Core/Vehicles:
* Added generic solution for vehicle accessories not relying on AI calls * Only accessories marked as minion will be respawned when the vehicle enters evade mode * Notify the summoner's AI when vehicle accessory fails to install and despawns
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@@ -1664,6 +1664,7 @@ class Unit : public WorldObject
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void RemoveArenaAuras(bool onleave = false);
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void RemoveAllAurasOnDeath();
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void RemoveAllAurasRequiringDeadTarget();
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void RemoveAllAurasExceptVehicle();
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void DelayOwnedAuras(uint32 spellId, uint64 caster, int32 delaytime);
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void _RemoveAllAuraStatMods();
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