Battlefield: Make sBattlefieldMgr a pointer. By Subv.

This commit is contained in:
Manuel Carrasco
2012-08-20 13:48:47 -04:00
committed by Kandera
parent 1f6eec4754
commit d7a7a9800b
13 changed files with 359 additions and 14 deletions
+1 -1
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@@ -494,7 +494,7 @@ void Battlefield::SendUpdateWorldState(uint32 field, uint32 value)
void Battlefield::RegisterZone(uint32 zoneId) void Battlefield::RegisterZone(uint32 zoneId)
{ {
sBattlefieldMgr.AddZone(zoneId, this); sBattlefieldMgr->AddZone(zoneId, this);
} }
void Battlefield::HideNpc(Creature *p_Creature) void Battlefield::HideNpc(Creature *p_Creature)
@@ -102,7 +102,7 @@ void WorldSession::HandleBfQueueInviteResponse(WorldPacket & recv_data)
recv_data >> BattleId >> Accepted; recv_data >> BattleId >> Accepted;
sLog->outError("HandleQueueInviteResponse: BattleID:%u Accepted:%u", BattleId, Accepted); sLog->outError("HandleQueueInviteResponse: BattleID:%u Accepted:%u", BattleId, Accepted);
Battlefield* Bf = sBattlefieldMgr.GetBattlefieldByBattleId(BattleId); Battlefield* Bf = sBattlefieldMgr->GetBattlefieldByBattleId(BattleId);
if (!Bf) if (!Bf)
return; return;
@@ -120,7 +120,7 @@ void WorldSession::HandleBfEntryInviteResponse(WorldPacket & recv_data)
recv_data >> BattleId >> Accepted; recv_data >> BattleId >> Accepted;
sLog->outError("HandleBattlefieldInviteResponse: BattleID:%u Accepted:%u", BattleId, Accepted); sLog->outError("HandleBattlefieldInviteResponse: BattleID:%u Accepted:%u", BattleId, Accepted);
Battlefield* Bf = sBattlefieldMgr.GetBattlefieldByBattleId(BattleId); Battlefield* Bf = sBattlefieldMgr->GetBattlefieldByBattleId(BattleId);
if (!Bf) if (!Bf)
return; return;
@@ -142,7 +142,7 @@ void WorldSession::HandleBfExitRequest(WorldPacket & recv_data)
recv_data >> BattleId; recv_data >> BattleId;
sLog->outError("HandleBfExitRequest: BattleID:%u ", BattleId); sLog->outError("HandleBfExitRequest: BattleID:%u ", BattleId);
Battlefield* Bf = sBattlefieldMgr.GetBattlefieldByBattleId(BattleId); Battlefield* Bf = sBattlefieldMgr->GetBattlefieldByBattleId(BattleId);
if (!Bf) if (!Bf)
return; return;
@@ -0,0 +1,79 @@
/*
* Copyright (C) 2008-2010 TrinityCore <http://www.trinitycore.org/>
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef BATTLEFIELD_MGR_H_
#define BATTLEFIELD_MGR_H_
#include "Battlefield.h"
#include "ace/Singleton.h"
class Player;
class GameObject;
class Creature;
class ZoneScript;
struct GossipMenuItems;
// class to handle player enter / leave / areatrigger / GO use events
class BattlefieldMgr
{
public:
// ctor
BattlefieldMgr();
// dtor
~BattlefieldMgr();
// create battlefield events
void InitBattlefield();
// called when a player enters an battlefield area
void HandlePlayerEnterZone(Player * plr, uint32 areaflag);
// called when player leaves an battlefield area
void HandlePlayerLeaveZone(Player * plr, uint32 areaflag);
// called when player resurrects
void HandlePlayerResurrects(Player * plr, uint32 areaflag);
// return assigned battlefield
Battlefield *GetBattlefieldToZoneId(uint32 zoneid);
Battlefield *GetBattlefieldByBattleId(uint32 battleid);
ZoneScript *GetZoneScript(uint32 zoneId);
void AddZone(uint32 zoneid, Battlefield * handle);
void Update(uint32 diff);
void HandleGossipOption(Player * player, uint64 guid, uint32 gossipid);
bool CanTalkTo(Player * player, Creature * creature, GossipMenuItems gso);
void HandleDropFlag(Player * plr, uint32 spellId);
typedef std::vector < Battlefield * >BattlefieldSet;
typedef std::map < uint32 /* zoneid */ , Battlefield * >BattlefieldMap;
