(fields2[0].GetUInt32());
item->SetPaidMoney(fields2[1].GetUInt32());
item->SetPaidExtendedCost(fields2[2].GetUInt32());
item->SetRefundRecipient(result2->GetUInt32(0));
item->SetPaidMoney(result2->GetUInt32(1));
item->SetPaidExtendedCost(result2->GetUInt32(2));
AddRefundReference(item->GetGUIDLow());
}
}
}
else if (item->HasFlag(ITEM_FIELD_FLAGS, ITEM_FLAG_BOP_TRADEABLE))
{
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_LOAD_ITEM_BOP_TRADE);
stmt->setUInt32(0, item->GetGUIDLow());
PreparedQueryResult result2 = CharacterDatabase.Query(stmt);
if (!result2)
{
sLog.outDebug("Item::LoadFromDB, Item GUID: %u has flag ITEM_FLAG_BOP_TRADEABLE but has no data in item_soulbound_trade_data, removing flag.", item->GetGUIDLow());
item->RemoveFlag(ITEM_FIELD_FLAGS, ITEM_FLAG_BOP_TRADEABLE);
}
else
{
std::string strGUID = result2->GetString(0);
Tokens GUIDlist = StrSplit(strGUID, " ");
AllowedLooterSet looters;
for (Tokens::iterator itr = GUIDlist.begin(); itr != GUIDlist.end(); ++itr)
looters.insert(atol((*itr).c_str()));
item->SetSoulboundTradeable(&looters, this, true);
m_itemSoulboundTradeable.push_back(item);
}
}
bool success = true;
@@ -16840,7 +16949,9 @@ void Player::_LoadInventory(PreparedQueryResult result, uint32 timediff)
else
{
sLog.outError("Player::_LoadInventory: Player %s has item (GUID: %u Entry: %u) can't be loaded to inventory (Bag GUID: %u Slot: %u) by some reason, will send by mail.", GetName(),item_guid, item_id, bag_guid, slot);
CharacterDatabase.PExecute("DELETE FROM character_inventory WHERE item = '%u'", item_guid);
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_INVENTORY_ITEM);
stmt->setUInt32(0, item_guid);
trans->Append(stmt);
problematicItems.push_back(item);
}
} while (result->NextRow());
@@ -16895,7 +17006,9 @@ void Player::_LoadMailedItems(Mail *mail)
{
sLog.outError("Player %u has unknown item_template (ProtoType) in mailed items(GUID: %u template: %u) in mail (%u), deleted.", GetGUIDLow(), item_guid_low, item_template,mail->messageID);
trans->PAppend("DELETE FROM mail_items WHERE item_guid = '%u'", item_guid_low);
trans->PAppend("DELETE FROM item_instance WHERE guid = '%u'", item_guid_low);
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_ITEM_INSTANCE);
stmt->setUInt32(0, item_guid_low);
trans->Append(stmt);
continue;
}
@@ -17870,7 +17983,9 @@ void Player::_SaveInventory(SQLTransaction& trans)
if (!item || item->GetState() == ITEM_NEW)
continue;
trans->PAppend("DELETE FROM character_inventory WHERE item = '%u'", item->GetGUIDLow());
trans->PAppend("DELETE FROM item_instance WHERE guid = '%u'", item->GetGUIDLow());
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_ITEM_INSTANCE);
stmt->setUInt32(0, item->GetGUIDLow());
trans->Append(stmt);
m_items[i]->FSetState(ITEM_NEW);
}
@@ -17988,8 +18103,15 @@ void Player::_SaveMail(SQLTransaction& trans)
else if (m->state == MAIL_STATE_DELETED)
{
if (m->HasItems())
{
PreparedStatement* stmt = NULL;
for (std::vector<MailItemInfo>::iterator itr2 = m->items.begin(); itr2 != m->items.end(); ++itr2)
trans->PAppend("DELETE FROM item_instance WHERE guid = '%u'", itr2->item_guid);
{
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_ITEM_INSTANCE);
stmt->setUInt32(0, itr2->item_guid);
trans->Append(stmt);
}
}
trans->PAppend("DELETE FROM mail WHERE id = '%u'", m->messageID);
trans->PAppend("DELETE FROM mail_items WHERE mail_id = '%u'", m->messageID);
}
@@ -22721,7 +22843,8 @@ void Player::StoreLootItem(uint8 lootSlot, Loot* loot)
uint8 msg = CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, item->itemid, item->count);
if (msg == EQUIP_ERR_OK)
{
Item * newitem = StoreNewItem(dest, item->itemid, true, item->randomPropertyId);
AllowedLooterSet* looters = item->GetAllowedLooters();
Item * newitem = StoreNewItem(dest, item->itemid, true, item->randomPropertyId, (looters->size() > 1) ? looters : NULL);
if (qitem)
{
+8 -5
View File
@@ -1187,7 +1187,7 @@ class Player : public Unit, public GridObject<Player>
bool HasItemTotemCategory(uint32 TotemCategory) const;
uint8 CanUseItem(ItemPrototype const *pItem) const;
uint8 CanUseAmmo(uint32 item) const;
Item* StoreNewItem(ItemPosCountVec const& pos, uint32 item, bool update,int32 randomPropertyId = 0);
Item* StoreNewItem(ItemPosCountVec const& pos, uint32 item, bool update, int32 randomPropertyId = 0, AllowedLooterSet* allowedLooters = NULL);
Item* StoreItem(ItemPosCountVec const& pos, Item *pItem, bool update);
Item* EquipNewItem(uint16 pos, uint32 item, bool update);
Item* EquipItem(uint16 pos, Item *pItem, bool update);
@@ -1261,13 +1261,15 @@ class Player : public Unit, public GridObject<Player>
void TradeCancel(bool sendback);
void UpdateEnchantTime(uint32 time);
void UpdateItemDuration(uint32 time, bool realtimeonly=false);
void UpdateSoulboundTradeItems();
void RemoveTradeableItem(uint32 guid);
void UpdateItemDuration(uint32 time, bool realtimeonly = false);
void AddEnchantmentDurations(Item *item);
void RemoveEnchantmentDurations(Item *item);
void RemoveArenaEnchantments(EnchantmentSlot slot);
void AddEnchantmentDuration(Item *item,EnchantmentSlot slot,uint32 duration);
void ApplyEnchantment(Item *item,EnchantmentSlot slot,bool apply, bool apply_dur = true, bool ignore_condition = false);
void ApplyEnchantment(Item *item,bool apply);
void AddEnchantmentDuration(Item *item, EnchantmentSlot slot, uint32 duration);
void ApplyEnchantment(Item *item, EnchantmentSlot slot, bool apply, bool apply_dur = true, bool ignore_condition = false);
void ApplyEnchantment(Item *item, bool apply);
void UpdateSkillEnchantments(uint16 skill_id, uint16 curr_value, uint16 new_value);
void SendEnchantmentDurations();
void BuildEnchantmentsInfoData(WorldPacket *data);
@@ -2535,6 +2537,7 @@ class Player : public Unit, public GridObject<Player>
EnchantDurationList m_enchantDuration;
ItemDurationList m_itemDuration;
ItemDurationList m_itemSoulboundTradeable;
void ResetTimeSync();
void SendTimeSync();