Core: Cleanup locale handling.
It also fixes the recent problem of strange strings. --HG-- branch : trunk
This commit is contained in:
@@ -48,7 +48,7 @@ namespace Trinity
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public:
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AchievementChatBuilder(Player const& pl, ChatMsg msgtype, int32 textId, uint32 ach_id)
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: i_player(pl), i_msgtype(msgtype), i_textId(textId), i_achievementId(ach_id) {}
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void operator()(WorldPacket& data, int32 loc_idx)
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void operator()(WorldPacket& data, LocaleConstant loc_idx)
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{
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char const* text = sObjectMgr.GetTrinityString(i_textId,loc_idx);
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@@ -44,7 +44,7 @@ namespace Trinity
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public:
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BattlegroundChatBuilder(ChatMsg msgtype, int32 textId, Player const* source, va_list* args = NULL)
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: i_msgtype(msgtype), i_textId(textId), i_source(source), i_args(args) {}
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void operator()(WorldPacket& data, int32 loc_idx)
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void operator()(WorldPacket& data, LocaleConstant loc_idx)
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{
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char const* text = sObjectMgr.GetTrinityString(i_textId,loc_idx);
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@@ -89,7 +89,7 @@ namespace Trinity
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public:
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Battleground2ChatBuilder(ChatMsg msgtype, int32 textId, Player const* source, int32 arg1, int32 arg2)
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: i_msgtype(msgtype), i_textId(textId), i_source(source), i_arg1(arg1), i_arg2(arg2) {}
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void operator()(WorldPacket& data, int32 loc_idx)
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void operator()(WorldPacket& data, LocaleConstant loc_idx)
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{
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char const* text = sObjectMgr.GetTrinityString(i_textId,loc_idx);
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char const* arg1str = i_arg1 ? sObjectMgr.GetTrinityString(i_arg1,loc_idx) : "";
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@@ -2385,9 +2385,9 @@ TrainerSpellData const* Creature::GetTrainerSpells() const
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}
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// overwrite WorldObject function for proper name localization
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const char* Creature::GetNameForLocaleIdx(int32 loc_idx) const
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const char* Creature::GetNameForLocaleIdx(LocaleConstant loc_idx) const
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{
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if (loc_idx >= 0)
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if (loc_idx != DEFAULT_LOCALE)
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{
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uint8 uloc_idx = uint8(loc_idx);
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CreatureLocale const *cl = sObjectMgr.GetCreatureLocale(GetEntry());
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@@ -526,7 +526,7 @@ class Creature : public Unit, public GridObject<Creature>
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void YellToZone(int32 textId, uint32 language, uint64 TargetGuid) { MonsterYellToZone(textId,language,TargetGuid); }
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// overwrite WorldObject function for proper name localization
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const char* GetNameForLocaleIdx(int32 locale_idx) const;
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const char* GetNameForLocaleIdx(LocaleConstant locale_idx) const;
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void setDeathState(DeathState s); // overwrite virtual Unit::setDeathState
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bool FallGround();
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@@ -1710,9 +1710,9 @@ void GameObject::EventInform(uint32 eventId)
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}
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// overwrite WorldObject function for proper name localization
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const char* GameObject::GetNameForLocaleIdx(int32 loc_idx) const
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const char* GameObject::GetNameForLocaleIdx(LocaleConstant loc_idx) const
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{
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if (loc_idx >= 0)
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if (loc_idx != DEFAULT_LOCALE)
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{
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uint8 uloc_idx = uint8(loc_idx);
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if (GameObjectLocale const *cl = sObjectMgr.GetGameObjectLocale(GetEntry()))
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@@ -622,7 +622,7 @@ class GameObject : public WorldObject, public GridObject<GameObject>
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void YellToZone(int32 textId, uint32 language, uint64 TargetGuid) { MonsterYellToZone(textId,language,TargetGuid); }
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// overwrite WorldObject function for proper name localization
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const char* GetNameForLocaleIdx(int32 locale_idx) const;
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const char* GetNameForLocaleIdx(LocaleConstant locale_idx) const;
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void SaveToDB();
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void SaveToDB(uint32 mapid, uint8 spawnMask, uint32 phaseMask);
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@@ -1634,7 +1634,7 @@ namespace Trinity
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public:
