Use original taxipath data in taxi flight movement generator. Author: Vladimir
+ Cleanup --HG-- branch : trunk
This commit is contained in:
@@ -506,7 +506,7 @@ void LoadDBCStores(const std::string& dataPath)
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// fill data
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for (uint32 i = 1; i < sTaxiPathNodeStore.GetNumRows(); ++i)
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if (TaxiPathNodeEntry const* entry = sTaxiPathNodeStore.LookupEntry(i))
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sTaxiPathNodesByPath[entry->path][entry->index] = entry;
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sTaxiPathNodesByPath[entry->path].set(entry->index, entry);
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// Initialize global taxinodes mask
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// include existed nodes that have at least single not spell base (scripted) path
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@@ -21,8 +21,10 @@
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#ifndef TRINITY_DBCSTRUCTURE_H
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#define TRINITY_DBCSTRUCTURE_H
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#include "Common.h"
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#include "DBCEnums.h"
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#include "Define.h"
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#include "Path.h"
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#include "Util.h"
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#include <map>
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@@ -1911,7 +1913,15 @@ struct TaxiPathBySourceAndDestination
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typedef std::map<uint32,TaxiPathBySourceAndDestination> TaxiPathSetForSource;
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typedef std::map<uint32,TaxiPathSetForSource> TaxiPathSetBySource;
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typedef std::vector<TaxiPathNodeEntry const*> TaxiPathNodeList;
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struct TaxiPathNodePtr
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{
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TaxiPathNodePtr() : i_ptr(NULL) {}
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TaxiPathNodePtr(TaxiPathNodeEntry const* ptr) : i_ptr(ptr) {}
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TaxiPathNodeEntry const* i_ptr;
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operator TaxiPathNodeEntry const& () const { return *i_ptr; }
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};
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typedef Path<TaxiPathNodePtr,TaxiPathNodeEntry const> TaxiPathNodeList;
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typedef std::vector<TaxiPathNodeList> TaxiPathNodesByPath;
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#define TaxiMaskSize 12
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@@ -295,7 +295,11 @@ void Object::_BuildMovementUpdate(ByteBuffer * data, uint16 flags) const
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{
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//WPAssert(this->ToPlayer()->GetMotionMaster()->GetCurrentMovementGeneratorType() == FLIGHT_MOTION_TYPE);
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FlightPathMovementGenerator *fmg = (FlightPathMovementGenerator*)(const_cast<Player*>(this->ToPlayer())->GetMotionMaster()->top());
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Player *player = const_cast<Object*>(this)->ToPlayer();
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if (!player)
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return;
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FlightPathMovementGenerator *fmg = (FlightPathMovementGenerator*)(player->GetMotionMaster()->top());
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uint32 flags3 = MOVEFLAG_GLIDE;
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@@ -320,10 +324,10 @@ void Object::_BuildMovementUpdate(ByteBuffer * data, uint16 flags) const
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}
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}
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Path &path = fmg->GetPath();
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TaxiPathNodeList& path = const_cast<TaxiPathNodeList&>(fmg->GetPath());
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float x, y, z;
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this->ToPlayer()->GetPosition(x, y, z);
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player->GetPosition(x, y, z);
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uint32 inflighttime = uint32(path.GetPassedLength(fmg->GetCurrentNode(), x, y, z) * 32);
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uint32 traveltime = uint32(path.GetTotalLength() * 32);
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@@ -338,21 +342,21 @@ void Object::_BuildMovementUpdate(ByteBuffer * data, uint16 flags) const
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*data << uint32(0); // added in 3.1
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uint32 poscount = uint32(path.Size());
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uint32 poscount = uint32(path.size());
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*data << uint32(poscount); // points count
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for (uint32 i = 0; i < poscount; ++i)
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{
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*data << path.GetNodes()[i].x;
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*data << path.GetNodes()[i].y;
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*data << path.GetNodes()[i].z;
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*data << float(path[i].x);
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*data << float(path[i].y);
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*data << float(path[i].z);
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}
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*data << uint8(0); // added in 3.0.8
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*data << path.GetNodes()[poscount-1].x;
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*data << path.GetNodes()[poscount-1].y;
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*data << path.GetNodes()[poscount-1].z;
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*data << float(path[poscount-1].x);
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*data << float(path[poscount-1].y);
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*data << float(path[poscount-1].z);
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}
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}
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else
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@@ -19363,30 +19363,30 @@ void Player::ContinueTaxiFlight()
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float distPrev = MAP_SIZE*MAP_SIZE;
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float distNext =
