[7794] Add DK pet type support for proper show it in client Pet tab. Author: Astellar
--HG-- branch : trunk
This commit is contained in:
+24
-6
@@ -190,10 +190,7 @@ bool Pet::LoadPetFromDB( Player* owner, uint32 petentry, uint32 petnumber, bool
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return true;
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}
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if (getPetType() == HUNTER_PET || (getPetType() == SUMMON_PET && cinfo->type == CREATURE_TYPE_DEMON && owner->getClass() == CLASS_WARLOCK))
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m_charmInfo->SetPetNumber(pet_number, true);
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else
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m_charmInfo->SetPetNumber(pet_number, false);
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m_charmInfo->SetPetNumber(pet_number, IsPermanentPetFor(owner));
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// set current pet as current
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// 0=current
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@@ -1685,6 +1682,27 @@ void Pet::ToggleAutocast(uint32 spellid, bool apply)
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}
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}
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bool Pet::IsPermanentPetFor(Player* owner)
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{
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switch(getPetType())
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{
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case SUMMON_PET:
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switch(owner->getClass())
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{
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case CLASS_WARLOCK:
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return GetCreatureInfo()->type == CREATURE_TYPE_DEMON;
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case CLASS_DEATH_KNIGHT:
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return GetCreatureInfo()->type == CREATURE_TYPE_UNDEAD;
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default:
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return false;
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}
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case HUNTER_PET:
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return true;
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default:
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return false;
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}
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}
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bool Pet::Create(uint32 guidlow, Map *map, uint32 phaseMask, uint32 Entry, uint32 pet_number)
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{
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SetMapId(map->GetId());
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@@ -1735,10 +1753,10 @@ void Pet::LearnPetPassives()
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void Pet::CastPetAuras(bool current)
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{
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Unit* owner = GetOwner();
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if(!owner)
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if(!owner || owner->GetTypeId()!=TYPEID_PLAYER)
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return;
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if(getPetType() != HUNTER_PET && (getPetType() != SUMMON_PET || owner->getClass() != CLASS_WARLOCK))
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if(!IsPermanentPetFor((Player*)owner))
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return;
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for(PetAuraSet::const_iterator itr = owner->m_petAuras.begin(); itr != owner->m_petAuras.end();)
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@@ -126,6 +126,8 @@ typedef std::vector<uint32> AutoSpellList;
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#define PET_FOLLOW_DIST 1
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#define PET_FOLLOW_ANGLE (M_PI/2)
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class Player;
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class Pet : public Guardian
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{
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public:
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@@ -140,6 +142,8 @@ class Pet : public Guardian
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bool isControlled() const { return getPetType()==SUMMON_PET || getPetType()==HUNTER_PET; }
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bool isTemporarySummoned() const { return m_duration > 0; }
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bool IsPermanentPetFor(Player* owner); // pet have tab in character windows and set UNIT_FIELD_PETNUMBER
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bool Create (uint32 guidlow, Map *map, uint32 phaseMask, uint32 Entry, uint32 pet_number);
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bool CreateBaseAtCreature(Creature* creature);
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bool LoadPetFromDB( Player* owner,uint32 petentry = 0,uint32 petnumber = 0, bool current = false );
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+2
-2
@@ -1505,7 +1505,7 @@ void Player::BuildEnumData( QueryResult * result, WorldPacket * p_data )
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uint32 petFamily = 0;
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// show pet at selection character in character list only for non-ghost character
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if(result && isAlive() && (pClass == CLASS_WARLOCK || pClass == CLASS_HUNTER))
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if (result && isAlive() && (pClass == CLASS_WARLOCK || pClass == CLASS_HUNTER || pClass == CLASS_DEATH_KNIGHT))
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{
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uint32 entry = fields[10].GetUInt32();
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CreatureInfo const* cInfo = sCreatureStorage.LookupEntry<CreatureInfo>(entry);
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@@ -16712,7 +16712,7 @@ void Player::PetSpellInitialize()
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uint8 addlist = 0;
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data << uint8(addlist); // placeholder
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if(pet->isControlled() && ((pet->getPetType() == HUNTER_PET) || ((pet->GetCreatureInfo()->type == CREATURE_TYPE_DEMON) && (getClass() == CLASS_WARLOCK))))
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if (pet->IsPermanentPetFor(this))
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{
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// spells loop
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for (PetSpellMap::iterator itr = pet->m_spells.begin(); itr != pet->m_spells.end(); ++itr)
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