private:
// contains all initiated battlefield events
// used when initing / cleaning up
BattlefieldSet m_BattlefieldSet;
// maps the zone ids to an battlefield event
// used in player event handling
BattlefieldMap m_BattlefieldMap;
// update interval
uint32 m_UpdateTimer;
};
#define sBattlefieldMgr ACE_Singleton<BattlefieldMgr, ACE_Null_Mutex>::instance()
#endif
@@ -2329,9 +2329,17 @@ void WorldObject::SetZoneScript()
if (map->IsDungeon()) if (map->IsDungeon())
m_zoneScript = (ZoneScript*)((InstanceMap*)map)->GetInstanceScript(); m_zoneScript = (ZoneScript*)((InstanceMap*)map)->GetInstanceScript();
else if (!map->IsBattlegroundOrArena()) else if (!map->IsBattlegroundOrArena())
{
if (Battlefield* bf = sBattlefieldMgr->GetBattlefieldToZoneId(GetZoneId()))
m_zoneScript = sOutdoorPvPMgr->GetZoneScript(GetZoneId()); m_zoneScript = sOutdoorPvPMgr->GetZoneScript(GetZoneId());
} }
} }
m_zoneScript = bf;
else
m_zoneScript = sOutdoorPvPMgr->GetZoneScript(GetZoneId());
}
}
}
TempSummon* WorldObject::SummonCreature(uint32 entry, const Position &pos, TempSummonType spwtype, uint32 duration, uint32 /*vehId*/) const TempSummon* WorldObject::SummonCreature(uint32 entry, const Position &pos, TempSummonType spwtype, uint32 duration, uint32 /*vehId*/) const
{ {
+9 -1
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@@ -2405,6 +2405,7 @@ void Player::RemoveFromWorld()
StopCastingBindSight(); StopCastingBindSight();
UnsummonPetTemporaryIfAny(); UnsummonPetTemporaryIfAny();
sOutdoorPvPMgr->HandlePlayerLeaveZone(this, m_zoneUpdateId); sOutdoorPvPMgr->HandlePlayerLeaveZone(this, m_zoneUpdateId);
sBattlefieldMgr->HandlePlayerLeaveZone(this, m_zoneUpdateId);
} }
///- Do not add/remove the player from the object storage ///- Do not add/remove the player from the object storage
@@ -5493,7 +5494,12 @@ void Player::RepopAtGraveyard()
if (Battleground* bg = GetBattleground()) if (Battleground* bg = GetBattleground())
ClosestGrave = bg->GetClosestGraveYard(this); ClosestGrave = bg->GetClosestGraveYard(this);
else else
ClosestGrave = sObjectMgr->GetClosestGraveYard(GetPositionX(), GetPositionY(), GetPositionZ(), GetMapId(), GetTeam()); {
if (sBattlefieldMgr->GetBattlefieldToZoneId(GetZoneId()))
ClosestGrave = sBattlefieldMgr->GetBattlefieldToZoneId(GetZoneId())->GetClosestGraveYard(this);
else
ClosestGrave = sObjectMgr->GetClosestGraveYard(GetPositionX(), GetPositionY(), GetPositionZ(), GetMapId(), GetTeam());
}
// stop countdown until repop // stop countdown until repop
m_deathTimer = 0; m_deathTimer = 0;
@@ -7413,6 +7419,8 @@ void Player::UpdateZone(uint32 newZone, uint32 newArea)
{ {
sOutdoorPvPMgr->HandlePlayerLeaveZone(this, m_zoneUpdateId); sOutdoorPvPMgr->HandlePlayerLeaveZone(this, m_zoneUpdateId);
sOutdoorPvPMgr->HandlePlayerEnterZone(this, newZone); sOutdoorPvPMgr->HandlePlayerEnterZone(this, newZone);
sBattlefieldMgr->HandlePlayerLeaveZone(this, m_zoneUpdateId);
sBattlefieldMgr->HandlePlayerEnterZone(this, newZone);
SendInitWorldStates(newZone, newArea); // only if really enters to new zone, not just area change, works strange... SendInitWorldStates(newZone, newArea); // only if really enters to new zone, not just area change, works strange...
} }
+5
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@@ -15675,9 +15675,14 @@ void Unit::Kill(Unit* victim, bool durabilityLoss)
// outdoor pvp things, do these after setting the death state, else the player activity notify won't work... doh... // outdoor pvp things, do these after setting the death state, else the player activity notify won't work... doh...