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(nodeList[0]->x-GetPositionX())*(nodeList[0]->x-GetPositionX())+
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(nodeList[0]->y-GetPositionY())*(nodeList[0]->y-GetPositionY())+
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(nodeList[0]->z-GetPositionZ())*(nodeList[0]->z-GetPositionZ());
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(nodeList[0].x-GetPositionX())*(nodeList[0].x-GetPositionX())+
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(nodeList[0].y-GetPositionY())*(nodeList[0].y-GetPositionY())+
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(nodeList[0].z-GetPositionZ())*(nodeList[0].z-GetPositionZ());
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for (uint32 i = 1; i < nodeList.size(); ++i)
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{
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TaxiPathNodeEntry const* node = nodeList[i];
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TaxiPathNodeEntry const* prevNode = nodeList[i-1];
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TaxiPathNodeEntry const& node = nodeList[i];
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TaxiPathNodeEntry const& prevNode = nodeList[i-1];
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// skip nodes at another map
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if (node->mapid != GetMapId())
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if (node.mapid != GetMapId())
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continue;
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distPrev = distNext;
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distNext =
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(node->x-GetPositionX())*(node->x-GetPositionX())+
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(node->y-GetPositionY())*(node->y-GetPositionY())+
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(node->z-GetPositionZ())*(node->z-GetPositionZ());
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(node.x-GetPositionX())*(node.x-GetPositionX())+
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(node.y-GetPositionY())*(node.y-GetPositionY())+
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(node.z-GetPositionZ())*(node.z-GetPositionZ());
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float distNodes =
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(node->x-prevNode->x)*(node->x-prevNode->x)+
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(node->y-prevNode->y)*(node->y-prevNode->y)+
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(node->z-prevNode->z)*(node->z-prevNode->z);
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(node.x-prevNode.x)*(node.x-prevNode.x)+
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(node.y-prevNode.y)*(node.y-prevNode.y)+
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(node.z-prevNode.z)*(node.z-prevNode.z);
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if (distNext + distPrev < distNodes)
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{
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@@ -217,10 +217,10 @@ bool Transport::GenerateWaypoints(uint32 pathid, std::set<uint32> &mapids)
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{
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if (mapChange == 0)
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{
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TaxiPathNodeEntry const* node_i = path[i];
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if (node_i->mapid == path[i+1]->mapid)
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TaxiPathNodeEntry const& node_i = path[i];
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if (node_i.mapid == path[i+1].mapid)
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{
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keyFrame k(node_i->x, node_i->y, node_i->z, node_i->mapid, node_i->actionFlag, node_i->delay);
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keyFrame k(node_i.x, node_i.y, node_i.z, node_i.mapid, node_i.actionFlag, node_i.delay);
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keyFrames.push_back(k);
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mapids.insert(k.mapid);
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}
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@@ -435,29 +435,6 @@ void Unit::SendMonsterMove(float NewPosX, float NewPosY, float NewPosZ, uint32 M
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SendMessageToSet(&data, true);
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}*/
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void Unit::SendMonsterMoveByPath(Path const& path, uint32 start, uint32 end)
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{
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uint32 traveltime = uint32(path.GetTotalLength(start, end) * 32);
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uint32 pathSize = end - start;
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WorldPacket data(SMSG_MONSTER_MOVE, (GetPackGUID().size()+1+4+4+4+4+1+4+4+4+pathSize*4*3));
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data.append(GetPackGUID());
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data << uint8(0);
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data << GetPositionX();
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data << GetPositionY();
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data << GetPositionZ();
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data << uint32(getMSTime());
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data << uint8(0);
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data << uint32(((GetUnitMovementFlags() & MOVEMENTFLAG_LEVITATING) || isInFlight())? (MOVEFLAG_FLY|MOVEFLAG_WALK) : MOVEFLAG_WALK);
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data << uint32(traveltime);
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data << uint32(pathSize);
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data.append((char*)path.GetNodes(start), pathSize * 4 * 3);
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SendMessageToSet(&data, true);
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//MONSTER_MOVE_SPLINE_FLY
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addUnitState(UNIT_STAT_MOVE);
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}
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void Unit::SendMonsterMoveTransport(Unit *vehicleOwner)
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{
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WorldPacket data(SMSG_MONSTER_MOVE_TRANSPORT, GetPackGUID().size()+vehicleOwner->GetPackGUID().size());
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@@ -34,6 +34,9 @@
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#include "EventProcessor.h"
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#include "MotionMaster.h"
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#include "DBCStructure.h"
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#include "Path.h"
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#include "WorldPacket.h"
