diff --git a/src/bindings/scripts/scripts/northrend/ulduar/halls_of_lightning/boss_loken.cpp b/src/bindings/scripts/scripts/northrend/ulduar/halls_of_lightning/boss_loken.cpp index 7f858f09cf..64cdc6a601 100644 --- a/src/bindings/scripts/scripts/northrend/ulduar/halls_of_lightning/boss_loken.cpp +++ b/src/bindings/scripts/scripts/northrend/ulduar/halls_of_lightning/boss_loken.cpp @@ -155,10 +155,10 @@ struct TRINITY_DLL_DECL boss_lokenAI : public ScriptedAI return; for (Map::PlayerList::const_iterator i = PlayerList.begin(); i != PlayerList.end(); ++i) - if (i->getSource()->isAlive() && i->getSource()->isTargetableForAttack()) + if (i->getSource() && i->getSource()->isAlive() && i->getSource()->isTargetableForAttack()) { int32 dmg; - float m_fDist = (m_creature->GetDistance(i->getSource()) - 7.8f); + float m_fDist = m_creature->GetExactDist(i->getSource()->GetPositionX(), i->getSource()->GetPositionY(), i->getSource()->GetPositionZ()); if (m_fDist <= 1.0f) // Less than 1 yard dmg = (m_bIsHeroic ? 150 : 100); // need to correct damage