[svn] *Implement new player conditions CONDITION_NO_AURA, CONDITION_ACTIVE_EVENT

* Default behaviour of pets for creatures changed to REACT_DEFENSIVE
* Disallowed sending wrapped items as COD
* Prevent loading and saving single target auras for pet in same way as already implemented for player
* Correctly limit use some flask types to zones.
* Fixed extracting common.MPQ under *nix
* Many small xleanups and fixes.
** mangos merge rev.

TEST REV so be careful of creepy crawly bugs!

--HG--
branch : trunk
This commit is contained in:
KingPin
2008-11-02 16:53:46 -06:00
parent 6633d3c680
commit d5beb2bbe9
30 changed files with 414 additions and 342 deletions
+13
View File
@@ -480,6 +480,15 @@ class World
void UpdateRealmCharCount(uint32 accid);
LocaleConstant GetAvailableDbcLocale(LocaleConstant locale) const { if(m_availableDbcLocaleMask & (1 << locale)) return locale; else return m_defaultDbcLocale; }
//used World DB version
void LoadDBVersion();
char const* GetDBVersion() { return m_DBVersion.c_str(); }
//used Script version
void SetScriptsVersion(char const* version) { m_ScriptsVersion = version ? version : "unknown scripting library"; }
char const* GetScriptsVersion() { return m_ScriptsVersion.c_str(); }
protected:
void _UpdateGameTime();
void ScriptsProcess();
@@ -540,6 +549,10 @@ class World
//sessions that are added async
void AddSession_(WorldSession* s);
ZThread::LockedQueue<WorldSession*, ZThread::FastMutex> addSessQueue;
//used versions
std::string m_DBVersion;
std::string m_ScriptsVersion;
};
extern uint32 realmID;