Core/Misc: Small english fix

This commit is contained in:
Shocker
2011-12-10 20:05:51 +02:00
parent 4e6fcc18ea
commit d4921e0f25
3 changed files with 10 additions and 10 deletions
+2 -2
View File
@@ -15052,11 +15052,11 @@ void Player::FailQuest(uint32 questId)
// Destroy quest items on quest failure.
for (uint8 i = 0; i < QUEST_OBJECTIVES_COUNT; ++i)
if (quest->RequiredItemId[i] > 0 && quest->RequiredItemCount[i] > 0)
// Destroy items recieved on starting the quest.
// Destroy items received on starting the quest.
DestroyItemCount(quest->RequiredItemId[i], quest->RequiredItemCount[i], true, true);
for (uint8 i = 0; i < QUEST_SOURCE_ITEM_IDS_COUNT; ++i)
if (quest->RequiredSourceItemId[i] > 0 && quest->RequiredSourceItemCount[i] > 0)
// Destroy items recieved during the quest.
// Destroy items received during the quest.
DestroyItemCount(quest->RequiredSourceItemId[i], quest->RequiredSourceItemCount[i], true, true);
}
}
@@ -115,7 +115,7 @@ void WorldSession::SendAuctionOwnerNotification(AuctionEntry* auction)
//this void creates new auction and adds auction to some auctionhouse
void WorldSession::HandleAuctionSellItem(WorldPacket & recv_data)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Recieved CMSG_AUCTION_SELL_ITEM");
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_AUCTION_SELL_ITEM");
uint64 auctioneer, item;
uint32 etime, bid, buyout, count;
@@ -255,7 +255,7 @@ void WorldSession::HandleAuctionSellItem(WorldPacket & recv_data)
//this function is called when client bids or buys out auction
void WorldSession::HandleAuctionPlaceBid(WorldPacket & recv_data)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Recieved CMSG_AUCTION_PLACE_BID");
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_AUCTION_PLACE_BID");
uint64 auctioneer;
uint32 auctionId;
@@ -378,7 +378,7 @@ void WorldSession::HandleAuctionPlaceBid(WorldPacket & recv_data)
//this void is called when auction_owner cancels his auction
void WorldSession::HandleAuctionRemoveItem(WorldPacket & recv_data)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Recieved CMSG_AUCTION_REMOVE_ITEM");
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_AUCTION_REMOVE_ITEM");
uint64 auctioneer;
uint32 auctionId;
@@ -458,7 +458,7 @@ void WorldSession::HandleAuctionRemoveItem(WorldPacket & recv_data)
//called when player lists his bids
void WorldSession::HandleAuctionListBidderItems(WorldPacket & recv_data)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Recieved CMSG_AUCTION_LIST_BIDDER_ITEMS");
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_AUCTION_LIST_BIDDER_ITEMS");
uint64 guid; //NPC guid
uint32 listfrom; //page of auctions
@@ -515,7 +515,7 @@ void WorldSession::HandleAuctionListBidderItems(WorldPacket & recv_data)
//this void sends player info about his auctions
void WorldSession::HandleAuctionListOwnerItems(WorldPacket & recv_data)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Recieved CMSG_AUCTION_LIST_OWNER_ITEMS");
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_AUCTION_LIST_OWNER_ITEMS");
uint32 listfrom;
uint64 guid;
@@ -552,7 +552,7 @@ void WorldSession::HandleAuctionListOwnerItems(WorldPacket & recv_data)
//this void is called when player clicks on search button
void WorldSession::HandleAuctionListItems(WorldPacket & recv_data)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Recieved CMSG_AUCTION_LIST_ITEMS");
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_AUCTION_LIST_ITEMS");
std::string searchedname;
uint8 levelmin, levelmax, usable;
@@ -619,7 +619,7 @@ void WorldSession::HandleAuctionListItems(WorldPacket & recv_data)
void WorldSession::HandleAuctionListPendingSales(WorldPacket & recv_data)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Recieved CMSG_AUCTION_LIST_PENDING_SALES");
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_AUCTION_LIST_PENDING_SALES");
recv_data.read_skip<uint64>();
@@ -526,7 +526,7 @@ class boss_freya : public CreatureScript
{
uint8 n = 0;
// Handling recieved data
// Handling received data
for (uint8 i = 0; i < 5; ++i) // We have created "instances" for keeping informations about last 6 death lashers - needed because of respawning
{
deforestation[i][0] = deforestation[(i + 1)][0]; // Time