Scripts/Ulduar: Fixed HardMode and Berserker events timing

This commit is contained in:
Lopin
2011-05-28 22:02:00 +02:00
committed by click
parent 9f1a4f33c0
commit d81c7894e9
@@ -396,7 +396,6 @@ class boss_hodir : public CreatureScript
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100.0f, true)) if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100.0f, true))
target->CastSpell(target, SPELL_ICICLE_SNOWDRIFT, true); target->CastSpell(target, SPELL_ICICLE_SNOWDRIFT, true);
DoCast(SPELL_FLASH_FREEZE); DoCast(SPELL_FLASH_FREEZE);
events.DelayEvents(9000);
events.ScheduleEvent(EVENT_FLASH_FREEZE_EFFECT, 500); events.ScheduleEvent(EVENT_FLASH_FREEZE_EFFECT, 500);
break; break;
case EVENT_FLASH_FREEZE_EFFECT: case EVENT_FLASH_FREEZE_EFFECT: