Core/Misc: Refactor SendPlaySpellVisual and SendPlaySpellImpact and move them to Unit (from Spell)
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@@ -461,7 +461,6 @@ class Spell
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void SendChannelUpdate(uint32 time);
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void SendChannelStart(uint32 duration);
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void SendResurrectRequest(Player* target);
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void SendPlaySpellVisual(uint32 SpellID);
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void HandleEffects(Unit *pUnitTarget, Item *pItemTarget, GameObject *pGOTarget, uint32 i);
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void HandleThreatSpells(uint32 spellId);
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