// handle player kill only if not suicide (spirit of redemption for example) // handle player kill only if not suicide (spirit of redemption for example)
if (player && this != victim) if (player && this != victim)
{
if (OutdoorPvP* pvp = player->GetOutdoorPvP()) if (OutdoorPvP* pvp = player->GetOutdoorPvP())
pvp->HandleKill(player, victim); pvp->HandleKill(player, victim);
if (Battlefield* bf = sBattlefieldMgr->GetBattlefieldToZoneId(player->GetZoneId()))
bf->HandleKill(player, victim);
}
//if (victim->GetTypeId() == TYPEID_PLAYER) //if (victim->GetTypeId() == TYPEID_PLAYER)
// if (OutdoorPvP* pvp = victim->ToPlayer()->GetOutdoorPvP()) // if (OutdoorPvP* pvp = victim->ToPlayer()->GetOutdoorPvP())
// pvp->HandlePlayerActivityChangedpVictim->ToPlayer(); // pvp->HandlePlayerActivityChangedpVictim->ToPlayer();
+53
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@@ -1687,11 +1687,64 @@ void WorldSession::SendSetPhaseShift(uint32 PhaseShift)
SendPacket(&data); SendPacket(&data);
} }
//Battlefield and Battleground
void WorldSession::HandleAreaSpiritHealerQueryOpcode(WorldPacket & recv_data)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_AREA_SPIRIT_HEALER_QUERY");
Battleground* bg = _player->GetBattleground();
uint64 guid;
recv_data >> guid;
Creature* unit = GetPlayer()->GetMap()->GetCreature(guid);
if (!unit)
return;
if (!unit->isSpiritService()) // it's not spirit service
return;
if (bg)
sBattlegroundMgr->SendAreaSpiritHealerQueryOpcode(_player, bg, guid);
if (Battlefield* bf = sBattlefieldMgr->GetBattlefieldToZoneId(_player->GetZoneId()))
bf->SendAreaSpiritHealerQueryOpcode(_player,guid);
}
void WorldSession::HandleAreaSpiritHealerQueueOpcode(WorldPacket & recv_data)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_AREA_SPIRIT_HEALER_QUEUE");
Battleground* bg = _player->GetBattleground();
uint64 guid;
recv_data >> guid;
Creature* unit = GetPlayer()->GetMap()->GetCreature(guid);
if (!unit)
return;
if (!unit->isSpiritService()) // it's not spirit service
return;
if (bg)
bg->AddPlayerToResurrectQueue(guid, _player->GetGUID());
if (Battlefield* bf = sBattlefieldMgr->GetBattlefieldToZoneId(_player->GetZoneId()))
bf->AddPlayerToResurrectQueue(guid, _player->GetGUID());
}
void WorldSession::HandleHearthAndResurrect(WorldPacket& /*recv_data*/) void WorldSession::HandleHearthAndResurrect(WorldPacket& /*recv_data*/)
{ {
if (_player->isInFlight()) if (_player->isInFlight())
return; return;
if(Battlefield* bf = sBattlefieldMgr->GetBattlefieldToZoneId(_player->GetZoneId()))
{
// bf->PlayerAskToLeave(_player); FIXME
return;
}
AreaTableEntry const* atEntry = GetAreaEntryByAreaID(_player->GetAreaId()); AreaTableEntry const* atEntry = GetAreaEntryByAreaID(_player->GetAreaId());
if (!atEntry || !(atEntry->flags & AREA_FLAG_WINTERGRASP_2)) if (!atEntry || !(atEntry->flags & AREA_FLAG_WINTERGRASP_2))
return; return;
@@ -5016,8 +5016,12 @@ void AuraEffect::HandleAuraDummy(AuraApplication const* aurApp, uint8 mode, bool
case 2584: // Waiting to Resurrect case 2584: // Waiting to Resurrect
// Waiting to resurrect spell cancel, we must remove player from resurrect queue // Waiting to resurrect spell cancel, we must remove player from resurrect queue
if (target->GetTypeId() == TYPEID_PLAYER) if (target->GetTypeId() == TYPEID_PLAYER)
{
if (Battleground* bg = target->ToPlayer()->GetBattleground()) if (Battleground* bg = target->ToPlayer()->GetBattleground())
