Core: Cleanup locale handling.

It also fixes the recent problem of strange strings.

--HG--
branch : trunk
This commit is contained in:
linencloth
2010-09-17 07:04:29 +02:00
parent 5de48a67c6
commit d8a854d6e0
19 changed files with 39 additions and 45 deletions
@@ -598,7 +598,7 @@ namespace Trinity
EmoteChatBuilder(Player const& pl, uint32 text_emote, uint32 emote_num, Unit const* target)
: i_player(pl), i_text_emote(text_emote), i_emote_num(emote_num), i_target(target) {}
void operator()(WorldPacket& data, int32 loc_idx)
void operator()(WorldPacket& data, LocaleConstant loc_idx)
{
char const* nam = i_target ? i_target->GetNameForLocaleIdx(loc_idx) : NULL;
uint32 namlen = (nam ? strlen(nam) : 0) + 1;
+2 -2
View File
@@ -286,7 +286,7 @@ class WorldSession
// Locales
LocaleConstant GetSessionDbcLocale() const { return m_sessionDbcLocale; }
int GetSessionDbLocaleIndex() const { return m_sessionDbLocaleIndex; }
LocaleConstant GetSessionDbLocaleIndex() const { return m_sessionDbLocaleIndex; }
const char *GetTrinityString(int32 entry) const;
uint32 GetLatency() const { return m_latency; }
@@ -853,7 +853,7 @@ class WorldSession
bool m_playerRecentlyLogout;
bool m_playerSave;
LocaleConstant m_sessionDbcLocale;
int m_sessionDbLocaleIndex;
LocaleConstant m_sessionDbLocaleIndex;
uint32 m_latency;
AccountData m_accountData[NUM_ACCOUNT_DATA_TYPES];
uint32 m_Tutorials[8];