*Add some error log for debug.
--HG-- branch : trunk
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+2
-1
@@ -16850,7 +16850,8 @@ void Player::StopCastingCharm()
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if(GetCharmGUID())
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{
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sLog.outCrash("Player %s is not able to uncharm unit (Entry: %u, Type: %u)", GetName(), charm->GetEntry(), charm->GetTypeId());
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sLog.outCrash("Player %s (GUID: " UI64FMTD " is not able to uncharm unit (GUID: " UI64FMTD " Entry: %u, Type: %u)", GetName(), GetGUID(), GetCharmGUID(), charm->GetEntry(), charm->GetTypeId());
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sLog.outCrash("Charmed unit has charmer guid " UI64FMTD, charm->GetCharmerGUID());
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assert(false);
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}
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}
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@@ -14107,7 +14107,12 @@ void Unit::RemoveCharmedBy(Unit *charmer)
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if(!charmer)
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charmer = GetCharmer();
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else if(charmer != GetCharmer()) // one aura overrides another?
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{
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sLog.outCrash("Unit::RemoveCharmedBy: this: " UI64FMTD " true charmer: " UI64FMTD " false charmer: " UI64FMTD,
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GetGUID(), GetCharmerGUID(), charmer->GetGUID());
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assert(false);
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return;
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}
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CharmType type;
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if(hasUnitState(UNIT_STAT_POSSESSED))
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