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MonsterChatBuilder(WorldObject const& obj, ChatMsg msgtype, int32 textId, uint32 language, uint64 targetGUID)
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: i_object(obj), i_msgtype(msgtype), i_textId(textId), i_language(language), i_targetGUID(targetGUID) {}
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void operator()(WorldPacket& data, int32 loc_idx)
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void operator()(WorldPacket& data, LocaleConstant loc_idx)
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{
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char const* text = sObjectMgr.GetTrinityString(i_textId,loc_idx);
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@@ -1715,7 +1715,7 @@ void WorldObject::MonsterWhisper(int32 textId, uint64 receiver, bool IsBossWhisp
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if (!player || !player->GetSession())
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return;
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uint32 loc_idx = player->GetSession()->GetSessionDbLocaleIndex();
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LocaleConstant loc_idx = player->GetSession()->GetSessionDbLocaleIndex();
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char const* text = sObjectMgr.GetTrinityString(textId, loc_idx);
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WorldPacket data(SMSG_MESSAGECHAT, 200);
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@@ -612,7 +612,7 @@ class WorldObject : public Object, public WorldLocation
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const char* GetName() const { return m_name.c_str(); }
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void SetName(const std::string& newname) { m_name=newname; }
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virtual const char* GetNameForLocaleIdx(int32 /*locale_idx*/) const { return GetName(); }
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virtual const char* GetNameForLocaleIdx(LocaleConstant /*locale_idx*/) const { return GetName(); }
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float GetDistance(const WorldObject *obj) const
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{
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@@ -7640,31 +7640,25 @@ PetNameInvalidReason ObjectMgr::CheckPetName(const std::string& name)
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return PET_NAME_SUCCESS;
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}
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int ObjectMgr::GetIndexForLocale(LocaleConstant loc)
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LocaleConstant ObjectMgr::GetIndexForLocale(LocaleConstant loc)
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{
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if (loc == LOCALE_enUS)
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return -1;
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for (size_t i=0; i < m_LocalForIndex.size(); ++i)
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if (m_LocalForIndex[i] == loc)
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return i;
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return loc;
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return -1;
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return DEFAULT_LOCALE;
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}
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LocaleConstant ObjectMgr::GetLocaleForIndex(int i)
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{
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if (i < 0 || i >= int(m_LocalForIndex.size()))
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return LOCALE_enUS;
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return DEFAULT_LOCALE;
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return m_LocalForIndex[i];
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}
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int ObjectMgr::GetOrNewIndexForLocale(LocaleConstant loc)
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{
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if (loc == LOCALE_enUS)
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return -1;
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for (size_t i = 0; i < m_LocalForIndex.size(); ++i)
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if (m_LocalForIndex[i] == loc)
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return i;
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@@ -7815,8 +7809,7 @@ bool ObjectMgr::LoadTrinityStrings(char const* table, int32 min_value, int32 max
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data.Content.resize(1);
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++count;
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data.Default = fields[1].GetCppString();
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for (uint8 i = 1; i < MAX_LOCALE; ++i)
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for (uint8 i = 0; i < MAX_LOCALE; ++i)
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{
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std::string str = fields[i + 1].GetCppString();
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AddLocaleString(str, LocaleConstant(i), data.Content);
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@@ -7832,13 +7825,14 @@ bool ObjectMgr::LoadTrinityStrings(char const* table, int32 min_value, int32 max
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return true;
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}
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const char *ObjectMgr::GetTrinityString(int32 entry, int locale_idx) const
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const char *ObjectMgr::GetTrinityString(int32 entry, LocaleConstant locale_idx) const
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{
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if (TrinityStringLocale const *msl = GetTrinityStringLocale(entry))
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{
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std::string s = msl->Default;
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GetLocaleString(msl->Content, locale_idx, s);
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return s.c_str();
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if (msl->Content.size() > size_t(locale_idx) && !msl->Content[locale_idx].empty())