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#include "Timer.h"
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#include <list>
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#define WORLD_TRIGGER 12999
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@@ -324,7 +327,6 @@ class DynamicObject;
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class GameObject;
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class Item;
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class Pet;
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class Path;
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class PetAura;
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class Minion;
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class Guardian;
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@@ -1436,12 +1438,14 @@ class Unit : public WorldObject
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void SendMonsterMove(float NewPosX, float NewPosY, float NewPosZ, uint32 Time, Player* player = NULL);
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void SendMonsterMove(float NewPosX, float NewPosY, float NewPosZ, uint32 MoveFlags, uint32 time, float speedZ, Player *player = NULL);
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//void SendMonsterMove(float NewPosX, float NewPosY, float NewPosZ, uint8 type, uint32 MovementFlags, uint32 Time, Player* player = NULL);
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void SendMonsterMoveByPath(Path const& path, uint32 start, uint32 end);
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void SendMonsterMoveTransport(Unit *vehicleOwner);
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void SendMonsterMoveWithSpeed(float x, float y, float z, uint32 transitTime = 0, Player* player = NULL);
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void SendMonsterMoveWithSpeedToCurrentDestination(Player* player = NULL);
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void SendMovementFlagUpdate();
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template<typename PathElem, typename PathNode>
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void SendMonsterMoveByPath(Path<PathElem,PathNode> const& path, uint32 start, uint32 end);
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void SendChangeCurrentVictimOpcode(HostileReference* pHostileReference);
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void SendClearThreatListOpcode();
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void SendRemoveFromThreatListOpcode(HostileReference* pHostileReference);
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@@ -2116,4 +2120,30 @@ namespace Trinity
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};
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}
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template<typename Elem, typename Node>
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inline void Unit::SendMonsterMoveByPath(Path<Elem,Node> const& path, uint32 start, uint32 end)
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{
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uint32 traveltime = uint32(path.GetTotalLength(start, end) * 32);
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uint32 pathSize = end - start;
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WorldPacket data(SMSG_MONSTER_MOVE, (GetPackGUID().size()+1+4+4+4+4+1+4+4+4+pathSize*4*3));
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data.append(GetPackGUID());
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data << uint8(0);
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data << GetPositionX();
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data << GetPositionY();
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data << GetPositionZ();
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data << uint32(getMSTime());
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data << uint8(0);
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data << uint32(((GetUnitMovementFlags() & MOVEMENTFLAG_LEVITATING) || isInFlight()) ? (MOVEFLAG_FLY|MOVEFLAG_WALK) : MOVEFLAG_WALK);
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data << uint32(traveltime);
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data << uint32(pathSize);
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for (uint32 i = start; i < end; ++i)
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{
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data << float(path[i].x);
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data << float(path[i].y);
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data << float(path[i].z);
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}
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SendMessageToSet(&data, true);
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}
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#endif
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@@ -5482,25 +5482,6 @@ uint32 ObjectMgr::GetTaxiMountDisplayId(uint32 id, uint32 team, bool allowed_alt
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return mount_id;
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}
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void ObjectMgr::GetTaxiPathNodes(uint32 path, Path &pathnodes, std::vector<uint32>& mapIds)
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{
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if (path >= sTaxiPathNodesByPath.size())
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return;
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TaxiPathNodeList& nodeList = sTaxiPathNodesByPath[path];
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pathnodes.Resize(nodeList.size());
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mapIds.resize(nodeList.size());
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for (size_t i = 0; i < nodeList.size(); ++i)
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{
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pathnodes[i].x = nodeList[i]->x;
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pathnodes[i].y = nodeList[i]->y;
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pathnodes[i].z = nodeList[i]->z;
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mapIds[i] = nodeList[i]->mapid;
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}
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}
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void ObjectMgr::LoadGraveyardZones()
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{
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mGraveYardMap.clear(); // need for reload case
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@@ -30,7 +30,6 @@
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#include "GameObject.h"
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#include "Corpse.h"
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#include "QuestDef.h"
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#include "Path.h"
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#include "ItemPrototype.h"
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#include "NPCHandler.h"
