Core/Misc: Refactor SendPlaySpellVisual and SendPlaySpellImpact and move them to Unit (from Spell)

This commit is contained in:
Nay
2011-07-04 14:46:48 +01:00
parent 40b17fd862
commit d6782fa826
6 changed files with 23 additions and 24 deletions
-1
View File
@@ -461,7 +461,6 @@ class Spell
void SendChannelUpdate(uint32 time);
void SendChannelStart(uint32 duration);
void SendResurrectRequest(Player* target);
void SendPlaySpellVisual(uint32 SpellID);
void HandleEffects(Unit *pUnitTarget, Item *pItemTarget, GameObject *pGOTarget, uint32 i);
void HandleThreatSpells(uint32 spellId);