Core/Vehicles: Rename vehicle_accessory to vehicle_template_accessory, and implement a new table named vehicle_accessory to allow accessory definitions based on GUID that will overwrite defeinitions based on entry.
Fixes #Nay
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@@ -807,10 +807,19 @@ class ObjectMgr
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return NULL;
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}
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VehicleAccessoryList const* GetVehicleAccessoryList(uint32 uiEntry) const
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VehicleAccessoryList const* GetVehicleAccessoryList(Vehicle* veh) const
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{
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VehicleAccessoryMap::const_iterator itr = m_VehicleAccessoryMap.find(uiEntry);
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if (itr != m_VehicleAccessoryMap.end())
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if (veh->GetBase()->ToCreature())
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{
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// Give preference to GUID-based accessories
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VehicleAccessoryMap::const_iterator itr = m_VehicleAccessoryMap.find(veh->GetBase()->GetGUIDLow());
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if (itr != m_VehicleAccessoryMap.end())
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return &itr->second;
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}
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// Otherwise return entry-based
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VehicleAccessoryMap::const_iterator itr = m_VehicleTemplateAccessoryMap.find(veh->GetCreatureEntry());
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if (itr != m_VehicleTemplateAccessoryMap.end())
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return &itr->second;
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return NULL;
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}
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@@ -921,6 +930,7 @@ class ObjectMgr
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void LoadInstanceTemplate();
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void LoadInstanceEncounters();
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void LoadMailLevelRewards();
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void LoadVehicleTemplateAccessories();
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void LoadVehicleAccessories();
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void LoadVehicleScaling();
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@@ -1325,6 +1335,7 @@ class ObjectMgr
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ItemRequiredTargetMap m_ItemRequiredTarget;
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VehicleAccessoryMap m_VehicleTemplateAccessoryMap;
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VehicleAccessoryMap m_VehicleAccessoryMap;
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VehicleScalingMap m_VehicleScalingMap;
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