*More update about positions.
*Ulduar: do not allow demolisher to regenerate pyrite. Player must shoot down and grab the containers to refill pyrite. --HG-- branch : trunk
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@@ -35,7 +35,7 @@ class DynamicObject : public WorldObject
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void AddToWorld();
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void RemoveFromWorld();
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bool Create(uint32 guidlow, Unit *caster, uint32 spellId, uint32 effMask, float x, float y, float z, int32 duration, float radius, bool active);
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bool Create(uint32 guidlow, Unit *caster, uint32 spellId, uint32 effMask, const Position &pos, int32 duration, float radius, bool active);
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void Update(uint32 p_time);
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void Delete();
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uint32 GetSpellId() const { return m_spellId; }
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