Deadmines: Implemented Mr.Smite chest event.

--HG--
branch : trunk
This commit is contained in:
_manuel_
2010-01-07 20:47:34 -03:00
parent c239c380df
commit d4b9cafb18
7 changed files with 235 additions and 19 deletions
+1
View File
@@ -54,6 +54,7 @@ SET(trinityscript_LIB_SRCS
scripts/eastern_kingdoms/blackwing_lair/boss_vaelastrasz.cpp
scripts/eastern_kingdoms/blackwing_lair/boss_victor_nefarius.cpp
scripts/eastern_kingdoms/blackwing_lair/instance_blackwing_lair.cpp
scripts/eastern_kingdoms/deadmines/boss_mr_smite.cpp
scripts/eastern_kingdoms/deadmines/deadmines.h
scripts/eastern_kingdoms/deadmines/deadmines.cpp
scripts/eastern_kingdoms/deadmines/instance_deadmines.cpp
@@ -658,6 +658,10 @@
<Filter
Name="Deadmines"
>
<File
RelativePath="..\scripts\eastern_kingdoms\deadmines\boss_mr_smite.cpp"
>
</File>
<File
RelativePath="..\scripts\eastern_kingdoms\deadmines\deadmines.cpp"
>
@@ -0,0 +1,182 @@
/*
* Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org/>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
/* ScriptData
SDName: Boss Mr.Smite
SD%Complete:
SDComment: Timers and say taken from acid script
EndScriptData */
#include "precompiled.h"
#include "deadmines.h"
enum eSpels
{
SPELL_TRASH = 3391,
SPELL_SMITE_STOMP = 6432,
SPELL_SMITE_SLAM = 6435,
SPELL_NIMBLE_REFLEXES = 6264,
EQUIP_SWORD = 5191,
EQUIP_MACE = 7230,
SAY_AGGRO = -1036001
};
struct TRINITY_DLL_DECL boss_mr_smiteAI : public ScriptedAI
{
boss_mr_smiteAI(Creature* pCreature) : ScriptedAI(pCreature)
{
pInstance = pCreature->GetInstanceData();
}
ScriptedInstance* pInstance;
uint32 uiTrashTimer;
uint32 uiSlamTimer;
uint32 uiNimbleReflexesTimer;
uint8 uiHealth;
uint32 uiPhase;
uint32 uiTimer;
void Reset()
{
uiTrashTimer = urand(5000,9000);
uiSlamTimer = 9000;
uiNimbleReflexesTimer = urand(15500,31600);
uiHealth = 0;
uiPhase = 0;
uiTimer = 0;
SetEquipmentSlots(false, EQUIP_SWORD, EQUIP_UNEQUIP, EQUIP_NO_CHANGE);
}
void EnterCombat(Unit* pWho)
{
DoScriptText(SAY_AGGRO, m_creature);
}
bool bCheckChances()
{
uint32 uiChances = urand(0,99);
if (uiChances <= 15)
return false;
else
return true;
}
void UpdateAI(const uint32 uiDiff)
{
if (!UpdateVictim())
return;
/*START ACID-AI*/
if (uiTrashTimer <= uiDiff)
{
if (bCheckChances())
DoCast(m_creature, SPELL_TRASH);
uiTrashTimer = urand(6000,15500);
} else uiTrashTimer -= uiDiff;
if (uiSlamTimer <= uiDiff)
{
if (bCheckChances())
DoCast(m_creature->getVictim(), SPELL_SMITE_SLAM);
uiSlamTimer = 11000;
} else uiSlamTimer -= uiDiff;
if (uiNimbleReflexesTimer <= uiDiff)
{
if (bCheckChances())
DoCast(m_creature, SPELL_NIMBLE_REFLEXES);
uiNimbleReflexesTimer = urand(27300,60100);
} else uiNimbleReflexesTimer -= uiDiff;
/*END ACID-AI*/
if (uiHealth == 0 && m_creature->GetHealth()*100 / m_creature->GetMaxHealth() <= 66 || uiHealth == 1 && m_creature->GetHealth()*100 / m_creature->GetMaxHealth() <= 33)
{
++uiHealth;
DoCastAOE(SPELL_SMITE_STOMP,false);
SetCombatMovement(false);
if (pInstance)
if (GameObject* pGo = GameObject::GetGameObject((*m_creature),pInstance->GetData64(DATA_SMITE_CHEST)))
{
m_creature->GetMotionMaster()->Clear();
m_creature->GetMotionMaster()->MovePoint(1,-3.00+pGo->GetPositionX(),pGo->GetPositionY(),pGo->GetPositionZ());
}
}
if (uiPhase)
{
if (uiTimer <= uiDiff)
{
switch(uiPhase)
{
case 1:
m_creature->HandleEmoteCommand(EMOTE_STATE_KNEEL); //dosen't work?
