*Fix build.
--HG-- branch : trunk
This commit is contained in:
@@ -0,0 +1,63 @@
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/*
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* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include "Player.h"
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#include "BattleGround.h"
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#include "BattleGroundDS.h"
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BattleGroundDS::BattleGroundDS()
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{
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}
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BattleGroundDS::~BattleGroundDS()
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{
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}
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void BattleGroundDS::Update(time_t diff)
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{
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BattleGround::Update(diff);
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}
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void BattleGroundDS::AddPlayer(Player *plr)
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{
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BattleGround::AddPlayer(plr);
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//create score and add it to map, default values are set in constructor
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BattleGroundDSScore* sc = new BattleGroundDSScore;
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m_PlayerScores[plr->GetGUID()] = sc;
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}
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void BattleGroundDS::RemovePlayer(Player * /*plr*/, uint64 /*guid*/)
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{
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}
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void BattleGroundDS::HandleKillPlayer(Player* player, Player* killer)
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{
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BattleGround::HandleKillPlayer(player, killer);
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}
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void BattleGroundDS::HandleAreaTrigger(Player * /*Source*/, uint32 /*Trigger*/)
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{
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}
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bool BattleGroundDS::SetupBattleGround()
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{
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return true;
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}
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@@ -0,0 +1,47 @@
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/*
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* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#ifndef __BATTLEGROUNDDS_H
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#define __BATTLEGROUNDDS_H
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class BattleGround;
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class BattleGroundDSScore : public BattleGroundScore
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{
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public:
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BattleGroundDSScore() {};
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virtual ~BattleGroundDSScore() {};
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//TODO fix me
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};
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class BattleGroundDS : public BattleGround
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{
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friend class BattleGroundMgr;
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public:
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BattleGroundDS();
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~BattleGroundDS();
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void Update(time_t diff);
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/* inherited from BattlegroundClass */
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virtual void AddPlayer(Player *plr);
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void RemovePlayer(Player *plr, uint64 guid);
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void HandleAreaTrigger(Player *Source, uint32 Trigger);
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bool SetupBattleGround();
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void HandleKillPlayer(Player* player, Player *killer);
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};
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#endif
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@@ -0,0 +1,63 @@
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/*
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* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include "Player.h"
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#include "BattleGround.h"
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#include "BattleGroundRV.h"
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BattleGroundRV::BattleGroundRV()
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{
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}
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BattleGroundRV::~BattleGroundRV()
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{
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}
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void BattleGroundRV::Update(time_t diff)
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{
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BattleGround::Update(diff);
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}
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void BattleGroundRV::AddPlayer(Player *plr)
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{
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BattleGround::AddPlayer(plr);
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//create score and add it to map, default values are set in constructor
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BattleGroundRVScore* sc = new BattleGroundRVScore;
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m_PlayerScores[plr->GetGUID()] = sc;
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}
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void BattleGroundRV::RemovePlayer(Player * /*plr*/, uint64 /*guid*/)
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{
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}
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void BattleGroundRV::HandleKillPlayer(Player* player, Player* killer)
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{
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BattleGround::HandleKillPlayer(player, killer);
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}
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void BattleGroundRV::HandleAreaTrigger(Player * /*Source*/, uint32 /*Trigger*/)
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{
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}
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bool BattleGroundRV::SetupBattleGround()
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{
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return true;
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}
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@@ -0,0 +1,47 @@
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/*
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* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#ifndef __BATTLEGROUNDRV_H
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#define __BATTLEGROUNDRV_H
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class BattleGround;
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class BattleGroundRVScore : public BattleGroundScore
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{
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public:
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BattleGroundRVScore() {};
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virtual ~BattleGroundRVScore() {};
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//TODO fix me
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};
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class BattleGroundRV : public BattleGround
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{
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friend class BattleGroundMgr;