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#include "DatabaseEnv.h"
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@@ -60,8 +59,6 @@ extern SQLStorage sInstanceTemplate;
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class Group;
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class Guild;
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class ArenaTeam;
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class Path;
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class TransportPath;
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class Item;
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struct GameTele
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@@ -473,7 +470,6 @@ class ObjectMgr
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uint32 GetNearestTaxiNode(float x, float y, float z, uint32 mapid, uint32 team);
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void GetTaxiPath(uint32 source, uint32 destination, uint32 &path, uint32 &cost);
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uint32 GetTaxiMountDisplayId(uint32 id, uint32 team, bool allowed_alt_team = false);
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void GetTaxiPathNodes(uint32 path, Path &pathnodes, std::vector<uint32>& mapIds);
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Quest const* GetQuestTemplate(uint32 quest_id) const
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{
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@@ -440,9 +440,17 @@ MotionMaster::MoveTaxiFlight(uint32 path, uint32 pathnode)
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{
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if (i_owner->GetTypeId() == TYPEID_PLAYER)
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{
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DEBUG_LOG("Player (GUID: %u) taxi to (Path %u node %u)", i_owner->GetGUIDLow(), path, pathnode);
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FlightPathMovementGenerator* mgen = new FlightPathMovementGenerator(path,pathnode);
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Mutate(mgen, MOTION_SLOT_CONTROLLED);
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if (path < sTaxiPathNodesByPath.size())
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{
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DEBUG_LOG("%s taxi to (Path %u node %u)", i_owner->GetName(), path, pathnode);
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FlightPathMovementGenerator* mgen = new FlightPathMovementGenerator(sTaxiPathNodesByPath[path],pathnode);
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Mutate(mgen, MOTION_SLOT_CONTROLLED);
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}
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else
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{
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sLog.outError("%s attempt taxi to (not existed Path %u node %u)",
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i_owner->GetName(), path, pathnode);
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}
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}
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else
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{
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@@ -229,24 +229,20 @@ template bool WaypointMovementGenerator<Player>::Update(Player &, const uint32 &
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template void WaypointMovementGenerator<Player>::MovementInform(Player &);
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//----------------------------------------------------//
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void FlightPathMovementGenerator::LoadPath(Player &)
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{
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objmgr.GetTaxiPathNodes(i_pathId, i_path,i_mapIds);
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}
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uint32 FlightPathMovementGenerator::GetPathAtMapEnd() const
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{
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if (i_currentNode >= i_mapIds.size())
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return i_mapIds.size();
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if (i_currentNode >= i_path->size())
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return i_path->size();
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uint32 curMapId = i_mapIds[i_currentNode];
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for (uint32 i = i_currentNode; i < i_mapIds.size(); ++i)
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uint32 curMapId = (*i_path)[i_currentNode].mapid;
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for (uint32 i = i_currentNode; i < i_path->size(); ++i)
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{
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if (i_mapIds[i] != curMapId)
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if ((*i_path)[i].mapid != curMapId)
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return i;
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}
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return i_mapIds.size();
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return i_path->size();
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}
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void FlightPathMovementGenerator::Initialize(Player &player)
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@@ -254,23 +250,12 @@ void FlightPathMovementGenerator::Initialize(Player &player)
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player.getHostileRefManager().setOnlineOfflineState(false);
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player.addUnitState(UNIT_STAT_IN_FLIGHT);
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player.SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE | UNIT_FLAG_TAXI_FLIGHT);
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LoadPath(player);
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Traveller<Player> traveller(player);
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// do not send movement, it was sent already
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i_destinationHolder.SetDestination(traveller, i_path[i_currentNode].x, i_path[i_currentNode].y, i_path[i_currentNode].z, false);
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i_destinationHolder.SetDestination(traveller, (*i_path)[i_currentNode].x, (*i_path)[i_currentNode].y, (*i_path)[i_currentNode].z, false);
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// For preloading end grid
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InitEndGridInfo();
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player.SendMonsterMoveByPath(GetPath(), GetCurrentNode(), GetPathAtMapEnd());
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// Storage to preload flightmaster grid at end of flight. For multi-stop flights, this will
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// be reinitialized for each flightmaster at the end of each spline (or stop) in the flight.