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return msl->Content[locale_idx].c_str();
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return msl->Content[DEFAULT_LOCALE].c_str();
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}
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if (entry > 0)
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@@ -174,7 +174,6 @@ typedef UNORDERED_MAP<uint64/*(instance,guid) pair*/,time_t> RespawnTimes;
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struct TrinityStringLocale
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{
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std::string Default;
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StringVector Content;
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};
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@@ -864,9 +863,9 @@ class ObjectMgr
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if (itr == mTrinityStringLocaleMap.end()) return NULL;
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return &itr->second;
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}
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const char *GetTrinityString(int32 entry, int locale_idx) const;
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const char *GetTrinityString(int32 entry, LocaleConstant locale_idx) const;
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const char *GetTrinityStringForDBCLocale(int32 entry) const { return GetTrinityString(entry,DBCLocaleIndex); }
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int32 GetDBCLocaleIndex() const { return DBCLocaleIndex; }
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LocaleConstant GetDBCLocaleIndex() const { return DBCLocaleIndex; }
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void SetDBCLocaleIndex(uint32 lang) { DBCLocaleIndex = GetIndexForLocale(LocaleConstant(lang)); }
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void AddCorpseCellData(uint32 mapid, uint32 cellid, uint32 player_guid, uint32 instance);
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@@ -906,7 +905,7 @@ class ObjectMgr
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static bool CheckDeclinedNames(std::wstring mainpart, DeclinedName const& names);
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int GetIndexForLocale(LocaleConstant loc);
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LocaleConstant GetIndexForLocale(LocaleConstant loc);
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LocaleConstant GetLocaleForIndex(int i);
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GameTele const* GetGameTele(uint32 id) const
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@@ -1080,7 +1079,7 @@ class ObjectMgr
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typedef std::vector<LocaleConstant> LocalForIndex;
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LocalForIndex m_LocalForIndex;
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int DBCLocaleIndex;
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LocaleConstant DBCLocaleIndex;
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private:
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void LoadScripts(ScriptsType type);
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@@ -404,7 +404,7 @@ void Trinity::PlayerSearcher<Check>::Visit(PlayerMapType &m)
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template<class Builder>
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void Trinity::LocalizedPacketDo<Builder>::operator()(Player* p)
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{
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int32 loc_idx = p->GetSession()->GetSessionDbLocaleIndex();
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LocaleConstant loc_idx = p->GetSession()->GetSessionDbLocaleIndex();
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uint32 cache_idx = loc_idx+1;
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WorldPacket* data;
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@@ -429,7 +429,7 @@ void Trinity::LocalizedPacketDo<Builder>::operator()(Player* p)
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template<class Builder>
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void Trinity::LocalizedPacketListDo<Builder>::operator()(Player* p)
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{
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int32 loc_idx = p->GetSession()->GetSessionDbLocaleIndex();
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LocaleConstant loc_idx = p->GetSession()->GetSessionDbLocaleIndex();
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uint32 cache_idx = loc_idx+1;
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WorldPacketList* data_list;
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@@ -102,7 +102,7 @@ bool Guild::Create(Player* leader, std::string gname)
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return AddMember(m_LeaderGuid, (uint32)GR_GUILDMASTER);
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}
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void Guild::CreateDefaultGuildRanks(int locale_idx)
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void Guild::CreateDefaultGuildRanks(LocaleConstant locale_idx)
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{
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CharacterDatabase.PExecute("DELETE FROM guild_rank WHERE guildid='%u'", m_Id);
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CharacterDatabase.PExecute("DELETE FROM guild_bank_right WHERE guildid = '%u'", m_Id);
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@@ -279,7 +279,7 @@ bool Guild::LoadRanksFromDB(QueryResult guildRanksResult)
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if (!guildRanksResult)
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{
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sLog.outError("Guild %u has broken `guild_rank` data, creating new...",m_Id);
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CreateDefaultGuildRanks(0);
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CreateDefaultGuildRanks(DEFAULT_LOCALE);
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return true;
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}
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@@ -329,7 +329,7 @@ bool Guild::LoadRanksFromDB(QueryResult guildRanksResult)
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{
