Core/Dungeon Finder: Added support for rewards for random dungeons

Core/Quests: Simplified rewarding money from quests, now ModifyMoney and UpdateAchievementCriteria are called only once per quest
Core/Achievements: Implemented ACHIEVEMENT_CRITERIA_TYPE_USE_LFD_TO_GROUP_WITH_PLAYERS

--HG--
branch : trunk
This commit is contained in:
Shauren
2010-09-03 20:11:14 +02:00
parent d7f9cea305
commit d5115ca687
14 changed files with 432 additions and 177 deletions
+2
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@@ -492,6 +492,8 @@ ChatCommand * ChatHandler::getCommandTable()
{ "item_enchantment_template", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadItemEnchantementsCommand, "", NULL },
{ "item_loot_template", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadLootTemplatesItemCommand, "", NULL },
{ "item_set_names", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadItemSetNamesCommand, "", NULL },
{ "lfg_dungeon_encounters", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadLfgEncountersCommand, "", NULL },
{ "lfg_dungeon_rewards", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadLfgRewardsCommand, "", NULL },
{ "locales_achievement_reward", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadLocalesAchievementRewardCommand,"", NULL },
{ "locales_creature", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadLocalesCreatureCommand, "", NULL },
{ "locales_gameobject", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadLocalesGameobjectCommand, "", NULL },
+2
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@@ -387,6 +387,8 @@ class ChatHandler
bool HandleReloadGOQuestInvRelationsCommand(const char* args);
bool HandleReloadItemEnchantementsCommand(const char* args);
bool HandleReloadItemSetNamesCommand(const char* args);
bool HandleReloadLfgEncountersCommand(const char* args);
bool HandleReloadLfgRewardsCommand(const char* args);
bool HandleReloadLocalesAchievementRewardCommand(const char* args);
bool HandleReloadLocalesCreatureCommand(const char* args);
bool HandleReloadLocalesGameobjectCommand(const char* args);
+17
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@@ -59,6 +59,7 @@
#include "Transport.h"
#include "WeatherMgr.h"
#include "ScriptMgr.h"
#include "LFGMgr.h"
//reload commands
bool ChatHandler::HandleReloadAllCommand(const char*)
@@ -1055,6 +1056,22 @@ bool ChatHandler::HandleReloadLocalesAchievementRewardCommand(const char*)
return true;
}
bool ChatHandler::HandleReloadLfgEncountersCommand(const char*)
{
sLog.outString("Re-Loading dungeon encounter lfg associations...");
sLFGMgr.LoadDungeonEncounters();
SendGlobalGMSysMessage("DB table `lfg_dungeon_encounters` reloaded.");
return true;
}
bool ChatHandler::HandleReloadLfgRewardsCommand(const char*)
{
sLog.outString("Re-Loading lfg dungeon rewards...");
sLFGMgr.LoadRewards();
SendGlobalGMSysMessage("DB table `lfg_dungeon_rewards` reloaded.");
return true;
}
bool ChatHandler::HandleReloadLocalesCreatureCommand(const char* /*arg*/)
{
sLog.outString("Re-Loading Locales Creature ...");