*One player per slot on bench/chair, original patch by Trojan for TC1.
--HG-- branch : trunk
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@@ -729,6 +729,9 @@ class TRINITY_DLL_SPEC GameObject : public WorldObject
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std::set<uint32> m_unique_users;
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uint32 m_usetimes;
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typedef std::map<uint32,uint64> ChairSlotAndUser;
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ChairSlotAndUser ChairListSlots;
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uint32 m_DBTableGuid; ///< For new or temporary gameobjects is 0 for saved it is lowguid
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GameObjectInfo const* m_goInfo;
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GameObjectData const* m_goData;
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