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m_Ranks.clear();
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sLog.outError("Guild %u has broken `guild_rank` data, creating new...", m_Id);
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CreateDefaultGuildRanks(0); // 0 is default locale_idx
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CreateDefaultGuildRanks(DEFAULT_LOCALE);
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broken_ranks = false;
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}
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// guild_rank have wrong numbered ranks, repair
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@@ -291,7 +291,7 @@ class Guild
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~Guild();
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bool Create(Player* leader, std::string gname);
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void CreateDefaultGuildRanks(int locale_idx);
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void CreateDefaultGuildRanks(LocaleConstant locale_idx);
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void Disband();
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void DeleteGuildBankItems(SQLTransaction& trans, bool alsoInDB = false);
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@@ -3040,7 +3040,7 @@ void Map::ScriptsProcess()
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if (Player *pSource = _GetScriptPlayerSourceOrTarget(source, target, step.script))
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{
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uint64 targetGUID = target ? target->GetGUID() : 0;
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int loc_idx = pSource->GetSession()->GetSessionDbLocaleIndex();
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LocaleConstant loc_idx = pSource->GetSession()->GetSessionDbLocaleIndex();
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const std::string text(sObjectMgr.GetTrinityString(step.script->dataint, loc_idx));
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switch (step.script->datalong)
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@@ -598,7 +598,7 @@ namespace Trinity
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EmoteChatBuilder(Player const& pl, uint32 text_emote, uint32 emote_num, Unit const* target)
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: i_player(pl), i_text_emote(text_emote), i_emote_num(emote_num), i_target(target) {}
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void operator()(WorldPacket& data, int32 loc_idx)
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void operator()(WorldPacket& data, LocaleConstant loc_idx)
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{
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char const* nam = i_target ? i_target->GetNameForLocaleIdx(loc_idx) : NULL;
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uint32 namlen = (nam ? strlen(nam) : 0) + 1;
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@@ -286,7 +286,7 @@ class WorldSession
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// Locales
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LocaleConstant GetSessionDbcLocale() const { return m_sessionDbcLocale; }
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int GetSessionDbLocaleIndex() const { return m_sessionDbLocaleIndex; }
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LocaleConstant GetSessionDbLocaleIndex() const { return m_sessionDbLocaleIndex; }
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const char *GetTrinityString(int32 entry) const;
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uint32 GetLatency() const { return m_latency; }
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@@ -853,7 +853,7 @@ class WorldSession
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bool m_playerRecentlyLogout;
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bool m_playerSave;
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LocaleConstant m_sessionDbcLocale;
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int m_sessionDbLocaleIndex;
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LocaleConstant m_sessionDbLocaleIndex;
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uint32 m_latency;
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AccountData m_accountData[NUM_ACCOUNT_DATA_TYPES];
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uint32 m_Tutorials[8];
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@@ -2061,7 +2061,7 @@ namespace Trinity
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public:
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typedef std::vector<WorldPacket*> WorldPacketList;
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explicit WorldWorldTextBuilder(int32 textId, va_list* args = NULL) : i_textId(textId), i_args(args) {}
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void operator()(WorldPacketList& data_list, int32 loc_idx)
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void operator()(WorldPacketList& data_list, LocaleConstant loc_idx)
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{
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char const* text = sObjectMgr.GetTrinityString(i_textId,loc_idx);
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@@ -417,7 +417,7 @@ public:
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void SendText(int32 iTextEntry, Player* pPlayer)
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{
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int loc_idx = pPlayer->GetSession()->GetSessionDbLocaleIndex();
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LocaleConstant loc_idx = pPlayer->GetSession()->GetSessionDbLocaleIndex();
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const char* text = sObjectMgr.GetTrinityString(iTextEntry, loc_idx);
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sWorld.SendServerMessage(SERVER_MSG_STRING, text, pPlayer);
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}
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@@ -179,6 +179,7 @@ enum LocaleConstant
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};
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const uint8 MAX_LOCALE = 9;
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const LocaleConstant DEFAULT_LOCALE = LOCALE_enUS;
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extern char const* localeNames[MAX_LOCALE];
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