bg->RemovePlayerFromResurrectQueue(target->GetGUID()); bg->RemovePlayerFromResurrectQueue(target->GetGUID());
if(Battlefield* bf = sBattlefieldMgr->GetBattlefieldToZoneId(target->GetZoneId()))
bf->RemovePlayerFromResurrectQueue(target->GetGUID());
}
break; break;
case 36730: // Flame Strike case 36730: // Flame Strike
{ {
+1
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@@ -5442,6 +5442,7 @@ SpellCastResult Spell::CheckCast(bool strict)
// allow always ghost flight spells // allow always ghost flight spells
if (m_originalCaster && m_originalCaster->GetTypeId() == TYPEID_PLAYER && m_originalCaster->isAlive()) if (m_originalCaster && m_originalCaster->GetTypeId() == TYPEID_PLAYER && m_originalCaster->isAlive())
{ {
Battlefield* Bf = sBattlefieldMgr->GetBattlefieldToZoneId(m_originalCaster->GetZoneId());
if (AreaTableEntry const* pArea = GetAreaEntryByAreaID(m_originalCaster->GetAreaId())) if (AreaTableEntry const* pArea = GetAreaEntryByAreaID(m_originalCaster->GetAreaId()))
if (pArea->flags & AREA_FLAG_NO_FLY_ZONE) if (pArea->flags & AREA_FLAG_NO_FLY_ZONE)
return (_triggeredCastFlags & TRIGGERED_DONT_REPORT_CAST_ERROR) ? SPELL_FAILED_DONT_REPORT : SPELL_FAILED_NOT_HERE; return (_triggeredCastFlags & TRIGGERED_DONT_REPORT_CAST_ERROR) ? SPELL_FAILED_DONT_REPORT : SPELL_FAILED_NOT_HERE;
+2 -2
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@@ -1127,7 +1127,7 @@ bool SpellArea::IsFitToRequirements(Player const* player, uint32 newZone, uint32
if (!player) if (!player)
return false; return false;
Battlefield* Bf = sBattlefieldMgr.GetBattlefieldToZoneId(player->GetZoneId()); Battlefield* Bf = sBattlefieldMgr->GetBattlefieldToZoneId(player->GetZoneId());
if (!Bf || Bf->CanFlyIn() || (!player->HasAuraType(SPELL_AURA_MOD_INCREASE_MOUNTED_FLIGHT_SPEED) && !player->HasAuraType(SPELL_AURA_FLY))) if (!Bf || Bf->CanFlyIn() || (!player->HasAuraType(SPELL_AURA_MOD_INCREASE_MOUNTED_FLIGHT_SPEED) && !player->HasAuraType(SPELL_AURA_FLY)))
return false; return false;
break; break;
@@ -1153,7 +1153,7 @@ bool SpellArea::IsFitToRequirements(Player const* player, uint32 newZone, uint32
if (!player) if (!player)
return false; return false;
Battlefield* bf = sBattlefieldMgr.GetBattlefieldToZoneId(player->GetZoneId()); Battlefield* bf = sBattlefieldMgr->GetBattlefieldToZoneId(player->GetZoneId());
if (!bf || bf->GetTypeId() != BATTLEFIELD_WG) if (!bf || bf->GetTypeId() != BATTLEFIELD_WG)
return false; return false;
+7
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@@ -1729,6 +1729,10 @@ void World::SetInitialWorldSettings()
sLog->outInfo(LOG_FILTER_SERVER_LOADING, "Starting Outdoor PvP System"); sLog->outInfo(LOG_FILTER_SERVER_LOADING, "Starting Outdoor PvP System");
sOutdoorPvPMgr->InitOutdoorPvP(); sOutdoorPvPMgr->InitOutdoorPvP();
///- Initialize Battlefield
sLog->outString("Starting Battlefield System");
sBattlefieldMgr->InitBattlefield();
sLog->outInfo(LOG_FILTER_SERVER_LOADING, "Loading Transports..."); sLog->outInfo(LOG_FILTER_SERVER_LOADING, "Loading Transports...");
sMapMgr->LoadTransports(); sMapMgr->LoadTransports();
@@ -1993,6 +1997,9 @@ void World::Update(uint32 diff)
sOutdoorPvPMgr->Update(diff); sOutdoorPvPMgr->Update(diff);
RecordTimeDiff("UpdateOutdoorPvPMgr"); RecordTimeDiff("UpdateOutdoorPvPMgr");
sBattlefieldMgr->Update(diff);
RecordTimeDiff("BattlefieldMgr");
///- Delete all characters which have been deleted X days before ///- Delete all characters which have been deleted X days before
