*Update creature melee damage calculation.
--HG-- branch : trunk
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@@ -1393,12 +1393,12 @@ void Creature::SelectLevel(const CreatureInfo *cinfo)
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// damage
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float damagemod = _GetDamageMod(rank);
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SetBaseWeaponDamage(BASE_ATTACK, MINDAMAGE, cinfo->mindmg * damagemod);
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SetBaseWeaponDamage(BASE_ATTACK, MAXDAMAGE, cinfo->maxdmg * damagemod);
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SetBaseWeaponDamage(OFF_ATTACK, MINDAMAGE, cinfo->mindmg * damagemod);
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SetBaseWeaponDamage(OFF_ATTACK, MAXDAMAGE, cinfo->maxdmg * damagemod);
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SetBaseWeaponDamage(RANGED_ATTACK, MINDAMAGE, cinfo->minrangedmg * damagemod);
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SetBaseWeaponDamage(RANGED_ATTACK, MAXDAMAGE, cinfo->maxrangedmg * damagemod);
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SetBaseWeaponDamage(BASE_ATTACK, MINDAMAGE, (cinfo->mindmg + cinfo->attackpower) * damagemod);
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SetBaseWeaponDamage(BASE_ATTACK, MAXDAMAGE, (cinfo->maxdmg + cinfo->attackpower) * damagemod);
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SetBaseWeaponDamage(OFF_ATTACK, MINDAMAGE, (cinfo->mindmg + cinfo->attackpower) * damagemod);
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SetBaseWeaponDamage(OFF_ATTACK, MAXDAMAGE, (cinfo->maxdmg + cinfo->attackpower) * damagemod);
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SetBaseWeaponDamage(RANGED_ATTACK, MINDAMAGE, (cinfo->minrangedmg + cinfo->rangedattackpower) * damagemod);
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SetBaseWeaponDamage(RANGED_ATTACK, MAXDAMAGE, (cinfo->maxrangedmg + cinfo->rangedattackpower) * damagemod);
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// this value is not accurate, but should be close to the real value
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SetModifierValue(UNIT_MOD_ATTACK_POWER, BASE_VALUE, level * 5);
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@@ -880,8 +880,8 @@ void Creature::UpdateDamagePhysical(WeaponAttackType attType)
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float weapon_maxdamage = GetWeaponDamageRange(attType, MAXDAMAGE);
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float base_value = GetModifierValue(unitMod, BASE_VALUE)
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+ (weapon_mindamage + weapon_maxdamage) / 6
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* GetTotalAttackPowerValue(attType) / (getLevel() * 5);
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+ (weapon_mindamage + weapon_maxdamage)
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* GetTotalAttackPowerValue(attType) / (getLevel() * 30);
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//float base_value = GetModifierValue(unitMod, BASE_VALUE) + GetTotalAttackPowerValue(attType);
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float base_pct = GetModifierValue(unitMod, BASE_PCT);
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float total_value = GetModifierValue(unitMod, TOTAL_VALUE);
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