*More update about positions.
*Ulduar: do not allow demolisher to regenerate pyrite. Player must shoot down and grab the containers to refill pyrite. --HG-- branch : trunk
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@@ -149,8 +149,11 @@ class TRINITY_DLL_SPEC MotionMaster //: private std::stack<MovementGenerator *>
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void MoveChase(Unit* target, float dist = 0.0f, float angle = 0.0f);
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void MoveConfused();
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void MoveFleeing(Unit* enemy, uint32 time = 0);
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void MovePoint(uint32 id, const Position &pos)
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{ MovePoint(id, pos.m_positionX, pos.m_positionY, pos.m_positionZ); }
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void MovePoint(uint32 id, float x,float y,float z);
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void MoveCharge(float x, float y, float z, float speed = SPEED_CHARGE);
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void MoveCharge(float x, float y, float z, float speed = SPEED_CHARGE, uint32 id = EVENT_CHARGE);
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void MoveFall(float z, uint32 id = 0);
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void MoveKnockbackFrom(float srcX, float srcY, float speedXY, float speedZ);
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void MoveJumpTo(float angle, float speedXY, float speedZ);
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void MoveJump(float x, float y, float z, float speedXY, float speedZ);
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