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uint32 nodeCount = i_mapIds.size(); // Get the number of nodes in the path. i_path and i_mapIds are the
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// same size when loaded in ObjectMgr::GetTaxiPathNodes, called from LoadPath()
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m_endMapId = i_mapIds[nodeCount -1]; // Get the map ID from the last node
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m_preloadTargetNode = nodeCount / 2; // Split the number of nodes in half to preload the flightmaster half-way through the flight
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m_endGridX = i_path[nodeCount -1].x; // Get the X position from the last node
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m_endGridY = i_path[nodeCount -1].y; // Get tye Y position from the last node
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}
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void FlightPathMovementGenerator::Finalize(Player & player)
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@@ -280,6 +265,7 @@ void FlightPathMovementGenerator::Finalize(Player & player)
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float x, y, z;
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i_destinationHolder.GetLocationNow(player.GetBaseMap(), x, y, z);
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player.SetPosition(x, y, z, player.GetOrientation());
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}
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bool FlightPathMovementGenerator::Update(Player &player, const uint32 &diff)
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@@ -292,18 +278,18 @@ bool FlightPathMovementGenerator::Update(Player &player, const uint32 &diff)
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i_destinationHolder.ResetUpdate(FLIGHT_TRAVEL_UPDATE);
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if (i_destinationHolder.HasArrived())
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{
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uint32 curMap = i_mapIds[i_currentNode];
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uint32 curMap = (*i_path)[i_currentNode].mapid;
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++i_currentNode;
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if (MovementInProgress())
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{
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DEBUG_LOG("loading node %u for player %s", i_currentNode, player.GetName());
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if (i_mapIds[i_currentNode] == curMap)
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if ((*i_path)[i_currentNode].mapid == curMap)
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{
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// do not send movement, it was sent already
|
||||
i_destinationHolder.SetDestination(traveller, i_path[i_currentNode].x, i_path[i_currentNode].y, i_path[i_currentNode].z, false);
|
||||
i_destinationHolder.SetDestination(traveller, (*i_path)[i_currentNode].x, (*i_path)[i_currentNode].y, (*i_path)[i_currentNode].z, false);
|
||||
}
|
||||
|
||||
// check if it's time to preload the flightmaster grid at path end
|
||||
|
||||
// check if it's time to preload the flightmaster grid at path end
|
||||
if (i_currentNode == m_preloadTargetNode)
|
||||
PreloadEndGrid();
|
||||
|
||||
@@ -324,13 +310,13 @@ bool FlightPathMovementGenerator::Update(Player &player, const uint32 &diff)
|
||||
|
||||
void FlightPathMovementGenerator::SetCurrentNodeAfterTeleport()
|
||||
{
|
||||
if (i_mapIds.empty())
|
||||
if (i_path->empty())
|
||||
return;
|
||||
|
||||
uint32 map0 = i_mapIds[0];
|
||||
for (size_t i = 1; i < i_mapIds.size(); ++i)
|
||||
uint32 map0 = (*i_path)[0].mapid;
|
||||
for (size_t i = 1; i < i_path->size(); ++i)
|
||||
{
|
||||
if (i_mapIds[i] != map0)
|
||||
if ((*i_path)[i].mapid != map0)
|
||||
{
|
||||
i_currentNode = i;
|
||||
return;
|
||||
@@ -338,6 +324,18 @@ void FlightPathMovementGenerator::SetCurrentNodeAfterTeleport()
|
||||
}
|
||||
}
|
||||
|
||||
void FlightPathMovementGenerator::InitEndGridInfo()
|
||||
{
|
||||
// Storage to preload flightmaster grid at end of flight. For multi-stop flights, this will
|
||||
// be reinitialized for each flightmaster at the end of each spline (or stop) in the flight.
