Core: Fix minor bug with max skills value not being properly updated in the database when a player has been leveled up while offline - Thanks to Hyriuu
Fixes issue 3374 --HG-- branch : trunk
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@@ -16289,6 +16289,7 @@ bool Player::LoadFromDB(uint32 guid, SqlQueryHolder *holder)
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// load skills after InitStatsForLevel because it triggering aura apply also
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// load skills after InitStatsForLevel because it triggering aura apply also
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_LoadSkills(holder->GetResult(PLAYER_LOGIN_QUERY_LOADSKILLS));
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_LoadSkills(holder->GetResult(PLAYER_LOGIN_QUERY_LOADSKILLS));
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UpdateSkillsForLevel (); //update skills after load, to make sure they are correctly update at player load
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// apply original stats mods before spell loading or item equipment that call before equip _RemoveStatsMods()
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// apply original stats mods before spell loading or item equipment that call before equip _RemoveStatsMods()
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