[svn] *Implement new player conditions CONDITION_NO_AURA, CONDITION_ACTIVE_EVENT
* Default behaviour of pets for creatures changed to REACT_DEFENSIVE * Disallowed sending wrapped items as COD * Prevent loading and saving single target auras for pet in same way as already implemented for player * Correctly limit use some flask types to zones. * Fixed extracting common.MPQ under *nix * Many small xleanups and fixes. ** mangos merge rev. TEST REV so be careful of creepy crawly bugs! --HG-- branch : trunk
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@@ -646,9 +646,9 @@ struct CharmInfo
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void SetCommandState(CommandStates st) { m_CommandState = st; }
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CommandStates GetCommandState() { return m_CommandState; }
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bool HasCommandState(CommandStates state) { return (m_CommandState == state); }
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void SetReactState(ReactStates st) { m_ReactSate = st; }
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ReactStates GetReactState() { return m_ReactSate; }
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bool HasReactState(ReactStates state) { return (m_ReactSate == state); }
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void SetReactState(ReactStates st) { m_reactState = st; }
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ReactStates GetReactState() { return m_reactState; }
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bool HasReactState(ReactStates state) { return (m_reactState == state); }
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void InitPossessCreateSpells();
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void InitCharmCreateSpells();
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@@ -665,7 +665,7 @@ struct CharmInfo
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UnitActionBarEntry PetActionBar[10];
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CharmSpellEntry m_charmspells[4];
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CommandStates m_CommandState;
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ReactStates m_ReactSate;
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ReactStates m_reactState;
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uint32 m_petnumber;
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};
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