|
||||
|
||||
uint32 nodeCount = (*i_path).size(); // Get the number of nodes in the path.
|
||||
m_endMapId = (*i_path)[nodeCount -1].mapid; // Get the map ID from the last node
|
||||
m_preloadTargetNode = nodeCount / 2; // Split the number of nodes in half to preload the flightmaster half-way through the flight
|
||||
m_endGridX = (*i_path)[nodeCount -1].x; // Get the X position from the last node
|
||||
m_endGridY = (*i_path)[nodeCount -1].y; // Get the Y position from the last node
|
||||
}
|
||||
|
||||
void FlightPathMovementGenerator::PreloadEndGrid()
|
||||
{
|
||||
// used to preload the final grid where the flightmaster is
|
||||
|
||||
@@ -42,18 +42,21 @@
|
||||
#define STOP_TIME_FOR_PLAYER 3 * MINUTE * IN_MILISECONDS // 3 Minutes
|
||||
#define TIMEDIFF_NEXT_WP 250
|
||||
|
||||
template<class T, class P = Path>
|
||||
template<class T, class P>
|
||||
class PathMovementBase
|
||||
{
|
||||
public:
|
||||
PathMovementBase() : i_currentNode(0) {}
|
||||
virtual ~PathMovementBase() {};
|
||||
|
||||
bool MovementInProgress(void) const { return i_currentNode < i_path.Size(); }
|
||||
bool MovementInProgress(void) const { return i_currentNode < i_path->size(); }
|
||||
|
||||
void LoadPath(T &);
|
||||
void ReloadPath(T &);
|
||||
uint32 GetCurrentNode() const { return i_currentNode; }
|
||||
|
||||
bool GetDestination(float& x, float& y, float& z) const { i_destinationHolder.GetDestination(x,y,z); return true; }
|
||||
bool GetPosition(float& x, float& y, float& z) const { i_destinationHolder.GetLocationNowNoMicroMovement(x,y,z); return true; }
|
||||
|
||||
protected:
|
||||
uint32 i_currentNode;
|
||||
@@ -64,7 +67,7 @@ class PathMovementBase
|
||||
template<class T>
|
||||
|
||||
class WaypointMovementGenerator
|
||||
: public MovementGeneratorMedium< T, WaypointMovementGenerator<T> >, public PathMovementBase<T>
|
||||
: public MovementGeneratorMedium< T, WaypointMovementGenerator<T> >, public PathMovementBase<T, WaypointPath const*>
|
||||
{
|
||||
public:
|
||||
WaypointMovementGenerator(uint32 _path_id = 0, bool _repeating = true) :
|
||||
@@ -93,28 +96,29 @@ class WaypointMovementGenerator
|
||||
*/
|
||||
class FlightPathMovementGenerator
|
||||
: public MovementGeneratorMedium< Player, FlightPathMovementGenerator >,
|
||||
public PathMovementBase<Player>
|
||||
public PathMovementBase<Player,TaxiPathNodeList const*>
|
||||
{
|
||||
uint32 i_pathId;
|
||||
std::vector<uint32> i_mapIds;
|
||||
public:
|
||||
explicit FlightPathMovementGenerator(uint32 id, uint32 startNode = 0) : i_pathId(id) { i_currentNode = startNode; }
|
||||
explicit FlightPathMovementGenerator(TaxiPathNodeList const& pathnodes, uint32 startNode = 0)
|
||||
{
|
||||
i_path = &pathnodes;
|
||||
i_currentNode = startNode;
|
||||
}
|
||||
void Initialize(Player &);
|
||||
void Reset(Player &u){};
|
||||