uiTimer = 1000;
uiPhase = 2;
break;
case 2:
if (uiHealth == 1)
SetEquipmentSlots(false, EQUIP_SWORD, EQUIP_SWORD, EQUIP_NO_CHANGE);
else
SetEquipmentSlots(false, EQUIP_MACE, EQUIP_UNEQUIP, EQUIP_NO_CHANGE);
uiTimer = 500;
uiPhase = 3;
break;
case 3:
SetCombatMovement(true);
m_creature->GetMotionMaster()->MoveChase(m_creature->getVictim(), me->m_CombatDistance);
uiPhase = 0;
break;
}
} else uiTimer -= uiDiff;
}
DoMeleeAttackIfReady();
}
void MovementInform(uint32 uiType, uint32 uiId)
{
if (uiType != POINT_MOTION_TYPE)
return;
uiTimer = 1500;
uiPhase = 1;
}
};
CreatureAI* GetAI_boss_mr_smite(Creature* pCreature)
{
return new boss_mr_smiteAI (pCreature);
}
void AddSC_boss_mr_smite()
{
Script* newscript;
newscript = new Script;
newscript->Name = "boss_mr_smite";
newscript->GetAI = &GetAI_boss_mr_smite;
newscript->RegisterSelf();
}
@@ -17,11 +17,17 @@ enum Data
EVENT_STATE
};
enum Data64
{
DATA_SMITE_CHEST
};
enum GameObjects
{
GO_IRONCLAD_DOOR = 16397,
GO_DEFIAS_CANNON = 16398,
GO_DOOR_LEVER = 101833
GO_DOOR_LEVER = 101833,
GO_MR_SMITE_CHEST = 144111
};
#endif
@@ -44,7 +44,7 @@ enum Misc
struct TRINITY_DLL_DECL instance_deadmines : public ScriptedInstance
{
instance_deadmines(Map* pMap) : ScriptedInstance(pMap) { Initialize(); };
GameObject* IronCladDoor;
GameObject* DefiasCannon;
GameObject* DoorLever;
@@ -54,20 +54,22 @@ struct TRINITY_DLL_DECL instance_deadmines : public ScriptedInstance
uint32 State;
uint32 CannonBlast_Timer;
uint32 PiratesDelay_Timer;
uint64 uiSmiteChestGUID;
void Initialize()
{
IronCladDoor = NULL;
DefiasCannon = NULL;
DoorLever = NULL;
State = CANNON_NOT_USED;
uiSmiteChestGUID = 0;
}
virtual void Update(uint32 diff)
{
if (!IronCladDoor || !DefiasCannon || !DoorLever)
return;
switch (State)
{
case CANNON_GUNPOWDER_USED:
@@ -100,47 +102,47 @@ struct TRINITY_DLL_DECL instance_deadmines : public ScriptedInstance
break;
}
}
void SummonCreatures()
{
DefiasPirate1 = IronCladDoor->SummonCreature(657,IronCladDoor->GetPositionX() - 2,IronCladDoor->GetPositionY()-7,IronCladDoor->GetPositionZ(), 0, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 3000);
DefiasPirate2 = IronCladDoor->SummonCreature(657,IronCladDoor->GetPositionX() + 3,IronCladDoor->GetPositionY()-6,IronCladDoor->GetPositionZ(), 0, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 3000);
DefiasCompanion = IronCladDoor->SummonCreature(3450,IronCladDoor->GetPositionX() + 2,IronCladDoor->GetPositionY()-6,IronCladDoor->GetPositionZ(), 0, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 3000);
}
void MoveCreaturesInside()
{
if (!DefiasPirate1 || !DefiasPirate2 || !DefiasCompanion)
return;
MoveCreatureInside(DefiasPirate1);
MoveCreatureInside(DefiasPirate2);
MoveCreatureInside(DefiasCompanion);
}
void MoveCreatureInside(Creature* pCreature)
{
pCreature->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
pCreature->GetMotionMaster()->MovePoint(0, -102.7,-655.9, pCreature->GetPositionZ());
}
void ShootCannon()
{
DefiasCannon->SetGoState(GO_STATE_ACTIVE);
DoPlaySound(DefiasCannon, SOUND_CANNONFIRE);
}
void BlastOutDoor()
{
IronCladDoor->SetGoState(GO_STATE_ACTIVE_ALTERNATIVE);
DoPlaySound(IronCladDoor, SOUND_DESTROYDOOR);
}
void LeverStucked()
{
DoorLever->SetUInt32Value(GAMEOBJECT_FLAGS, 4);
}
void OnGameObjectCreate(GameObject* pGo, bool add)
{
switch(pGo->GetEntry())
@@ -154,9 +156,12 @@ struct TRINITY_DLL_DECL instance_deadmines : public ScriptedInstance
case GO_DOOR_LEVER:
DoorLever = pGo;
break;
case GO_MR_SMITE_CHEST:
uiSmiteChestGUID = pGo->GetGUID();
break;
}
}
void SetData(uint32 type, uint32 data)
{
if (type == EVENT_STATE)
@@ -165,14 +170,29 @@ struct TRINITY_DLL_DECL instance_deadmines : public ScriptedInstance
State=data;
}
}
uint32 GetData(uint32 type)
{
if (type == EVENT_STATE)
return State;
switch (type)
{
case EVENT_STATE:
return State;
}
return 0;
}
uint64 GetData64(uint32 data)
{
switch (data)
{
case DATA_SMITE_CHEST:
return uiSmiteChestGUID;
}
return 0;
}
void DoPlaySound(GameObject* unit, uint32 sound)
{
WorldPacket data(4);
@@ -180,7 +200,7 @@ struct TRINITY_DLL_DECL instance_deadmines : public ScriptedInstance
data << uint32(sound);
unit->SendMessageToSet(&data,false);
}
void DoPlaySoundCreature(Unit* unit, uint32 sound)
{
WorldPacket data(4);
@@ -60,6 +60,7 @@ extern void AddSC_boss_flamegor();
extern void AddSC_boss_chromaggus();
extern void AddSC_boss_nefarian();
extern void AddSC_boss_victor_nefarius();
extern void AddSC_boss_mr_smite();
extern void AddSC_deadmines(); //Deadmines
extern void AddSC_instance_deadmines();
extern void AddSC_boss_attumen(); //Karazhan
@@ -518,6 +519,7 @@ void AddScripts()
AddSC_boss_chromaggus();
AddSC_boss_nefarian();
AddSC_boss_victor_nefarius();
AddSC_boss_mr_smite();
AddSC_deadmines(); //Deadmines
AddSC_instance_deadmines();
AddSC_boss_attumen(); //Karazhan