if (m_timers[WUPDATE_DELETECHARS].Passed()) if (m_timers[WUPDATE_DELETECHARS].Passed())
{ {
+180
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@@ -0,0 +1,180 @@
/*
* Copyright (C) 2008-2011 TrinityCore <http://www.trinitycore.org/>
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/* ScriptData
Name: bf_commandscript
%Complete: 100
Comment: All bf related commands
Category: commandscripts
EndScriptData */
#include "ScriptMgr.h"
#include "Chat.h"
#include "BattlefieldMgr.h"
class bf_commandscript : public CommandScript
{
public:
bf_commandscript() : CommandScript("bf_commandscript") { }
ChatCommand* GetCommands() const
{
static ChatCommand battlefieldcommandTable[] =
{
{ "start", SEC_ADMINISTRATOR, false, &HandleBattlefieldStart, "", NULL },
{ "stop", SEC_ADMINISTRATOR, false, &HandleBattlefieldEnd, "", NULL },
{ "switch", SEC_ADMINISTRATOR, false, &HandleBattlefieldSwitch, "", NULL },
{ "timer", SEC_ADMINISTRATOR, false, &HandleBattlefieldTimer, "", NULL },
{ "enable", SEC_ADMINISTRATOR, false, &HandleBattlefieldEnable, "", NULL },
{ NULL, 0, false, NULL, "", NULL }
};
static ChatCommand commandTable[] =
{
{ "bf", SEC_ADMINISTRATOR, false, NULL, "", battlefieldcommandTable },
{ NULL, 0, false, NULL, "", NULL }
};
return commandTable;
}
static bool HandleBattlefieldStart(ChatHandler* handler, const char* args)
{
uint32 battleid = 0;
char* battleid_str = strtok((char*)args, " ");
if (!battleid_str)
return false;
battleid = atoi(battleid_str);
Battlefield* bf = sBattlefieldMgr->GetBattlefieldByBattleId(battleid);
if (!bf)
return false;
bf->StartBattle();
if (battleid == 1)
handler->SendGlobalGMSysMessage("Wintergrasp (Command start used)");
return true;
}
static bool HandleBattlefieldEnd(ChatHandler* handler, const char* args)
{
uint32 battleid = 0;
char* battleid_str = strtok((char*)args, " ");
if (!battleid_str)
return false;
battleid = atoi(battleid_str);
Battlefield* bf = sBattlefieldMgr->GetBattlefieldByBattleId(battleid);
if (!bf)
return false;
bf->EndBattle(true);
if (battleid == 1)
handler->SendGlobalGMSysMessage("Wintergrasp (Command stop used)");
return true;
}
static bool HandleBattlefieldEnable(ChatHandler* handler, const char* args)
{
uint32 battleid = 0;
char* battleid_str = strtok((char*)args, " ");
if (!battleid_str)
return false;
battleid = atoi(battleid_str);
Battlefield* bf = sBattlefieldMgr->GetBattlefieldByBattleId(battleid);
if (!bf)
return false;
if (bf->GetEnable())
{
bf->SetEnable(false);
if (battleid == 1)
handler->SendGlobalGMSysMessage("Wintergrasp is disabled");
}
else
{
bf->SetEnable(true);
if (battleid == 1)
handler->SendGlobalGMSysMessage("Wintergrasp is enabled");
}
return true;
}
static bool HandleBattlefieldSwitch(ChatHandler* handler, const char* args)
{
uint32 battleid = 0;
char* battleid_str = strtok((char*)args, " ");
if (!battleid_str)
return false;
battleid = atoi(battleid_str);
Battlefield* bf = sBattlefieldMgr->GetBattlefieldByBattleId(battleid);
if (!bf)
return false;
bf->EndBattle(false);
if (battleid == 1)
handler->SendGlobalGMSysMessage("Wintergrasp (Command switch used)");
return true;
}
static bool HandleBattlefieldTimer(ChatHandler* handler, const char* args)
{
uint32 battleid = 0;
uint32 time = 0;
char* battleid_str = strtok((char*)args, " ");
if (!battleid_str)
return false;
char* time_str = strtok(NULL, " ");
if (!time_str)
