Core&DB/Spells: Fix DK T8 4p bonus
- Added missing spell to DB - Corrected DBC data that is, very likely, wrong Closes #6062
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@@ -3238,6 +3238,9 @@ void SpellMgr::LoadDbcDataCorrections()
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spellInfo->EffectDieSides[0] = 0; // was 1, that should probably mean seat 0, but instead it's treated as spell 1
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spellInfo->EffectBasePoints[0] = 52391; // Ride Vehicle (forces seat 0)
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break;
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case 64745:
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spellInfo->EffectBasePoints[0] = 100; // 100% chance of procc'ing, not -10% (chance calculated in PrepareTriggersExecutedOnHit)
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break;
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case 19970: // Entangling Roots (Rank 6) -- Nature's Grasp Proc
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case 19971: // Entangling Roots (Rank 5) -- Nature's Grasp Proc
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case 19972: // Entangling Roots (Rank 4) -- Nature's Grasp Proc
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@@ -73,7 +73,7 @@ inline uint32 secsToTimeBitFields(time_t secs)
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double rand_norm(void);
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/* Return a random double from 0.0 to 99.9999999999999. Floats support only 7 valid decimal digits.
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* A double supports up to 15 valid decimal digits and is used internaly (RAND32_MAX has 10 digits).
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* A double supports up to 15 valid decimal digits and is used internally (RAND32_MAX has 10 digits).
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* With an FPU, there is usually no difference in performance between float and double. */
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double rand_chance(void);
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