Core/SAI: implement SMART_EVENT_SUMMONED_UNIT_DIES (82), useable by creatures and gameobjects (#24874)
* Core/SAI: implement SMART_EVENT_SUMMONED_UNIT_DIES (82), useable by creatures and gameobjects. Closes #24831 * Update SmartScriptMgr.h (cherry picked from commit 5339d1d3b835fcc8f635d34457ceb6e653e70a1c)
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@@ -461,6 +461,7 @@ SmartScriptHolder& SmartAIMgr::FindLinkedEvent(SmartAIEventList& list, uint32 li
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case SMART_EVENT_DEATH:
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case SMART_EVENT_KILL:
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case SMART_EVENT_SUMMONED_UNIT:
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case SMART_EVENT_SUMMONED_UNIT_DIES:
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case SMART_EVENT_SPELLHIT:
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case SMART_EVENT_SPELLHIT_TARGET:
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case SMART_EVENT_DAMAGED:
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@@ -883,6 +884,7 @@ bool SmartAIMgr::IsEventValid(SmartScriptHolder& e)
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break;
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case SMART_EVENT_SUMMON_DESPAWNED:
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case SMART_EVENT_SUMMONED_UNIT:
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case SMART_EVENT_SUMMONED_UNIT_DIES:
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if (e.event.summoned.creature && !IsCreatureValid(e, e.event.summoned.creature))
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return false;
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