*[8261] Skip not in world targets in same way as not existed targets (note: this is a hack and needs better sollution) Author: VladimirMangos.

--HG--
branch : trunk
This commit is contained in:
QAston
2009-07-30 12:32:48 +02:00
parent 98a80ff518
commit d783273955
2 changed files with 3 additions and 3 deletions
+2 -2
View File
@@ -53,7 +53,7 @@ template<class T>
bool
TargetedMovementGenerator<T>::_setTargetLocation(T &owner)
{
if( !i_target.isValid() || !&owner )
if (!i_target.isValid() || !i_target->IsInWorld())
return false;
if( owner.hasUnitState(UNIT_STAT_ROOT | UNIT_STAT_STUNNED | UNIT_STAT_DISTRACTED) )
@@ -170,7 +170,7 @@ template<class T>
bool
TargetedMovementGenerator<T>::Update(T &owner, const uint32 & time_diff)
{
if(!i_target.isValid())
if (!i_target.isValid() || !i_target->IsInWorld())
return false;
if( !&owner || !owner.isAlive())
+1 -1
View File
@@ -12198,7 +12198,6 @@ void Unit::RemoveFromWorld()
ExitVehicle();
UnsummonAllTotems();
RemoveAllControlled();
GetMotionMaster()->Clear(false); // remove different non-standard movement generators.
if(m_NotifyListPos >= 0)
{
@@ -12231,6 +12230,7 @@ void Unit::CleanupsBeforeDelete()
getHostilRefManager().setOnlineOfflineState(false);
RemoveAllGameObjects();
RemoveAllDynObjects();
GetMotionMaster()->Clear(false); // remove different non-standard movement generators.
if(IsInWorld())
RemoveFromWorld();