[7794] Add DK pet type support for proper show it in client Pet tab. Author: Astellar

--HG--
branch : trunk
This commit is contained in:
megamage
2009-05-08 18:43:06 -05:00
parent 5346498dea
commit d72855e25f
3 changed files with 30 additions and 8 deletions
+24 -6
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@@ -190,10 +190,7 @@ bool Pet::LoadPetFromDB( Player* owner, uint32 petentry, uint32 petnumber, bool
return true; return true;
} }
if (getPetType() == HUNTER_PET || (getPetType() == SUMMON_PET && cinfo->type == CREATURE_TYPE_DEMON && owner->getClass() == CLASS_WARLOCK)) m_charmInfo->SetPetNumber(pet_number, IsPermanentPetFor(owner));
m_charmInfo->SetPetNumber(pet_number, true);
else
m_charmInfo->SetPetNumber(pet_number, false);
// set current pet as current // set current pet as current
// 0=current // 0=current
@@ -1685,6 +1682,27 @@ void Pet::ToggleAutocast(uint32 spellid, bool apply)
} }
} }
bool Pet::IsPermanentPetFor(Player* owner)
{
switch(getPetType())
{
case SUMMON_PET:
switch(owner->getClass())
{
case CLASS_WARLOCK:
return GetCreatureInfo()->type == CREATURE_TYPE_DEMON;
case CLASS_DEATH_KNIGHT:
return GetCreatureInfo()->type == CREATURE_TYPE_UNDEAD;
default:
return false;
}
case HUNTER_PET:
return true;
default:
return false;
}
}
bool Pet::Create(uint32 guidlow, Map *map, uint32 phaseMask, uint32 Entry, uint32 pet_number) bool Pet::Create(uint32 guidlow, Map *map, uint32 phaseMask, uint32 Entry, uint32 pet_number)
{ {
SetMapId(map->GetId()); SetMapId(map->GetId());
@@ -1735,10 +1753,10 @@ void Pet::LearnPetPassives()
void Pet::CastPetAuras(bool current) void Pet::CastPetAuras(bool current)
{ {
Unit* owner = GetOwner(); Unit* owner = GetOwner();
if(!owner) if(!owner || owner->GetTypeId()!=TYPEID_PLAYER)
return; return;
if(getPetType() != HUNTER_PET && (getPetType() != SUMMON_PET || owner->getClass() != CLASS_WARLOCK)) if(!IsPermanentPetFor((Player*)owner))
return; return;
for(PetAuraSet::const_iterator itr = owner->m_petAuras.begin(); itr != owner->m_petAuras.end();) for(PetAuraSet::const_iterator itr = owner->m_petAuras.begin(); itr != owner->m_petAuras.end();)
+4
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@@ -126,6 +126,8 @@ typedef std::vector<uint32> AutoSpellList;
#define PET_FOLLOW_DIST 1 #define PET_FOLLOW_DIST 1
#define PET_FOLLOW_ANGLE (M_PI/2) #define PET_FOLLOW_ANGLE (M_PI/2)
class Player;
class Pet : public Guardian class Pet : public Guardian
{ {
public: public:
@@ -140,6 +142,8 @@ class Pet : public Guardian
bool isControlled() const { return getPetType()==SUMMON_PET || getPetType()==HUNTER_PET; } bool isControlled() const { return getPetType()==SUMMON_PET || getPetType()==HUNTER_PET; }
bool isTemporarySummoned() const { return m_duration > 0; } bool isTemporarySummoned() const { return m_duration > 0; }
bool IsPermanentPetFor(Player* owner); // pet have tab in character windows and set UNIT_FIELD_PETNUMBER
bool Create (uint32 guidlow, Map *map, uint32 phaseMask, uint32 Entry, uint32 pet_number); bool Create (uint32 guidlow, Map *map, uint32 phaseMask, uint32 Entry, uint32 pet_number);
bool CreateBaseAtCreature(Creature* creature); bool CreateBaseAtCreature(Creature* creature);
bool LoadPetFromDB( Player* owner,uint32 petentry = 0,uint32 petnumber = 0, bool current = false ); bool LoadPetFromDB( Player* owner,uint32 petentry = 0,uint32 petnumber = 0, bool current = false );
+2 -2
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@@ -1505,7 +1505,7 @@ void Player::BuildEnumData( QueryResult * result, WorldPacket * p_data )
uint32 petFamily = 0; uint32 petFamily = 0;
// show pet at selection character in character list only for non-ghost character // show pet at selection character in character list only for non-ghost character
if(result && isAlive() && (pClass == CLASS_WARLOCK || pClass == CLASS_HUNTER)) if (result && isAlive() && (pClass == CLASS_WARLOCK || pClass == CLASS_HUNTER || pClass == CLASS_DEATH_KNIGHT))
{ {
uint32 entry = fields[10].GetUInt32(); uint32 entry = fields[10].GetUInt32();
CreatureInfo const* cInfo = sCreatureStorage.LookupEntry<CreatureInfo>(entry); CreatureInfo const* cInfo = sCreatureStorage.LookupEntry<CreatureInfo>(entry);
@@ -16712,7 +16712,7 @@ void Player::PetSpellInitialize()
uint8 addlist = 0; uint8 addlist = 0;
data << uint8(addlist); // placeholder data << uint8(addlist); // placeholder
if(pet->isControlled() && ((pet->getPetType() == HUNTER_PET) || ((pet->GetCreatureInfo()->type == CREATURE_TYPE_DEMON) && (getClass() == CLASS_WARLOCK)))) if (pet->IsPermanentPetFor(this))
{ {
// spells loop // spells loop
for (PetSpellMap::iterator itr = pet->m_spells.begin(); itr != pet->m_spells.end(); ++itr) for (PetSpellMap::iterator itr = pet->m_spells.begin(); itr != pet->m_spells.end(); ++itr)