Core/Misc: Small english fix
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@@ -15052,11 +15052,11 @@ void Player::FailQuest(uint32 questId)
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// Destroy quest items on quest failure.
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for (uint8 i = 0; i < QUEST_OBJECTIVES_COUNT; ++i)
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if (quest->RequiredItemId[i] > 0 && quest->RequiredItemCount[i] > 0)
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// Destroy items recieved on starting the quest.
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// Destroy items received on starting the quest.
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DestroyItemCount(quest->RequiredItemId[i], quest->RequiredItemCount[i], true, true);
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for (uint8 i = 0; i < QUEST_SOURCE_ITEM_IDS_COUNT; ++i)
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if (quest->RequiredSourceItemId[i] > 0 && quest->RequiredSourceItemCount[i] > 0)
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// Destroy items recieved during the quest.
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// Destroy items received during the quest.
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DestroyItemCount(quest->RequiredSourceItemId[i], quest->RequiredSourceItemCount[i], true, true);
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}
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}
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@@ -115,7 +115,7 @@ void WorldSession::SendAuctionOwnerNotification(AuctionEntry* auction)
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//this void creates new auction and adds auction to some auctionhouse
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void WorldSession::HandleAuctionSellItem(WorldPacket & recv_data)
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{
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sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Recieved CMSG_AUCTION_SELL_ITEM");
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sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_AUCTION_SELL_ITEM");
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uint64 auctioneer, item;
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uint32 etime, bid, buyout, count;
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@@ -255,7 +255,7 @@ void WorldSession::HandleAuctionSellItem(WorldPacket & recv_data)
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//this function is called when client bids or buys out auction
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void WorldSession::HandleAuctionPlaceBid(WorldPacket & recv_data)
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{
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sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Recieved CMSG_AUCTION_PLACE_BID");
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sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_AUCTION_PLACE_BID");
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uint64 auctioneer;
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uint32 auctionId;
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@@ -378,7 +378,7 @@ void WorldSession::HandleAuctionPlaceBid(WorldPacket & recv_data)
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//this void is called when auction_owner cancels his auction
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void WorldSession::HandleAuctionRemoveItem(WorldPacket & recv_data)
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{
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sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Recieved CMSG_AUCTION_REMOVE_ITEM");
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sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_AUCTION_REMOVE_ITEM");
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uint64 auctioneer;
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uint32 auctionId;
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@@ -458,7 +458,7 @@ void WorldSession::HandleAuctionRemoveItem(WorldPacket & recv_data)
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//called when player lists his bids
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void WorldSession::HandleAuctionListBidderItems(WorldPacket & recv_data)
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{
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sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Recieved CMSG_AUCTION_LIST_BIDDER_ITEMS");
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sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_AUCTION_LIST_BIDDER_ITEMS");
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uint64 guid; //NPC guid
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uint32 listfrom; //page of auctions
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@@ -515,7 +515,7 @@ void WorldSession::HandleAuctionListBidderItems(WorldPacket & recv_data)
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//this void sends player info about his auctions
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void WorldSession::HandleAuctionListOwnerItems(WorldPacket & recv_data)
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{
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sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Recieved CMSG_AUCTION_LIST_OWNER_ITEMS");
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sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_AUCTION_LIST_OWNER_ITEMS");
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uint32 listfrom;
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uint64 guid;
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@@ -552,7 +552,7 @@ void WorldSession::HandleAuctionListOwnerItems(WorldPacket & recv_data)
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//this void is called when player clicks on search button
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void WorldSession::HandleAuctionListItems(WorldPacket & recv_data)
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{
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sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Recieved CMSG_AUCTION_LIST_ITEMS");
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sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_AUCTION_LIST_ITEMS");
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std::string searchedname;
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uint8 levelmin, levelmax, usable;
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@@ -619,7 +619,7 @@ void WorldSession::HandleAuctionListItems(WorldPacket & recv_data)
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void WorldSession::HandleAuctionListPendingSales(WorldPacket & recv_data)
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{
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sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Recieved CMSG_AUCTION_LIST_PENDING_SALES");
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sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_AUCTION_LIST_PENDING_SALES");
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recv_data.read_skip<uint64>();
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@@ -526,7 +526,7 @@ class boss_freya : public CreatureScript
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{
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uint8 n = 0;
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// Handling recieved data
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// Handling received data
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for (uint8 i = 0; i < 5; ++i) // We have created "instances" for keeping informations about last 6 death lashers - needed because of respawning
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{
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deforestation[i][0] = deforestation[(i + 1)][0]; // Time
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