*Thread safe player searcher in scripts.
--HG-- branch : trunk
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@@ -351,7 +351,7 @@ void Spell::SpellDamageSchoolDmg(uint32 effect_idx)
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uint8 count = 0;
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for (std::list<TargetInfo>::iterator ihit = m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit)
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if (ihit->targetGUID != m_caster->GetGUID())
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if (Player *target = ObjectAccessor::FindPlayer(ihit->targetGUID))
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if (Player *target = ObjectAccessor::GetPlayer(*m_caster, ihit->targetGUID))
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if (target->HasAura(m_triggeredByAuraSpell->Id))
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++count;
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if (count)
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