return false;
battleid = atoi(battleid_str);
time = atoi(time_str);
Battlefield* bf = sBattlefieldMgr->GetBattlefieldByBattleId(battleid);
if (!bf)
return false;
bf->SetTimer(time * IN_MILLISECONDS);
bf->SendInitWorldStatesToAll();
if (battleid == 1)
handler->SendGlobalGMSysMessage("Wintergrasp (Command timer used)");
return true;
}
};
void AddSC_bf_commandscript()
{
new bf_commandscript();
}
+7 -7
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@@ -63,7 +63,7 @@ class npc_wg_demolisher_engineer : public CreatureScript
if (pCreature->isQuestGiver()) if (pCreature->isQuestGiver())
pPlayer->PrepareQuestMenu(pCreature->GetGUID()); pPlayer->PrepareQuestMenu(pCreature->GetGUID());
Battlefield* BfWG = sBattlefieldMgr.GetBattlefieldByBattleId(1); Battlefield* BfWG = sBattlefieldMgr->GetBattlefieldByBattleId(1);
if (!BfWG) if (!BfWG)
return true; return true;
@@ -91,7 +91,7 @@ class npc_wg_demolisher_engineer : public CreatureScript
{ {
pPlayer->CLOSE_GOSSIP_MENU(); pPlayer->CLOSE_GOSSIP_MENU();
Battlefield* BfWG = sBattlefieldMgr.GetBattlefieldByBattleId(1); Battlefield* BfWG = sBattlefieldMgr->GetBattlefieldByBattleId(1);
if (!BfWG) if (!BfWG)
return true; return true;
@@ -132,7 +132,7 @@ class npc_wg_spirit_guide : public CreatureScript
if (pCreature->isQuestGiver()) if (pCreature->isQuestGiver())
pPlayer->PrepareQuestMenu(pCreature->GetGUID()); pPlayer->PrepareQuestMenu(pCreature->GetGUID());
Battlefield* BfWG = sBattlefieldMgr.GetBattlefieldByBattleId(BATTLEFIELD_BATTLEID_WG); Battlefield* BfWG = sBattlefieldMgr->GetBattlefieldByBattleId(BATTLEFIELD_BATTLEID_WG);
if (BfWG) if (BfWG)
{ {
GraveYardVect gy = BfWG->GetGraveYardVect(); GraveYardVect gy = BfWG->GetGraveYardVect();
@@ -154,7 +154,7 @@ class npc_wg_spirit_guide : public CreatureScript
{ {
pPlayer->CLOSE_GOSSIP_MENU(); pPlayer->CLOSE_GOSSIP_MENU();
Battlefield* BfWG = sBattlefieldMgr.GetBattlefieldByBattleId(BATTLEFIELD_BATTLEID_WG); Battlefield* BfWG = sBattlefieldMgr->GetBattlefieldByBattleId(BATTLEFIELD_BATTLEID_WG);
if (BfWG) if (BfWG)
{ {
GraveYardVect gy = BfWG->GetGraveYardVect(); GraveYardVect gy = BfWG->GetGraveYardVect();
@@ -183,7 +183,7 @@ class npc_wg_queue : public CreatureScript
if (pCreature->isQuestGiver()) if (pCreature->isQuestGiver())
pPlayer->PrepareQuestMenu(pCreature->GetGUID()); pPlayer->PrepareQuestMenu(pCreature->GetGUID());
Battlefield* BfWG = sBattlefieldMgr.GetBattlefieldByBattleId(BATTLEFIELD_BATTLEID_WG); Battlefield* BfWG = sBattlefieldMgr->GetBattlefieldByBattleId(BATTLEFIELD_BATTLEID_WG);
if (BfWG) if (BfWG)
{ {
@@ -214,7 +214,7 @@ class npc_wg_queue : public CreatureScript
{ {
pPlayer->CLOSE_GOSSIP_MENU(); pPlayer->CLOSE_GOSSIP_MENU();
Battlefield* BfWG = sBattlefieldMgr.GetBattlefieldByBattleId(BATTLEFIELD_BATTLEID_WG); Battlefield* BfWG = sBattlefieldMgr->GetBattlefieldByBattleId(BATTLEFIELD_BATTLEID_WG);
if (BfWG) if (BfWG)
{ {
if (BfWG->IsWarTime()) if (BfWG->IsWarTime())
@@ -302,7 +302,7 @@ class npc_wg_quest_giver : public CreatureScript
if (pCreature->isQuestGiver()) if (pCreature->isQuestGiver())
pPlayer->PrepareQuestMenu(pCreature->GetGUID()); pPlayer->PrepareQuestMenu(pCreature->GetGUID());
Battlefield* BfWG = sBattlefieldMgr.GetBattlefieldByBattleId(BATTLEFIELD_BATTLEID_WG); Battlefield* BfWG = sBattlefieldMgr->GetBattlefieldByBattleId(BATTLEFIELD_BATTLEID_WG);
if (BfWG) if (BfWG)
{ {
if (pCreature->isQuestGiver()) if (pCreature->isQuestGiver())