void Finalize(Player &);
|
||||
void Reset(Player &) {}
|
||||
bool Update(Player &, const uint32 &);
|
||||
MovementGeneratorType GetMovementGeneratorType() { return FLIGHT_MOTION_TYPE; }
|
||||
|
||||
void LoadPath(Player &);
|
||||
void ReloadPath(Player &) { /* don't reload flight path */ }
|
||||
|
||||
Path& GetPath() { return i_path; }
|
||||
TaxiPathNodeList const& GetPath() { return *i_path; }
|
||||
uint32 GetPathAtMapEnd() const;
|
||||
bool HasArrived() const { return (i_currentNode >= i_path.Size()); }
|
||||
bool HasArrived() const { return (i_currentNode >= i_path->size()); }
|
||||
void SetCurrentNodeAfterTeleport();
|
||||
void SkipCurrentNode() { ++i_currentNode; }
|
||||
bool GetDestination(float& x, float& y, float& z) const { i_destinationHolder.GetDestination(x,y,z); return true; }
|
||||
bool GetDestination(float& x, float& y, float& z) const { return PathMovementBase<Player,TaxiPathNodeList const*>::GetDestination(x,y,z); }
|
||||
|
||||
void PreloadEndGrid();
|
||||
void InitEndGridInfo();
|
||||
private:
|
||||
// storage for preloading the flightmaster grid at end
|
||||
// before reaching final waypoint
|
||||
@@ -122,7 +126,6 @@ public PathMovementBase<Player>
|
||||
uint32 m_preloadTargetNode;
|
||||
float m_endGridX;
|
||||
float m_endGridY;
|
||||
void PreloadEndGrid();
|
||||
};
|
||||
#endif
|
||||
|
||||
|
||||
@@ -24,65 +24,64 @@
|
||||
#include "Common.h"
|
||||
#include <vector>
|
||||
|
||||
struct SimplePathNode
|
||||
{
|
||||
float x, y, z;
|
||||
};
|
||||
template<typename PathElem, typename PathNode = PathElem>
|
||||
|
||||
class Path
|
||||
{
|
||||
public:
|
||||
struct PathNode
|
||||
{
|
||||
float x,y,z;
|
||||
};
|
||||
size_t size() const { return i_nodes.size(); }
|
||||
bool empty() const { return i_nodes.empty(); }
|
||||
void resize(unsigned int sz) { i_nodes.resize(sz); }
|
||||
void clear() { i_nodes.clear(); }
|
||||
void erase(uint32 idx) { i_nodes.erase(i_nodes.begin()+idx); }
|
||||
|
||||
void SetLength(const unsigned int sz)
|
||||
{
|
||||
i_nodes.resize(sz);
|
||||
}
|
||||
|
||||
unsigned int Size() const { return i_nodes.size(); }
|
||||
bool Empty() const { return i_nodes.empty(); }
|
||||
void Resize(unsigned int sz) { i_nodes.resize(sz); }
|
||||
void Clear(void) { i_nodes.clear(); }
|
||||
PathNode const* GetNodes(uint32 start = 0) const { return &i_nodes[start]; }
|
||||
float GetTotalLength() const { return GetTotalLength(0,Size()); }
|
||||
float GetTotalLength(uint32 start, uint32 end) const
|
||||
{
|
||||
float len = 0, xd, yd, zd;
|
||||
for (unsigned int idx=start+1; idx < end; ++idx)
|
||||
float len = 0.0f;
|
||||
for (uint32 idx=start+1; idx < end; ++idx)
|
||||
{
|
||||
xd = i_nodes[ idx ].x - i_nodes[ idx-1 ].x;
|
||||
yd = i_nodes[ idx ].y - i_nodes[ idx-1 ].y;
|
||||
zd = i_nodes[ idx ].z - i_nodes[ idx-1 ].z;
