[7250] Use bg type ids enum insted raw values and catch some bugs in result for fixing.
* Replace max bg type checks by DBC valid index check
* Use in functions and fields BattlegroundTypeId type instead uint32
* Fixed wrong use bg queue ids instead bg type ids in queue update/remove function calls.
Many bg have same raw values for type id and queue id but some can be affected by this bug:
BATTLEGROUND_EY, BATTLEGROUND_SA, and all areans (with small arena/team size exceptions)
* Move Battlemaster to bg type ids map fron ObjectMgr to BatteleGroundMgr.
* Remobe redundent for header itself includes for BG headers.
* Use Auction location enum instead raw valus.
Author: VladimirMangos
--HG--
branch : trunk
This commit is contained in:
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@@ -1962,7 +1962,7 @@ class TRINITY_DLL_SPEC Player : public Unit
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void ReportedAfkBy(Player* reporter);
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void ClearAfkReports() { m_bgAfkReporter.clear(); }
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bool GetBGAccessByLevel(uint32 bgTypeId) const;
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bool GetBGAccessByLevel(BattleGroundTypeId bgTypeId) const;
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bool isAllowUseBattleGroundObject();
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bool isTotalImmunity();
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