[7250] Use bg type ids enum insted raw values and catch some bugs in result for fixing.

* Replace max bg type checks by DBC valid index check
    * Use in functions and fields BattlegroundTypeId type instead uint32
    * Fixed wrong use bg queue ids instead bg type ids in queue update/remove function calls.
      Many bg have same raw values for type id and queue id but some can be affected by this bug:
      BATTLEGROUND_EY, BATTLEGROUND_SA, and all areans (with small arena/team size exceptions)
    * Move Battlemaster to bg type ids map fron ObjectMgr to BatteleGroundMgr.
    * Remobe redundent for header itself includes for BG headers.
    * Use Auction location enum instead raw valus.
Author: VladimirMangos

--HG--
branch : trunk
This commit is contained in:
megamage
2009-02-09 22:08:06 -06:00
parent 99c8226216
commit d696381f32
33 changed files with 337 additions and 279 deletions
+1 -1
View File
@@ -1962,7 +1962,7 @@ class TRINITY_DLL_SPEC Player : public Unit
void ReportedAfkBy(Player* reporter);
void ClearAfkReports() { m_bgAfkReporter.clear(); }
bool GetBGAccessByLevel(uint32 bgTypeId) const;
bool GetBGAccessByLevel(BattleGroundTypeId bgTypeId) const;
bool isAllowUseBattleGroundObject();
bool isTotalImmunity();