|
||||
PathNode const& node = i_nodes[idx];
|
||||
PathNode const& prev = i_nodes[idx-1];
|
||||
float xd = node.x - prev.x;
|
||||
float yd = node.y - prev.y;
|
||||
float zd = node.z - prev.z;
|
||||
len += sqrtf(xd*xd + yd*yd + zd*zd);
|
||||
}
|
||||
return len;
|
||||
}
|
||||
|
||||
float GetTotalLength() const { return GetTotalLength(0,size()); }
|
||||
|
||||
float GetPassedLength(uint32 curnode, float x, float y, float z)
|
||||
{
|
||||
float len = 0, xd, yd, zd;
|
||||
for (unsigned int idx=1; idx < curnode; ++idx)
|
||||
{
|
||||
xd = i_nodes[ idx ].x - i_nodes[ idx-1 ].x;
|
||||
yd = i_nodes[ idx ].y - i_nodes[ idx-1 ].y;
|
||||
zd = i_nodes[ idx ].z - i_nodes[ idx-1 ].z;
|
||||
len += sqrtf(xd*xd + yd*yd + zd*zd);
|
||||
}
|
||||
float len = GetTotalLength(0,curnode);
|
||||
|
||||
if (curnode > 0)
|
||||
{
|
||||
xd = x - i_nodes[curnode-1].x;
|
||||
yd = y - i_nodes[curnode-1].y;
|
||||
zd = z - i_nodes[curnode-1].z;
|
||||
PathNode const& node = i_nodes[curnode-1];
|
||||
float xd = x - node.x;
|
||||
float yd = y - node.y;
|
||||
float zd = z - node.z;
|
||||
len += sqrtf(xd*xd + yd*yd + zd*zd);
|
||||
}
|
||||
|
||||
return len;
|
||||
}
|
||||
|
||||
PathNode& operator[](const unsigned int idx) { return i_nodes[idx]; }
|
||||
const PathNode& operator()(const unsigned int idx) const { return i_nodes[idx]; }
|
||||
PathNode& operator[](size_t idx) { return i_nodes[idx]; }
|
||||
PathNode const& operator[](size_t idx) const { return i_nodes[idx]; }
|
||||
|
||||
void set(size_t idx, PathElem elem) { i_nodes[idx] = elem; }
|
||||
|
||||
protected:
|
||||
std::vector<PathNode> i_nodes;
|
||||
std::vector<PathElem> i_nodes;
|
||||
};
|
||||
|
||||
typedef Path<SimplePathNode> SimplePath;
|
||||
|
||||
#endif
|
||||
|
||||
|
||||
@@ -222,7 +222,7 @@ void WorldSession::HandleMoveSplineDoneOpcode(WorldPacket& recv_data)
|
||||
FlightPathMovementGenerator* flight = (FlightPathMovementGenerator*)(GetPlayer()->GetMotionMaster()->top());
|
||||
|
||||
flight->SetCurrentNodeAfterTeleport();
|
||||
Path::PathNode const& node = flight->GetPath()[flight->GetCurrentNode()];
|
||||
TaxiPathNodeEntry const& node = flight->GetPath()[flight->GetCurrentNode()];
|
||||
flight->SkipCurrentNode();
|
||||
|
||||
GetPlayer()->TeleportTo(curDestNode->map_id,node.x,node.y,node.z,GetPlayer()->GetOrientation());
|
||||
@@ -259,6 +259,8 @@ void WorldSession::HandleMoveSplineDoneOpcode(WorldPacket& recv_data)
|
||||
GetPlayer()->m_taxi.ClearTaxiDestinations(); // clear problematic path and next
|
||||
return;
|
||||
}
|
||||
else
|
||||
GetPlayer()->m_taxi.ClearTaxiDestinations(); // not destinations, clear source node
|
||||
|
||||
GetPlayer()->CleanupAfterTaxiFlight();
|
||||
GetPlayer()->SetFallInformation(0, GetPlayer()->GetPositionZ());
|
||||
|
||||
Reference in New Issue
Block a user