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public:
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BattleGroundRV();
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~BattleGroundRV();
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void Update(time_t diff);
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/* inherited from BattlegroundClass */
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virtual void AddPlayer(Player *plr);
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void RemovePlayer(Player *plr, uint64 guid);
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void HandleAreaTrigger(Player *Source, uint32 Trigger);
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bool SetupBattleGround();
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void HandleKillPlayer(Player* player, Player *killer);
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};
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#endif
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@@ -0,0 +1,67 @@
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/*
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* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
|
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include "BattleGround.h"
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#include "BattleGroundSA.h"
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BattleGroundSA::BattleGroundSA()
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{
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}
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BattleGroundSA::~BattleGroundSA()
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{
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}
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void BattleGroundSA::Update(time_t diff)
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{
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BattleGround::Update(diff);
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}
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void BattleGroundSA::AddPlayer(Player *plr)
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{
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BattleGround::AddPlayer(plr);
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//create score and add it to map, default values are set in constructor
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BattleGroundSAScore* sc = new BattleGroundSAScore;
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m_PlayerScores[plr->GetGUID()] = sc;
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}
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void BattleGroundSA::RemovePlayer(Player* /*plr*/,uint64 /*guid*/)
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{
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}
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void BattleGroundSA::HandleAreaTrigger(Player *Source, uint32 Trigger)
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{
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// this is wrong way to implement these things. On official it done by gameobject spell cast.
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if(GetStatus() != STATUS_IN_PROGRESS)
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return;
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}
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void BattleGroundSA::UpdatePlayerScore(Player* Source, uint32 type, uint32 value)
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{
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std::map<uint64, BattleGroundScore*>::iterator itr = m_PlayerScores.find(Source->GetGUID());
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if(itr == m_PlayerScores.end()) // player not found...
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return;
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BattleGround::UpdatePlayerScore(Source,type,value);
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}
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@@ -0,0 +1,52 @@
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/*
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* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
|
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
|
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*
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||||
* You should have received a copy of the GNU General Public License
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||||
* along with this program; if not, write to the Free Software
|
||||
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#ifndef __BATTLEGROUNDSA_H
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#define __BATTLEGROUNDSA_H
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class BattleGround;
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class BattleGroundSAScore : public BattleGroundScore
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{
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public:
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BattleGroundSAScore() {};
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virtual ~BattleGroundSAScore() {};
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};
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class BattleGroundSA : public BattleGround
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{
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friend class BattleGroundMgr;
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public:
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BattleGroundSA();
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~BattleGroundSA();
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void Update(time_t diff);
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/* inherited from BattlegroundClass */
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virtual void AddPlayer(Player *plr);
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void RemovePlayer(Player *plr,uint64 guid);
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void HandleAreaTrigger(Player *Source, uint32 Trigger);
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//bool SetupBattleGround();
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/* Scorekeeping */
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void UpdatePlayerScore(Player *Source, uint32 type, uint32 value);
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private:
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};
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#endif
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@@ -7702,12 +7702,6 @@ void Player::SendInitWorldStates(bool forceZone, uint32 forceZoneId)
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case 1377:
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NumberOfFields = 15;
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break;
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case 139:
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NumberOfFields = 39;
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break;
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case 1377:
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NumberOfFields = 13;
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break;
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case 2597:
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NumberOfFields = 83;
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break;
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@@ -1072,7 +1072,7 @@ int WorldSocket::HandlePing (WorldPacket& recvPacket)
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return SendPacket (packet);
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}
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int WorldSocket::iSendPacket (const WorldPacket& pct)
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/*int WorldSocket::iSendPacket (const WorldPacket& pct)
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{
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ServerPktHeader header(pct.size()+2, pct.GetOpcode());
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if (m_OutBuffer->space () < pct.size () + header.getHeaderLength())
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@@ -1120,4 +1120,4 @@ bool WorldSocket::iFlushPacketQueue ()
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}
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return haveone;
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}
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}*/
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Reference in New Issue
Block a user