Core/SAI: implement SMART_EVENT_SUMMONED_UNIT_DIES (82), useable by creatures and gameobjects (#24874)
* Core/SAI: implement SMART_EVENT_SUMMONED_UNIT_DIES (82), useable by creatures and gameobjects. Closes #24831 * Update SmartScriptMgr.h (cherry picked from commit 5339d1d3b835fcc8f635d34457ceb6e653e70a1c)
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@@ -3417,6 +3417,7 @@ void SmartScript::ProcessEvent(SmartScriptHolder& e, Unit* unit, uint32 var0, ui
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break;
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}
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case SMART_EVENT_SUMMONED_UNIT:
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case SMART_EVENT_SUMMONED_UNIT_DIES:
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{
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if (!IsCreature(unit))
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return;
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