*Assert !IsInWorld() in reset map
--HG-- branch : trunk
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@@ -529,10 +529,10 @@ class TRINITY_DLL_SPEC WorldObject : public Object
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void SendPlaySound(uint32 Sound, bool OnlySelf);
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virtual void SetMap(Map * map);
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virtual void ResetMap();
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Map * GetMap() const { ASSERT(m_currMap); return m_currMap; }
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Map * FindMap() const { return m_currMap; }
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//used to check all object's GetMap() calls when object is not in world!
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virtual void ResetMap() { assert(m_currMap); m_currMap = NULL; }
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//this function should be removed in nearest time...
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Map const* GetBaseMap() const;
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